- Sep 12, 2020
- 2,213
- 861
Players who are not able to manage the costs of living in a normal game can play an easy custom game or use the in-game option in a normal game to switch to easy obedience difficulty, which makes the rebellious phase end almost before it begins and therefore makes it easy to quickly produce marketable slaves.Yeah, it would somewhat decrease urgency of moving
But not being able to these thing runs counter to common sense, even if things had small chance of disappearing at end of each decade it would still make more sense for them to be possible and also make it easier for players that aren't good enough to maintain living in now expensive even outside of upfront cost city
If you could make the shack less of a hovel, some gang in the slums would probably take it away from you.Just because there's a way you want players to advance doesn't mean you have to force the progression on them, some people may find upgrading some shitty shack into somewhat livable shitty shack more appealing than moving into the city for example, do you find them preferring that approach to mid game something that's a bad thing?
Lossless audio compression is not my forte. Pun intended.By the way someone please optimize the music tracks, most of them weight over 40MB for no good reason
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