Wow, I get my money worse^^ My answer will be shorter, due to my limited english and knowledge of the game.
That's why I thought about it like something which could really rise only when the "punishments phase" is ending.
Anyway I agree that "force rule" shouln't be one of the needed rule.
And I think this system is good: just it do not really fit the early game^^ But ask her, when she's more compliant, to respect some rules, to remind her his status, makes sense, yeah.
So no need to add more conditions, indeed. Still possible to make it more punitive, though... (to makes it a bit more challenging after you suppressed the "spikes of rebellion"?)
I didn't know that despair and fear were decreasing spoil: anyway the effect must be minimal, cause I quickly had a desesperate slave with a fear of 2, who goes up to 3 of spoil... which seems to me deeply illogical. For me it's really about the concept: I think the spoil couldn't appears during the first days, when you try to break her will... I mean, when you endure 3 punishments in a day, can you really consider that you are a "spoiled princess"?^^I think that making punishments directly lower spoil would make spoil too easy to get rid of. Spoil already decreases nightly in proportion to devotion, fear (which increases with effective punishments), despair (which increases nightly if the slave's mood is depressed) and empathy (if the slave's mood is negative). There is also the "put in place" interaction, which gets more effective as the master's skills grow, and the Garden of Gethsemane reward, which is very effective in lowering spoil.
That's why I thought about it like something which could really rise only when the "punishments phase" is ending.
Absolutely! And that's why it's not really something interesting, in terms of gameplay, I think: it forces you to tick the same boxes for each slave, again and again. And why a slave without rule should be spoiled? I mean, you force her to study, train, or do whatever you want during the whole day: telling her "no masturbation and no orgasm" is not what she really cares about, no?The spoil increase when there are not enough rules was introduced by crushboss ("slaves do not respect a master who does not expect them to follow any rules"). In practice, setting "force rules", "deny orgasm" and "no masturbating" currently allows you to satisfy the minimum-rules check without actually making the slave do anything, so it's currently not doing anything to make the game more challenging for veterans, and it's punishing players who don't know about it (though it is mentioned in the tutorial now, so they should know about it).
Anyway I agree that "force rule" shouln't be one of the needed rule.
And I think this system is good: just it do not really fit the early game^^ But ask her, when she's more compliant, to respect some rules, to remind her his status, makes sense, yeah.
Thx for the listWe currently have spoil increases from: (...)
So no need to add more conditions, indeed. Still possible to make it more punitive, though... (to makes it a bit more challenging after you suppressed the "spikes of rebellion"?)
Not a bad thing, yeah I think the game should be more explicit about number of things (even if it's better when it's introduced by lore/dialogs.)We can make the rules requirement more obvious:
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