CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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StJesuz

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Jan 17, 2018
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qwertyu12359

I get the girl to D+ then work on the sexual stuff getting 4 of them to B+ but still the D+ never goes up and fail the normal tutorial game.
What am I doing wrong???

I click on the D+ and it tells me to work on the sexual stuff.
4 sexual skills at B+ rank should be enough to move up to C rank slave. Make sure you have trained in a few different techniques, just having all of the petting subskills at B+ won't be enough, she'd need two such as petting and demonstration. What is the message that the game gives you when you click the slave's rank?
 

ImperatorAugustusTertius

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Sep 12, 2020
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First time I hear of such bug, I unfortunately cannot try myself, so let's wait see if someone can reproduce this bug...

For now I can only advise you to try either solutions:
1) Install the dev' version, (with its corresponding L patch, if you desire to play Whelemine). It's available via an external link at the end of the OP.
2) Do a fresh installation of v2.2 to see if the problem doesn't come from a faulty install
It's a known issue in 2.2, fixed on the dev' branch for 2.2.1.
 
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a1fox3

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Aug 8, 2017
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4 sexual skills at B+ rank should be enough to move up to C rank slave. Make sure you have trained in a few different techniques, just having all of the petting subskills at B+ won't be enough, she'd need two such as petting and demonstration. What is the message that the game gives you when you click the slave's rank?
I click on the D+ and it tells me to work on the sexual stuff.

I had BJ, rubbing, HJ and one other at B+.
I also had kissing to C.

What kind of Incest content is there and how do you get it??
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
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There isn't much incest. There is a scene in the brothel with a mother and daughter, if I recall correctly. There is also a late-game easter egg if you pick Johny (or his avatar image) using the complete version (or the no-loli version, but it will only trigger if you are using the dev' branch).

When aiming for mid-rank, you might want to prioritize her lowest skills; it's easier to go from F- to D- than from C- to B+.
 

RedGreen3

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Apr 13, 2020
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There isn't much incest. There is a scene in the brothel with a mother and daughter, if I recall correctly. There is also a late-game easter egg if you pick Johny (or his avatar image) using the complete version (or the no-loli version, but it will only trigger if you are using the dev' branch).

When aiming for mid-rank, you might want to prioritize her lowest skills; it's easier to go from F- to D- than from C- to B+.
Does this easter egg work on easy mode? I lost my save and don't want to start all over again.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
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The painting and piano pictures you mentioned are from the official v2.2 download and they're originally not 795x596
We don't have the same "game" then, because my v2.2 already has these pictures in correct dimensions. You can even see it in the screens I provided for you: 1221203_2021-05-17_190155.png
Could it be that your pic folder dates from v2.1?

Some pictures were relocated, for instance from young to milf or vice versa
Better to avoid that as much as possible, but I understand.

in a few cases I swapped hair color (from red to pink for example)
A "cheatcode" if some haircolor is borderline or you lack some of the most exotic colors is paintdotnet, with this .

It will allow you to select a range of color already present in the picture and to do a hue shift and saturation boost. Very easily.

With this, in less than a minute you can edit the colors of hair without touching the skin. It works best on purple, green and blue:
1) 1.png
2) 2.png And poof she has purple hair now.

(some of the light on her face has become purple too, that's easily avoidable by selecting an area first, then ctrl+i (for the selection to become "everything that wasn't selected") and then the hue shift will occur on all the area except the one you selected at the beginning)


Yeah I had thought about how to deal with ponytails, pigtails, and other forms of tied up hair. I came to the decision that I'd name the picture based on the current state of the hair rather than on the state of the hair if it were loose... so that's why you see quite a few ponytails, pigtails, etc. named "short", even though they'd technically be "long" if they were loose. I'll admit that one of the main reasons for this is because it has been much harder for me to find images with legitimate short haircuts so I decided to make some compromises in the form of tied up hair in order to balance out short vs. long throughout the pack.

