On Normal Start, yes. You play with a character who has his own name and lore.Just a little question: is it normal that you aren't proposed to change the slaver's name on a new normal game ? (I'm on the 2.2 Alpha 12/5)
It would be nice if there was a way to change it though the game somehow. Generally it doesn't bother me but ones like "Teacher" kinda breaks my immersion in some of the sentences where the game calls you by name.On Normal Start, yes. You play with a character who has his own name and lore.
In Custom Start, you make your character from scratch and can decide his name
It's seems to be the original intent that there's a parodic vibe to the names being functions, kinda like that South Park character that is literally called "Strong Woman".It would be nice if there was a way to change it though the game somehow. Generally it doesn't bother me but ones like "Teacher" kinda breaks my immersion in some of the sentences where the game calls you by name.
It appears that when feeding her fiend cum while having an adequate supply, the cow's food cost was not being zeroed out, so for the remainder of the decade after switching her diet it would still bill you for whatever food type you were feeding her (or a previous cow) earlier. I've committed a fix for this. But I'm not sure how it could reach 2k+, when at most it's supposed to be 15$ per day. Did you have other livestock or just the cow? It would be helpful if you could share a saved game with that 2k+ billing so I can investigate.Is something wrong with the barn? Because it's costing me 2k+ in food costs even if i'm using selfproduced Fiend juice.
After further testing and some code digging I really need someone to explain if you can make profit. If i'm reading right then 35 milk gain is S rank, which isnt even 10 bottles that would have max sale value of 40$. This seems broken by design with how hard it also is to maintain their health and the hassle of milking (farmhand seems to not do anything but lower energy cost. still manual activation).
Thanks for the report. I found a few incorrect nested quotes in certain variants of the cow sale dialogue. Assuming that was the cause, it should be fixed now.And as a final test I took her out of the barn and did it at home just to then try selling her to the farm to see if thats worth it. I was just greeted by a blank screen.
Thanks for the report. This was fixed already with the latest build, double-checked to confirm.While I'm at it, both the barn and dungeon show wrong slaves attribute for Figure tooltip. They use current slave instead of the one at the location.
It appears that when feeding her fiend cum while having an adequate supply, the cow's food cost was not being zeroed out, so for the remainder of the decade after switching her diet it would still bill you for whatever food type you were feeding her (or a previous cow) earlier. I've committed a fix for this. But I'm not sure how it could reach 2k+, when at most it's supposed to be 15$ per day. Did you have other livestock or just the cow? It would be helpful if you could share a saved game with that 2k+ billing so I can investigate.
Milk price varies from 1-4 sparks, and you can stockpile milk bottles until the price is most favorable. At most, if I'm reading the code correctly, a cow can produce 4 bottles per day plus an 1-3 extra bottles per decade, which is a value of 16$ daily plus 4-12$ per decade, which gives a profit of 10$ - 22$ per decade with the max food cost of 15$, and more profit if you feed her less.
The fattening diet is only necessary if you want to increase her physique, which factors into the milk production formula. There is no benefit in giving her a fattening diet if she is already chubby, so you can increase your profits by 50$ per decade at that point. With a fiend cum diet, cow food cost is supposed to be zero when you have enough in storage (though you still have costs in procuring the fiend and feeding the slave who milks it), for a maximum profit of 172$ per decade.
Thanks for the report. I found a few incorrect nested quotes in certain variants of the cow sale dialogue. Assuming that was the cause, it should be fixed now.
Thanks for the report. This was fixed already with the latest build, double-checked to confirm.