- Apr 10, 2023
- 24
- 14
Slow work this weekend; apparently it's a holiday weekend. People spending time with their families or something. Not very hive-friendly, if you ask me.Any updates?
Broken saves are not that bad, also do you perhaps have a concrete date set for release or are there still to many problems?There is probably a better way to achieve it, but we have timer variables for repeatable events. Every time the event is triggered, there's a random 1-7 days set before the event can trigger again (this will likely change in the future, but it's easier for testing now). The problem is that every time we add a new variable, it makes old saves break. We got around this for other things with instantiated objects for NPCs and the player so updates to them wouldn't cause the null error that screws up old saves, but this one we don't have a good work around for. We also don't know how many more of them we'll need, so putting them in ahead of time is not necessarily helpful.
TL;DR - Old saves are definitely borked with the new version we are testing and there's really no good way to fix it.
We've thrown out dates here before and then been completely wrong when things blew up. We're close, but I'm gun shy on giving you an exact date from the team (plus they'll have my head if I commit us to another date). There's some gaps being filled and I think we fixed the main problem with the player profile by dumbing down the one combat event for now (in the interest of getting this out the door).Broken saves are not that bad, also do you perhaps have a concrete date set for release or are there still to many problems?
We keep finding bug, but we're squashing them as fast as we can. We also had to rewrite part of the Kim cave arc because we contradicted something in lore (oops); we're aiming for a Friday or Saturday release with a patch to follow on no more than 2 weeks later for fixes as we expect an update this big to have bugs that slip past our QA.Any updates?
Nice, its good to see an end to the kim arc.We keep finding bug, but we're squashing them as fast as we can. We also had to rewrite part of the Kim cave arc because we contradicted something in lore (oops); we're aiming for a Friday or Saturday release with a patch to follow on no more than 2 weeks later for fixes as we expect an update this big to have bugs that slip past our QA.
Yeah; we're trying to do it right, been a very buggy experience or realizing a passage is missing, etc. We're nearly there though!Nice, its good to see an end to the kim arc.
Gonna give it a try, but glad to see the community helping posting the bugs0.2.7
Content
- Refactor of player variables into a single unified class and replacement of all references and modifiers to fit this new design. This ended up being a significantly larger task than expected, but will make future changes significantly easier
- Added an indicator to the three starting girls to keep you from wasting a click when they cannot be bred more times in a given day
- Added new random encounter for Arch Street
- Added a new option for capturing Olivia
- New day start menu to help better see and experience events
- Piper Fawn images swapped for Alyssa Hart images as we were having trouble finding content for Piper
- New random encounters for the apartment complex
- New random encounter on Duvall Street
- New Midori Content (Thanks Lost_AI!)
- New girl to meet (though not yet capture) Tiffany
- Additional images for milking all captives
Bug fix
- Found a bug that would allow you to still capture some girls even if your captive capacity was maxed out
- Fixed a number of typos and misspellings
- Fixed a mistake that failed to read the player's name in a piece of dialogue
- Edited descriptive text for the morning to reflect the change in how that is handled
- Fixed issue where some girl data screens wouldn't let you return to game properly (Thanks Snakemann!)
- Fixed bug that would allow milk amount generated per day to exceed storage indefinitely
Known Issue:
- Using the cheat menu and never buying from the hardware store will cause certain events to not fire
- There's a line of dialogue that presumes you have Monique before Yuna is missing; this will be fixed by a conditional check in a later release
- New Kitchen event is not firing
- Menu UI for energy/health bars is not updating correctly
- Kim, Dani, and Yuna aren't "available" after the conclusion of the story arc; this will be amended in a future update
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Pixeldrain
Workupload
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when opening html version is listed as 0.2.6.1, is this a mistake or are these files mixed up?0.2.7
Content
- Refactor of player variables into a single unified class and replacement of all references and modifiers to fit this new design. This ended up being a significantly larger task than expected, but will make future changes significantly easier
- Added an indicator to the three starting girls to keep you from wasting a click when they cannot be bred more times in a given day
- Added new random encounter for Arch Street
- Added a new option for capturing Olivia
- New day start menu to help better see and experience events
- Piper Fawn images swapped for Alyssa Hart images as we were having trouble finding content for Piper
- New random encounters for the apartment complex
- New random encounter on Duvall Street
- New Midori Content (Thanks Lost_AI!)
- New girl to meet (though not yet capture) Tiffany
- Additional images for milking all captives
Bug fix
- Found a bug that would allow you to still capture some girls even if your captive capacity was maxed out
- Fixed a number of typos and misspellings
- Fixed a mistake that failed to read the player's name in a piece of dialogue
- Edited descriptive text for the morning to reflect the change in how that is handled
- Fixed issue where some girl data screens wouldn't let you return to game properly (Thanks Snakemann!)
- Fixed bug that would allow milk amount generated per day to exceed storage indefinitely
Known Issue:
- Using the cheat menu and never buying from the hardware store will cause certain events to not fire
- There's a line of dialogue that presumes you have Monique before Yuna is missing; this will be fixed by a conditional check in a later release
- New Kitchen event is not firing
- Menu UI for energy/health bars is not updating correctly
- Kim, Dani, and Yuna aren't "available" after the conclusion of the story arc; this will be amended in a future update
You must be registered to see the links
Pixeldrain
Workupload
You must be registered to see the links
It's a mistake; the game is the right version; the label is wrong.when opening html version is listed as 0.2.6.1, is this a mistake or are these files mixed up?
also doesn't appear to be load old saves, minor issue but worth pointing out at least
As the game gets bigger, it gets harder and harder for our team to test; so the community's help is much appreciated!Gonna give it a try, but glad to see the community helping posting the bugs
I have a question, how to capture/get all of the aviabless one?Since we're in a bit of a grey area on our release, here is the updated list of characters and models:
Naomi - Shiori Tsukada
Midori - Hitomi Tanaka
Cindy - Jade Kush
Lisa - Alex Chance
Robin - Kasey Chase
Kim - Lena Paul
Rachel - Kelly Klass
Monique - Osa Lovely
Izumi Mitirashi - Neiro Suzuka
Carla - Sophia Lee
Yuna - Yui Hatano
April - Nathaly Cherie
Natalie - Aubrey Star
Aika - Aino Kishi
Dani - Alyssa Hart
Jenny - Marica Hase
Becka - Princess Angel
Olivia - Anya Ivy
Tiffany - Zaya Cassidy
Maya - Cece Capella
Random1 - Erika
Random3 - Lucy
Random4 - Suki
Random5 - Haley Reed
Random6 - Anri Hoshizaki
Random7 - Rosanna