Can you give me a few examples of images in my pack with attached hair that is short but should be long? I think I know what you mean but just want to make sure we're on the same page so I can do things your way going forward.
rest_red_long_milf_5.png - For exemple you named this one "short", but we can see the strand of hair on her hips. I renamed her "long" (and milf, having in mind at what kind of age girls become moms in medieval societies; usually when it look 25yo+ I put it as milf. It's also because milf pictures are surprisingly rare in some instances so that's a good excuse)
rest_blond_short_milf_2.png - These hair once unatached would be long, so I'd rename it "long". (but anyway I deleted it because of the headphones)
nurse_pink_long_young_3.png - Long hair obviously, you decided the same way.
documents_blond_short_young_2.png - These I can accept as short, with a bit of complacency.
Chun-Li.png - Short (with a bit of imagination)
Xiao.png - Long
Elsa.jpg - These are long
Elsa 2.jpg - These are short (as you said, not many short hair pictures; so as long as the illusion is there. It's just that the illusion isn't there with a ponytail)
Pixiv.Id.175109.full.1865805.jpg Kiriya.Aoi.full.1629291.jpg - Long
video games touhou open mouth anime anime girls hair bun ibaraki kasen chinese clothes 1680x10...jpg anime_hair_buns_highlights_drawing.png 2f548cd2cea08cf24d000ec6c3247fe5.jpg - Short (especially the first one). However they are borderline, so if you put the last two as long I wouldn't say anything.


Honestly I didn't think gradients versus solids on the borders were too big of a deal so long as the solids aren't too conflicting - usually if the background is a mishmash of colors, or if I have trouble finding a neutral solid, I just use black borders.
Solid vertical borders are fine with mediocre images (though that's already a quality loss compared to what's already in the game, as I made the effort to put a gradiant on each pictures, but I don't expect any moder to do that for the future). However god tier pics definitely derserve some good looking gradient.

And! Another case in which gradients are necessary, is when there's already one. In that case you can select the area with the already existing gradient, copy-paste, and stretch the selection that has been pasted:
ooo.png 2021-05-18 135226.png ---------> cow_pink_long_young_3.png (that works better when the gradient is on both edges, here I had to put the girl on the right. But still, the gradient looks flawless and I didn't have to do anything but select an area and strech it)


I'm a bit confused on this one.

There are no bath_blond_long pictures in update 4
Lesbath* I guess

The woodwind picture was also included because of dimensions adjustment (it was an original from 2.2).
Not on my version... And I don't remember that I edited the proportion for 2.2.1 dev' version after release of original 2.2, so I'm confused :unsure:
 
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noctred

Member
Nov 25, 2017
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We don't have the same "game" then, because my v2.2 already has these pictures in correct dimensions. You can even see it in the screens I provided for you: View attachment 1200560
Could it be that your pic folder dates from v2.1?
But the dimensions on that picture you linked aren't correct. It's 769x596, not 795x596. I just downloaded v2.2 again from the front page. This is what I see -

files.png

You'll notice that the circled files aren't quite 795x596. By the way, they also include the lesbath milf pictures you mentioned, which are both in my update because I adjusted the dimensions - so those loli milfs didn't actually come from me haha.

Maybe I could have replaced them once I noticed what they were but that's a separate (good) question. Next update I guess.


Better to avoid that as much as possible, but I understand.
I try not to but the last update had quite a bit of restructuring so a bunch of things were moved around. It might still happen in the future but I'll try to avoid it - for example maybe I'll want to take those lesbath milf pictures we just talked about and move them to young once I get around to that part of the pack, unless I just want to get rid of them entirely.


A "cheatcode" if some haircolor is borderline or you lack some of the most exotic colors is paintdotnet, with this .

It will allow you to select a range of color already present in the picture and to do a hue shift and saturation boost. Very easily.

With this, in less than a minute you can edit the colors of hair without touching the skin. It works best on purple, green and blue:
1) View attachment 1200574
2) View attachment 1200575 And poof she has purple hair now.

(some of the light on her face has become purple too, that's easily avoidable by selecting an area first, then ctrl+i (for the selection to become "everything that wasn't selected") and then the hue shift will occur on all the area except the one you selected at the beginning)
Thanks for this, I'll definitely keep that in mind.

However, what happened in this case was actually something different. I had a few pictures from the same "series" which I had accidentally placed in two different hair colors in one of my previous updates - red and pink. I noticed my error and moved the red ones to pink. So it was more of a consistency change.


View attachment 1200582 - For exemple you named this one "short", but we can see the strand of hair on her hips. I renamed her "long" (and milf, having in mind at what kind of age girls become moms in medieval societies; usually when it look 25yo+ I put it as milf. It's also because milf pictures are surprisingly rare in some instances so that's a good excuse)
I actually didn't notice the hair under her hips... but now that you mentioned it I can't unsee it. So yeah I definitely agree on the hair. Not sure about the age change, maybe I'm just not that good at judging age.


View attachment 1200583 - These hair once unatached would be long, so I'd rename it "long". (but anyway I deleted it because of the headphones)
Yeah normally I'd lean towards short for this kind of style in the context of the game but I understand.


Same as above though I'm not sure I would have ever named this "long" if left to my own devices.

