I gave it a decent skim, and while the art is fine, my issues partly echo another user's issue in that there just isn't any real content here. The writing is fine, but nothing exceptional. What could have been a MGQ-lite is more a dedicated VN where your story options are basically "how many option bars with no substance to them do you want to click?" and a shallow attempt at "choice" that subverts player agency by having your guides then insist you should do the thing anyways.
I can see the bones of a decent game here with even something akin to Escape from Succubus Castle (where rather than actual combat, you have options for doing certain things) where certain monsters are more aggressive/possessive than others and the player has to pick the best option or risk a bad end.
As it is now, it's okay. I wouldn't throw money at it or give it high praise.
I'm assuming you're talking about the first monster girl encounter. You can actually choose to not engage with her if you deny her multiple times, but yeah, that's kinda of unnecessary, I have to agree. I'll change it in the next update so it registers the first time you click it.
As for the choices: That's kinda the issue when you plan ahead very, very far. Choices made in this version will eventually be important (and some are already).
I'm really intrigued by the 'best option or risk a bad end' part though: I've done that for one roughly at the end of the game, I could see this becoming the norm going forward if people want it.
I have 2 quastions: 1) what AI did you use? 2)How did you manage to get sexy pictures from that AI beacose usualy companis black list eny think too sexy?
I have 2 quastions: 1) what AI did you use? 2)How did you manage to get sexy pictures from that AI beacose usualy companis black list eny think too sexy?
I'm assuming you're talking about the first monster girl encounter. You can actually choose to not engage with her if you deny her multiple times, but yeah, that's kinda of unnecessary, I have to agree. I'll change it in the next update so it registers the first time you click it.
As for the choices: That's kinda the issue when you plan ahead very, very far. Choices made in this version will eventually be important (and some are already).
I'm really intrigued by the 'best option or risk a bad end' part though: I've done that for one roughly at the end of the game, I could see this becoming the norm going forward if people want it.
I don't know how deep you are into development, but you can probably make some adjustments based on that. I'm also operating from a bias, being that I love myself some bad ends and temptation scenes, so take my suggestions at your own discretion. That said, the concept of "Evil Lust" and the "Deep Feel"(?) makes me wonder if some of the more classically-romantic/evil monsters could be used for those bad ends. Mermaids, for example, are usually presented as romantically-inclined in some media. Spiders and mantis's have varying interactions with mates, but some of them will kill their mates during the process. I don't want to turn your game into a gore-fest, but it is an idea of sorts.
With all that said, this is your game. Don't try to make it a game that someone like me would be more likely to play just because I like my dommy-mommy monsters, among other things.
2 questions, are there lamia, frog girl, cow girl or harpy? are there long tongues, webbed hands or egg laying for the appropriate monster girls? also, in case you don't know, harpies have wings for arms, they don't have both wings and arms
2 questions, are there lamia, frog girl, cow girl or harpy? are there long tongues, webbed hands or egg laying for the appropriate monster girls? also, in case you don't know, harpies have wings for arms, they don't have both wings and arms
You've heard of a Roach Motel, right? The slimy pests crawl in but they don't come out.... Like that!
Just because some guys for a half a six-pack of trash bear and a drunken dare will drop their farmer John's climb up on a kitchen sink, jam their silly stick into the disposal and hit the damned switch....... Some people think men have no standards.
Sup guys,
so I've updated the game description to include that is FULLY text-based, as many have commented that the game needs visual sex scenes. Yeah no, sorry, but I've made up my mind on that. Not only that, but many of the sex scenes will be so, let's just say 'strange' that a visual depiction would be borderline impossible to do even for a human. AI won't ever achieve that. And, of course, we've all seen the inconsistency issues AI has with replicating characters (excluding those that have LORAs), and that's with humans. I already spend hours to sometimes days creating the monster girls such that they are exactly how I envisioned them, do you think AI will ever perfectly replicate something like the mantis from the previews? That would be borderline magic, and this ain't Hogwarts.
If you have a problem with that, that's fine, this approach surely isn't for everyone. But, if you can let your imagination flow, you might find enjoyment here. Either way, I just wanted to make it clear that this is such a type of game.
Have a great Sunday before the nightmare fuel called Monday appears.
I already spend hours to sometimes days creating the monster girls such that they are exactly how I envisioned them, do you think AI will ever perfectly replicate something like the mantis from the previews? That would be borderline magic, and this ain't Hogwarts.
As a contemporary in creating high quality furry AI art (not under this name, of course), I understand this all too well. Good luck to you on your release.
