0.2.7
Content
- Refactor of player variables into a single unified class and replacement of all references and modifiers to fit this new design. This ended up being a significantly larger task than expected, but will make future changes significantly easier
- Added an indicator to the three starting girls to keep you from wasting a click when they cannot be bred more times in a given day
- Added new random encounter for Arch Street
- Added a new option for capturing Olivia
- New day start menu to help better see and experience events
- Piper Fawn images swapped for Alyssa Hart images as we were having trouble finding content for Piper
- New random encounters for the apartment complex
- New random encounter on Duvall Street
- New Midori Content (Thanks Lost_AI!)
- New girl to meet (though not yet capture) Tiffany
- Additional images for milking all captives
Bug fix
- Found a bug that would allow you to still capture some girls even if your captive capacity was maxed out
- Fixed a number of typos and misspellings
- Fixed a mistake that failed to read the player's name in a piece of dialogue
- Edited descriptive text for the morning to reflect the change in how that is handled
- Fixed issue where some girl data screens wouldn't let you return to game properly (Thanks Snakemann!)
- Fixed bug that would allow milk amount generated per day to exceed storage indefinitely
Known Issue:
- Using the cheat menu and never buying from the hardware store will cause certain events to not fire
- There's a line of dialogue that presumes you have Monique before Yuna is missing; this will be fixed by a conditional check in a later release
- New Kitchen event is not firing
- Menu UI for energy/health bars is not updating correctly
- Kim, Dani, and Yuna aren't "available" after the conclusion of the story arc; this will be amended in a future update
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