Same as above. I would feel weird naming these sorts of pictures "long" when it's in direct conflict with what I'm seeing. I understand that if they were to let their hair loose it would be longer but... I think part of the issue is that we don't really have visibility into an entire series of pictures for one character, so we generally never get to see these characters in a state where their hair is loose and long - we only ever see them when their hair is tied up and short. I guess that kinda plays into my decision.

That said, I understand what you want and since you guys are gracious enough to include some of this stuff in your base game, I'll try to make your lives easier in the future.


View attachment 1200603 View attachment 1200604 View attachment 1200602 - Short (especially the first one). However they are borderline, so if you put the last two as long I wouldn't say anything.
Fair. I'd always leave all three as short.


Solid vertical borders are fine with mediocre images (though that's already a quality loss compared to what's already in the game, as I made the effort to put a gradiant on each pictures, but I don't expect any moder to do that for the future). However god tier pics definitely derserve some good looking gradient.

And! Another case in which gradients are necessary, is when there's already one. In that case you can select the area with the already existing gradient, copy-paste, and stretch the selection that has been pasted:
View attachment 1200607 View attachment 1200609 ---------> View attachment 1200612 (that works better when the gradient is on both edges, here I had to put the girl on the right. But still, the gradient looks flawless and I didn't have to do anything but select an area and strech it)
Noted. I'll make an effort. Maybe I'll even go through my current pack and adjust some existing pictures, though that would again be a situation where the same pictures would end up in an update and make your life more difficult ):

Lesbath* I guess
Addressed at the start of the post.

Not on my version... And I don't remember that I edited the proportion for 2.2.1 dev' version after release of original 2.2, so I'm confused :unsure:
But it is in your 2.2 version. The image you attached shows 795x595, not 795x596. Very minor but still non-conforming :)



edit:

Maybe I'll start including an actual changelog so you know when a picture is not new.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
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But the dimensions on that picture you linked aren't correct. It's 769x596, not 795x596. I just downloaded v2.2 again from the front page. This is what I see -

View attachment 1200634
Woooops :Kappa: My mistake then. But in that cases, instead of putting them in your add-on, you can simply send the names in a list and I'll replace them immediately in the dev' version.

One of the reason why is also that I'll profit from that opportunity to add back the picture in better quality. Either by doing a reverse search on Google or , and then take back the source and crop from it, or by upscaling with (which you can find for free on RuTracker or and I really recommand).

By the way, they also include the lesbath milf pictures you mentioned, which are both in my update because I adjusted the dimensions - so those loli milfs didn't actually come from me haha.
Ooops oops oops :alien:

Well either it was there from 1.7.3/1.7.5 and I hadn't notice, or I was tired as fuck. I will put in the roadmap that I need to rename it and find a replacement.

Same as above. I would feel weird naming these sorts of pictures "long" when it's in direct conflict with what I'm seeing. I understand that if they were to let their hair loose it would be longer but... [...]

That said, I understand what you want and since you guys are gracious enough to include some of this stuff in your base game, I'll try to make your lives easier in the future.
Thank you very much :)

Noted. I'll make an effort. Maybe I'll even go through my current pack and adjust some existing pictures, though that would again be a situation where the same pictures would end up in an update and make your life more difficult ):
Yeah don't worry about the 4st four updates. Anyway the first three of your updates were already implemented in the dev' version :) I'm working on number 4 and already finished the normal scenes.

One thing I might have forgot is the scene folder, with public_use and stuff. It's kind of a mess for me to try... I think I will start working on them for 2.3, because I plan to remake the structure in a way that makes reward and punishments like anyscene: with one picture for each age/hair_length/hair_color.

So ideally your Mega links never die, and I'll take the "scene" folders from them when it's time. For now I put it in standby.

Maybe I'll start including an actual changelog so you know when a picture is not new.
As I proposed above, better that you don't worry about them and just give the lists to me (in private message if I ever fail to respond). That is, if you are not in a hurry, but still I am very reactive.

Since it's only about the need of a resizing for conformity, this is what the upcoming hotfix is for, better to keep your mod as a pure addon. Of course you can decide otherwise, but in that case, a list would still be welcome, so I can not only resize them on my side, but delete them from your next update pack once I downloaded it, and focus on the new stuff (y)
 
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noctred

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Nov 25, 2017
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Yeah don't worry about the 4st four updates. Anyway the first three of your updates were already implemented in the dev' version :) I'm working on number 4 and already finished the normal scenes.

[...]

