- Sep 12, 2020
- 2,106
- 803
No sparks, no service.Huh, you can't even check out Noble Regalia at store if you are unable to afford them
No sparks, no service.Huh, you can't even check out Noble Regalia at store if you are unable to afford them
I agree, we shouldn't even be able to enter stores without 500 sparks in the pocket, after all their sparks detectors would ping us as too poor to even be able to see their waresNo sparks, no service.
It would be better if they die pseudo-randomly.Are you going to defend slaves dying randomly next?
Some people are more sensitive to "minimal" difference than others. If you'd like to put together some scripts that can automate the compression of the media, we could add them as an option for players who want to save space, although 1.5 GB is not that much by the standards of modern games.File size of most of media folders could easily be cut in half or more with minimal to no difference in quality which would also speed up the game a bit when switching screens
Lactation and egglaying are mutually exclusive.Hello! I'm playing v2.2.1 and there is no option to restore fertility of Isabella from Border of Fogs. She's an assistant. She's sterile as by default, I gave her permanent lactation, and she has fully recovered since the last surgery, does it somehow disable fertility? I have got enough sparks. I'd like to give her egg laying. IIRC it didn't work like that in previous versions.
Maybe as an addition and a bit smaller.Well, I'm back.
Can we attach some logos as an addition to or replacing buff & debuff texts ? like these.
They are much intuitive than texts.
Klutzy's opposite is Graceful, not Dexterous. Klutzy is about her body coordination and movement generally. Dexterity focuses on what she can do with her hands.View attachment 1714337
check for mutually exclusive traits is not performed?
I notice that you have not offered any suggestions whatsoever about what you would like to see in the game. Your criticism is not constructive.Coming back here and reading the progress being done to the game is... disappointing to put it bluntly. Is this all that has been done and is being planned for the future? Bug fixes (ok fair) and balance changes? Reading the changelog and roadmap was probably less of a waste of time than playing it. Like what does it matter if rent is more expensive? As I remember, not including the worst house, the only major differences are the background images. Is there really a need to not only change it but spend time calculating an appropriate cost for rent?
It seems like the development of this game is aimed at an extremely narrow audience of an already niche game. I enjoyed playing this game almost two years ago, but it became very repetitive and boring at one point. I'm sad that it hasn't changed.
What about considering enriching more uniqueness of four districts, they're quite different in game lore but not very much in gameplay. They should possess more unique and repeatable intersections with your daily training loop. Personally, I expect you can make it more fun to play in mid or late game period, enrich their contents based on the currently available contents.From my perspective as a player, I started modding the game to make it more fun for me, and I’ve shared those changes with the community. For me, the core gameplay loop is enjoyable when it is challenging. That means there needs to be a way to fail.
At the moment, running out of sparks is the primary bad end that needs to be avoided. Therefore, economic rebalancing to make cashflow an ongoing concern. At the same time, there are inconveniences and perks that motivate changing residence and “progressing” in various ways.
I did, a year ago. I suggested some kind of brothel management and/or mercenary group. Someone responded that it was planned and the only issue would be the lore aspect, which would be easy to solve. I fully understand that it ain't easy and something like that would take time, but that isn't the only change that can be done. The introduction of minor quests or unique characters could spice thing up, specially late game. It's extremely dull to fullfill the nobles (the only NPCs?) requests doing the same thing for every single one of them. Why not spice things up? Give some of them unique quests, no need to be elaborate.I notice that you have not offered any suggestions whatsoever about what you would like to see in the game. Your criticism is not constructive.
Large content additions require large efforts. Would you like to volunteer? sarinee has been working on a content expansion and sharing progress in the thread.
That is fair and all but as you said, It is for you. Just going back a few pages and every page has a comment about the difficulty. I remember it being hard at the start and easy once you get over the hump. Making the hump further away from the start seems more unrewarding since once you get over it, you do the same thing as before. What you want of the game would be good for a higher difficulty option once you become bored of the base game.From my perspective as a player, I started modding the game to make it more fun for me, and I’ve shared those changes with the community. For me, the core gameplay loop is enjoyable when it is challenging. That means there needs to be a way to fail.
