Ehh, to each their own, I am more than okay with that. I think it's important for this discussion to differentiate between a big happy everyone gets along and does group hugs ála wvm style harems. Which would be so much more interesting if the biggest fear wouldn't be MC crumbling under a stampede for a group hug. But actually have some friction/drama girls acting out and going against eachother, forming groups and attempt coups... I am getting off track here. That is all besides the point. And differentiate how development and story telling goes
My point being is that it's frustrating to have to replay the game for different outcomes, keeping track of multiple alternate choices in VN's where you often can't even name your saves. Replaying huge parts of the story just to see little deviations in that story.
Then there is the problem of what content is added in each update, if your chosen preferences aren't in that update what do you do? Do you even want to see alternate routes? other h-scenes ?
In example, the first release of this had me not interested in Alexis at all, I went for the stewardess on first play through. Quickly found out though that wasn't what the dev had intended I was supposed to be interested in Alexis since that path had way more content. Call me a completionist either going for as much content as possible or the closest route to maximum content. If that's gets me in trouble in this game or others for example WTHI, that's okay but can anyone fault me or others for getting as much as possible out of a play through? It is just the way updates and new content work, especially when new women/girls keep being introduced in a later stage of development.
You say it's a simple answer, but honestly you gave me no answer at all just deflected my sincere concerns/opinion/questions on this matter by insinuating harems would be my kink ( while you are not entirely wrong you aren't entirely correct there either
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And it's tough, the only way I see how you could circumvent this is by having choices which LI's to pursue and have that separated from the main story. Which in many occasions would get in the way of story telling so it doesn't seem like a solution either.
Just some observations though, in no way am I trying to get in the way of developers creative freedoms.