Sup guys, work on the next update has begun. Looks like there will be more abdomen fun I'm expecting there to be like 7 new monster girls with the next update, but who knows... Maybe more, definitely not less. I won't give any estimations about release dates, ever, since I never know beforehand how in the zone I'm going to be.
I'll also implement 2 changes going forward: As I like NinjaNamedBob's proposition more and more, every encounter will now have choices that will lead to different outcomes. For example, you can choose the best options which leads to the best sexytime scene, or your choices might be suboptimal, leading to a lesser scene (think sex vs handjob or something like that), or you could screw up and get the worst outcome. With more aggressive/dominant monster girls, the outcomes will of course be much more extreme. Note that these are just examples, I'll think of outcomes for every monster girl individually, and naturally encounters that will have crucial dialogue/information for the plot won't have outcomes that would avoid these, but generally that is what I want to try. Basically, I want this 'game' to loose the quotation marks a bit
Secondly, I'll tune down the humor a bit. I still want the game to be funny and not to be taken seriously, but I agree that I've overdone it in the first release.
Also, SubscribeStar has finally approved my profile! Check it out:
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. I've also given up on Patreon, fuck that thought police platform. We strive for freedom here.
Have a great Wednesday, weekend is almost in sight.
Alright, I played through to the end. I managed to nut more than several times. People who go on about lack of sexual imagery or no animations. Those lot have lacking imaginations. What inability to create images in your head be like.
However, I do say that the sex scene text should be written a bit more seriously. I am trying to bust a nut not a gut.
Mili is a nice character who does as a guide ought to do and then some, but Ilim (Truck Driver) adds life to the adventure. They are both a wonderful pair of companions.
Sure, the UI is ugly at times, but that stuff is to be expected, so it is tolerable since it at least functions. I like the catalogue being more detailed than I thought although it is a bit difficult to navigate it i.e. The mermaid sword maiden (Sword Mermaiden?) being in the Lemurian citizen section rather than the Lemurian Warrior section (Unless I am wrong and she is just some citizen weirdo who studies the blade).
Story is engaging at least in the aspect that I want to see how it plays out. The three smortest girls in the monster girl world are a scientist (nerd), a casino owner (crime gatekeep gaslight girlboss), and a chaotic imp (Is she homeless if her home has no defined location?). Sweety was done pretty well. She did exhude smartness yet also a love for unpredictability. Would like to see the others.
Closing this up, I did enjoy the insectussy very much. These days, too many monster girls are more girl than monster in my opinion. Wolf girl (frost-something) was a bit of ear rape on top of the actual sexual rape. Bitch (female dog) was loud. Be sure to have a volume warning for that part maybe.
Alright, I played through to the end. I managed to nut more than several times. People who go on about lack of sexual imagery or no animations. Those lot have lacking imaginations. What inability to create images in your head be like.
However, I do say that the sex scene text should be written a bit more seriously. I am trying to bust a nut not a gut.
Mili is a nice character who does as a guide ought to do and then some, but Ilim (Truck Driver) adds life to the adventure. They are both a wonderful pair of companions.
Sure, the UI is ugly at times, but that stuff is to be expected, so it is tolerable since it at least functions. I like the catalogue being more detailed than I thought although it is a bit difficult to navigate it i.e. The mermaid sword maiden (Sword Mermaiden?) being in the Lemurian citizen section rather than the Lemurian Warrior section (Unless I am wrong and she is just some citizen weirdo who studies the blade).
Story is engaging at least in the aspect that I want to see how it plays out. The three smortest girls in the monster girl world are a scientist (nerd), a casino owner (crime gatekeep gaslight girlboss), and a chaotic imp (Is she homeless if her home has no defined location?). Sweety was done pretty well. She did exhude smartness yet also a love for unpredictability. Would like to see the others.
Closing this up, I did enjoy the insectussy very much. These days, too many monster girls are more girl than monster in my opinion. Wolf girl (frost-something) was a bit of ear rape on top of the actual sexual rape. Bitch (female dog) was loud. Be sure to have a volume warning for that part maybe.
So, the 'change Ilim's nickname' screen is looking like shit intentionally, meaning to reflect the complete and utter lack of seriousness regarding her character. As for the other screens, I hope to improve in that regard
I like the catalogue being more detailed than I thought although it is a bit difficult to navigate it i.e. The mermaid sword maiden (Sword Mermaiden?) being in the Lemurian citizen section rather than the Lemurian Warrior section (Unless I am wrong and she is just some citizen weirdo who studies the blade).
