- Feb 6, 2021
- 410
- 403
To tell you the truth, I found that some games, static pictures and dynamic cg didn't add substantial content, and sometimes a few static pictures could be added, so I was curious, is animation really so important?
You are just making a limited correlation.I've seen games with the shittiest and sloppiest animations making more money in an month than you and your dad in your entire lifes.
I never said they carry the game, I said they don't make the game look bad/worse like most people said and will say.You are just making a limited correlation.
If they are shitty animations, how would they be carrying the game? That's a weird conclusion, you know, maybe the games you are talking about are just better regardless of the shitty animations...
People are just stating they are not necessary. Even the best animated 2dcg/3dcg can still work if you replace animations with static cgs instead.I never said they carry the game, I said they don't make the game look bad/worse like most people said and will say.
It isn't like I disagree with you (except for the "long video" part, all you have to do is click once and the video will end, that's how long you're forced to watch, one click long) but I think you're missing the point of what I said and what people think it's important.People are just stating they are not necessary. Even the best animated 2dcg/3dcg can still work if you replace animations with static cgs instead.
When poorly implemented they can for sure impact prerendered games, here are some examples:
-they can make the sex scene look even more uncanny when poorly animated.
-they can affect the pacing of your story, blocking gameplay and focing the player to watch a long video instead.
-they can limit interactions and/or customization options.
-they can drastically impact development time.
In my opinion, the only point where animations become close to necessary is once you move up to actual 2D or 3D environments. Mostly because at that point it would be harder to make the character stand still in a sequence of specific positions than it would to just animate them.
But what if the video has multiple animations in one? Or tells more story? In the end the player never knows how long it is and is forced to watch unless he doesn't mind skipping possibly important content.(except for the "long video" part, all you have to do is click once and the video will end, that's how long you're forced to watch, one click long)
Well noone can go back in time to check that but I would easily take this bet if the cgs were in the same level as the animations.Do you think Milfy City would be as popular as it was without animations? No one said it wouldn't work without animations, but it wouldn't have as many players without animations.
..also fenoxo games......mostly text...sometimes a pic......still makes more money than 99% of devs.....But what if the video has multiple animations in one? Or tells more story? In the end the player never knows how long it is and is forced to watch unless he doesn't mind skipping possibly important content.
Well noone can go back in time to check that but I would easily take this bet if the cgs were in the same level as the animations.
In fact, you can check how games like Karryn's Prison that have no animations are getting very popular regardless. Not everything boils down to animations.