At the moment, running out of sparks is the primary bad end that needs to be avoided. Therefore, economic rebalancing to make cashflow an ongoing concern. At the same time, there are inconveniences and perks that motivate changing residence and “progressing” in various ways.
There are 107 unique NPCs, of which 18 of them are "nobles" (13 of them ask for A+ and 5 ask for S+).I did, a year ago. I suggested some kind of brothel management and/or mercenary group. Someone responded that it was planned and the only issue would be the lore aspect, which would be easy to solve. I fully understand that it ain't easy and something like that would take time, but that isn't the only change that can be done. The introduction of minor quests or unique characters could spice thing up, specially late game. It's extremely dull to fullfill the nobles (the only NPCs?) requests doing the same thing for every single one of them. Why not spice things up? Give some of them unique quests, no need to be elaborate.
I like the concept.Let me make something on the spot. NPC asks you to train an unique slave to be an expert dancer, one catch, the slave doesn't have limbs. You could go on a quest in search of a potion that regrows limbs involving combat or you could negotiate with the cyber doctor to develop prosthesis in exchange for a slave. Just adding 1-2 extra steps to the request using the already existing mechanics, but changing the context to make it feel different. Like idk, a game.
The "hump" was practically nonexistent before. With the old economy, you could take out a loan on day 1, repay it immediately, take a larger loan, and that still gave you ample sparks and time to train a good enough slave to make sparks a non-issue from that point forward. If you were smart and waited to take a loan until you needed it, it was even easier.That is fair and all but as you said, It is for you. Just going back a few pages and every page has a comment about the difficulty. I remember it being hard at the start and easy once you get over the hump. Making the hump further away from the start seems more unrewarding since once you get over it, you do the same thing as before. What you want of the game would be good for a higher difficulty option once you become bored of the base game.
This game gives you new toys to play with, when you can afford them: for example, the barn and the dungeon allow you to train multiple slaves simultaneously, and the dungeon gives you more options for punishment; developing the master's skills gives you access to useful spells, makes Affect actions effective, makes rewards and punishments more effective, etc. Armor and weapons and strength and fighting skill and potions open up the "patrol at the border of the fogs" combat mini-game.Just look at other management games: Rimworld, Factorio, Satisfactory, etc. Once you get over the difficulty hump the game rewards you with new toys to play with to make it easier for you or the ability to do some new cool stuff. The games become easier the more you play, the difficulty of acquiring resources or money shrinks the more you play but a new hurdle appears. Being able to manage it and the satisfaction of doing it properly. Is not so much about numbers going up, but how you made it go up. This is after all an adult game and not Accountant Simulator 2022.
Thanks for the suggestions. There's certainly more to be done in terms of post-scarcity content and adding variety.That's my two cents, you do whatever you want to do. You don't have to make a game that I would like more, just wish it did.
If she is mindbroken (red Sanity trait) then you need to raise her nature first. If you raise her nature to D- and then simultaneously raise her nature and temperament (say, by winning an arena battle), that will get her out of being mindbroken. Alternatively, you can first raise her nature to C- and then raise her temperament to D-, or raise her nature alone to B+...I have what I believe is a bug in the 2.2.2 dev version
You can buy Kamra from the Mystra in the Outcasts for extra energy. You can also get invigorating massages. You can build up your strength by eating well (restaurant, pub, home cooking if you can get an apartment), and later with vigorous sex (with slave/assistant or at brothel) and exercise (sparring, dance lessons, gladiatrix lessons or athletics training for an obedient slave weaker than you).As you can also see by the save, I have probably lost this run, my fault for setting my stats to frail I guess... but if a bug can be fixed, it is worth it. Last time I played was ~1.8 or so, and I can tell there are a lot of good changes, but looks like something slipped in there, cause I never had this problem in 1.8.