You can filter monster girls by biome in the top right corner, that way you can easily find those that you've already encountered. I'm assuming you didn't see that? Then I'll try to make it less hidden in the next update.
She used to be a Lemurian Warrior, but after kicking (slicing?) everyones butt she left Lemuria and became a regular 'citizen' again (even though she left the city, but she's still one by birth). And I'm gonna steal sword mermaiden, that's gotta be a name for a mermaid!
1.1.2 will be the way to Chaaya, 1.1.3 and 1.1.4 will be in Chaaya's Lab, and afterwards we go to the lunatic Marissa. So, you won't have to wait for very long
Wolf girl (frost-something) was a bit of ear rape on top of the actual sexual rape
i enjoyed so far,and if i could bang one of the trio will be sweety because of Arknights Arthuria tipe of mannipulating others and of course if evil why hot ? the bugpussy was great now waiting for the next part of the story
This game is hilarious.
I downloaded with the intent of becoming nutrition after searching the Vore tag, and found a piece of visual literary comedy I didn't know I needed.
I'm not yet junkyreena-ing over it yet, but I am loving the hilarity of the way it's written.
The characters have sent me so many times. RN, I think Tal Vezereena is my favorite, and she hasn't even had any lewd scenes~
Also, her Catalog entry, I swear. I don't think I was able to properly change her name, though. While this is fine, as her name is already perfect, that menu is a little less functional than it is... "artistic."
Excellent job shaping her character btw.
I'm assuming you're talking about the first monster girl encounter. You can actually choose to not engage with her if you deny her multiple times, but yeah, that's kinda of unnecessary, I have to agree. I'll change it in the next update so it registers the first time you click it.
I like little easter eggs of being able to get an alternate choice by spamming one you don't think it'll let you make~ I guess it's hard to tell when it will or won't work, though. So far, all the times you say 'no' before just closed the game, though, so I actually thought it was establihing a railroad. It wasn't until the pullup motivation girl that I realized I actually ha a choice (I went back after saying 'no' when I realized I might miss her. Funny how her Catalog entry is written in such a way where the only way to get it is to keep the 'success rate' at 100%.
I think it's cool to have these sorts of "I didn't think they'd let me do that" in games. One of my favorite was a the typing vore game Typing of the Digested by Ryanshow, which allows you to argue against genie magic and eventually win said argument with a hilarious and satisfying reward for doing so. I was literally just spamming the option because I thought it was funny at the time, and then it actually gave in.
This game is hilarious.
I downloaded with the intent of becoming nutrition after searching the Vore tag, and found a piece of visual literary comedy I didn't know I needed.
I'm not yet junkyreena-ing over it yet, but I am loving the hilarity of the way it's written.
The characters have sent me so many times. RN, I think Tal Vezereena is my favorite, and she hasn't even had any lewd scenes~
Also, her Catalog entry, I swear. I don't think I was able to properly change her name, though. While this is fine, as her name is already perfect, that menu is a little less functional than it is... "artistic."
Excellent job shaping her character btw.
I like little easter eggs of being able to get an alternate choice by spamming one you don't think it'll let you make~ I guess it's hard to tell when it will or won't work, though. So far, all the times you say 'no' before just closed the game, though, so I actually thought it was establihing a railroad. It wasn't until the pullup motivation girl that I realized I actually ha a choice (I went back after saying 'no' when I realized I might miss her. Funny how her Catalog entry is written in such a way where the only way to get it is to keep the 'success rate' at 100%.
I think it's cool to have these sorts of "I didn't think they'd let me do that" in games. One of my favorite was a the typing vore game Typing of the Digested by Ryanshow, which allows you to argue against genie magic and eventually win said argument with a hilarious and satisfying reward for doing so. I was literally just spamming the option because I thought it was funny at the time, and then it actually gave in.
... Uuuuh, yep, you junkyreena'd HARD Sadly, I have to disappoint you, this story is not by me. It's actually from a character from FNAF UCN (Mr. Hippo), who, upon killing the player, tells you this story (it's also unskippable). It's basically taunting all the theorists that keep on looking into EVERY LAST DETAIL to solve to plot, telling them to stop looking for meaning everywhere and that, sometimes someone just wants to tell a story. I used it for the same reason, to make sure that people don't read into every single detail, as Mili's and Ilim's switching will NEVER play a role.
Also, I like 'pullup motivation girl'. There's a good chance I'll name someone that eventually I love naming conventions for monster girls, just add a 'girl' to whatever you like.
As for the bug you've encountered, hm, I can't seem to replicate it right now. I'll look more into it tomorrow after work.