- Oct 5, 2017
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The ULTIMATE betrayal !We're also going to need to create a one-off expansion of girl storage since there are more girls than can fit in the current cave, it turns out (oops).
The ULTIMATE betrayal !We're also going to need to create a one-off expansion of girl storage since there are more girls than can fit in the current cave, it turns out (oops).
Indeed, indeed, I look forward to her taking a key role but no rush and no worries, so many ladies, so little time. (and yet so many hats for the thralls...wonderous.)Truly a tragic waste of a resource. She is most likely going to be a primary story character for you to find and [story element not yet created] to unlock the third level of tech...which we also need to create. We're also going to need to create a one-off expansion of girl storage since there are more girls than can fit in the current cave, it turns out (oops).
Eeeh, unless you're working with someone like Icarusillustratred, 3d rarely compares. Yeah the morphs aren't perfect but at least the ladies themselves are hot. 3D takes a lot of effort to get beyond meh or uncanney valley.Maybe next time we just go full 3D Generation (obviously this was a quickly done thing by our artist); we're not going to switch half way through the game, but maybe for Invasive Species 3...
True; it creates some problems and solves others; and obviously no one on our team is as skilled as Icarusillustrated (or any of the other big names, for that matter). I wonder if he'd be interested in a partnership to do a game where he does the art? We'd probably have to move to Python and Renpy for that. It would be a long, long way in the future at this point anyway. Gotta focus on the next release for this game first!Eeeh, unless you're working with someone like Icarusillustratred, 3d rarely compares. Yeah the morphs aren't perfect but at least the ladies themselves are hot. 3D takes a lot of effort to get beyond meh or uncanney valley.
It would be neat to use Invasive Species 1 for trialing the artwork. Story content is already finalized and you’d be able to A/B test the image content to fine tune as you work towards a more signature look.Truly a tragic waste of a resource. She is most likely going to be a primary story character for you to find and [story element not yet created] to unlock the third level of tech...which we also need to create. We're also going to need to create a one-off expansion of girl storage since there are more girls than can fit in the current cave, it turns out (oops).
Maybe next time we just go full 3D Generation (obviously this was a quickly done thing by our artist); we're not going to switch half way through the game, but maybe for Invasive Species 3...
That's...actually a really good idea, I'll ping it off the rest of the team.It would be neat to use Invasive Species 1 for trialing the artwork. Story content is already finalized and you’d be able to A/B test the image content to fine tune as you work towards a more signature look.
Hopefully we'll have more content out in the near future; though we're still working on a couple of core issues.Really like this game. Can't wait to see where the story goes
Unfortunately not; we were well into production before that idea came up. Something for the next game, perhaps. Sorry if it's not your cup of tea; honestly. We do try to incorporate as many good ideas as we can.is it possible to play this in such a way that the girls never become willing? i'm not really a fan of corruption or mind break unless it's the kind of mind break where someone's psyche gets shattered.
just wondering if there's something for me here. if not, that's fine
Slowly but surely; there's a few things we're fixing, more content for the end of Chapter 2 in the Alien lair, and we're still trying to get some form of combat working so that can be part of the game. We're having issues getting the left panel to update correctly though and some styling problems. At this time we do not have an estimated release date. We're also spitballing ideas for the tier 3 tech and the new locations we'll be adding. There's also a couple of options and story bits we didn't wrap up from chapter 2 and we're not sure when those will be addressed.How are things with the upcoming update? I know it’s been mentioned that there are background objects having to be reworked. Is progress being made on those?
On behalf of our team; we're sorry you did not enjoy the second installment. Perhaps in the future we will revisit the first for some improvements and to add some narrative paths to that experience. We all appreciate the honest feedback.Not a huge fan of this game in comparison to the first one, this one - despite how silly the first game tended to be... seems to be even sillier. It might just be personal opinion but I do not enjoy the jokes nor do I enjoy the usage of "real life" images. They detract from the experience, I feel. I prefer to use my imagination. I find myself constantly coming back to the first Invasive Species game but I am just not able to bring myself to play the second game any further.
While your work is appreciated and the first game was lovely, I wish it was decided that you'd continue your work on the first game to add more and improve upon it rather than make an entirely new game - an entirely new game which seems to be a downgrade from the atmosphere and enjoyability of the first one.
I sincerely wish you luck in this game's development and whatever you choose to make in the future.
I think the main problem really is that it's called a sequel. If instead it was described and promoted as a spin-off or its own thing, then it could be judged simply by its own merits. And on its own, this is not a bad game. Maybe not for everyone, but every prongame is subject to individual preferences. And for what it does, i would call IV2 a 3,5 out of 5 in its current state (could be 4/5 with more content).Not a huge fan of this game in comparison to the first one, this one - despite how silly the first game tended to be... seems to be even sillier. It might just be personal opinion but I do not enjoy the jokes nor do I enjoy the usage of "real life" images. They detract from the experience, I feel. I prefer to use my imagination.
I think there is a small miss here. Within this most recent update, there is a very simple reference, or nod, to one of the possible endings in the first game. The reference to the “master” or “mothership” being under the sea at the moment. It’s a few simple lines that really does the job to line the two stories up. Additionally, the shared references for categories of the different alien creatures that was also established in the first game would further cement the argument of this being a sequel.I think the main problem really is that it's called a sequel. If instead it was described and promoted as a spin-off or its own thing, then it could be judged simply by its own merits. And on its own, this is not a bad game. Maybe not for everyone, but every prongame is subject to individual preferences. And for what it does, i would call IV2 a 3,5 out of 5 in its current state (could be 4/5 with more content).
But since its presented as a sequel, all kinds of criticism relative to the first game apply. For starters the core gameplay loop is totally different, with the addition of a static base and all the ressource management. So this 'sequel' kinda isn't even the same genre as the first. And that's just one valid point of criticism out of maybe a dozen.
So it's not that IV2 is a bad game in its own right. It's "decent" right now and could become "good" with more content. But in no way is it a "sequel", and calling it that is bullshit. It's a "spin-off": A totally different game in the same thematic universe.
I believe you have all the ones you can capture in this release there and are thus the true Pokemon Master. You can see though, there are quite a number left to go before our originally planned content is completed. Whenever it is we manage to get the next updates out.