Since it's only about the need of a resizing for conformity, this is what the upcoming hotfix is for, better to keep your mod as a pure addon. Of course you can decide otherwise, but in that case, a list would still be welcome, so I can not only resize them on my side, but delete them from your next update pack once I downloaded it, and focus on the new stuff (y)
Yeah so this is where things get a little weird and I feel like it's something worth clarifying -

My pack is ultimately meant to be a replacement more so than an addon because I straight up remove a lot of images from the official pack that I don't like and replace them with something else; whereas you take images from my pack that you like and add them on top of whatever is in the official pack rather than replacing anything (I think) while removing all of the non-lore friendly stuff and whatever else you feel doesn't fit from my updates.

So my pack is technically meant to be used standalone, independent of whatever exists in the official download. It's like this for a few reasons -

1. When I started, I wasn't expecting you to selectively integrate stuff from my pack into the official game so that wasn't even a consideration for me when I was thinking about how to approach this.

2. I wanted the freedom to move things around and replace things at will in my pack without having to worry about disrupting the structure of the official image pack.

3. I wanted the freedom to use potentially lore-breaking or otherwise questionable pictures without worrying about disrupting the intended theme of the official image pack, since in the end my pack is pretty much tailored to my tastes and interests (I say as much in my original post).

This is why my first upload included not only my updated images, but also all images from the official pack which I hadn't yet touched - so that I could freely build off of that in future updates without worrying about breaking the game.

--

So what this means is... for example, if I don't update the gradients on the images in my pack, people who use my pack as a full replacement will never see those updates even if you update the same images for the official game, because they're not using the official image pack. Or if I don't update the dimensions on certain original images which are still a part of my pack, people who use my pack won't see those either. etc. etc.

Personally I think I'd prefer to keep building this as a purely standalone thing and just provide changelogs for you specifically. Or maybe what I can do is separate brand new images from existing images which are being moved or updated, and provide them in two separate uploads - one for users of my pack and one for you specifically so you don't have to deal with sifting through old images.

Also actually, if you don't mind, could you maybe send me a copy of the images from my pack that you've already modified (gradients, watermarks, etc.) so that I don't have duplicate effort? That way I don't have to spend as much time on old shit.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
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Yeah so this is where things get a little weird and I feel like it's something worth clarifying -

My pack is ultimately meant to be a replacement more so than an addon because I straight up remove a lot of images from the official pack that I don't like and replace them with something else; whereas you take images from my pack that you like and add them on top of whatever is in the official pack rather than replacing anything (I think) while removing all of the non-lore friendly stuff and whatever else you feel doesn't fit from my updates.

So my pack is technically meant to be used standalone, independent of whatever exists in the official download. It's like this for a few reasons -

1. When I started, I wasn't expecting you to selectively integrate stuff from my pack into the official game so that wasn't even a consideration for me when I was thinking about how to approach this.

2. I wanted the freedom to move things around and replace things at will in my pack without having to worry about disrupting the structure of the official image pack.

3. I wanted the freedom to use potentially lore-breaking or otherwise questionable pictures without worrying about disrupting the intended theme of the official image pack, since in the end my pack is pretty much tailored to my tastes and interests (I say as much in my original post).

This is why my first upload included not only my updated images, but also all images from the official pack which I hadn't yet touched - so that I could freely build off of that in future updates without worrying about breaking the game.

--

So what this means is... for example, if I don't update the gradients on the images in my pack, people who use my pack as a full replacement will never see those updates even if you update the same images for the official game, because they're not using the official image pack. Or if I don't update the dimensions on certain original images which are still a part of my pack, people who use my pack won't see those either. etc. etc.
Yes, I understand

Personally I think I'd prefer to keep building this as a purely standalone thing and just provide changelogs for you specifically. Or maybe what I can do is separate brand new images from existing images which are being moved or updated, and provide them in two separate uploads - one for users of my pack and one for you specifically so you don't have to deal with sifting through old images.
Any of these would work, indeed :)

Also actually, if you don't mind, could you maybe send me a copy of the images from my pack that you've already modified (gradients, watermarks, etc.) so that I don't have duplicate effort? That way I don't have to spend as much time on old shit.
Yes, but be mindful that I haven't kept track of every name that has changed... You might help yourself with a "duplicate picture finder" software but even with that it might be a pain. Though maybe less of a pain that doing gradients and removing some of the most horrible watermarks yourself.

I will send you the archives in private messages.
 
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jomafima

New Member
Oct 7, 2017
5
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Hi qwertyu12359, I have downloaded the game and when trying to play it I get an error MSVCP120.dll
How could I fix it? Thank you
 

innopog

Newbie
Mar 25, 2019
27
10
Someone please translate this Russian version to English version It's pretty interesting in this version
*** *****
1.jpg
 
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