First thank you for all the note in the code for a newbie like me is like having a map in a foreing city
Congrats. What happened on attempts 1-25? Ran out of sparks? How long? What difficulty level?
Is a diary of a shitty player, but in my defense after a long time without playing, I made a run with Teacher in normal and than I hopped in with Johny normal difficulty with additional autoimposed rule (so I blame only myself for how it went from J1-J25)
Also Johny made it sometimes out of the slum but managed his money badly and didn't survived long
J26 is going up till patrician status
Sorry no days on the following i started to do it later
6 times quitting for messing up the training most of them was a downward spiral of guilt, depression both slave/slaver, punishment and rebelling by memory 1-2 decades
4 by being out of spark at the end of the decade (i managed my sparks really poorly)
The next are not in a timeline but grouped by type:
10 times by Angelika after being beaten by the slave, (2 first, 3 second, 3 third, 2 fourth decade), for pushing too much the slave before having some stat, 8/10 were the first slave)
3 times killed by the moneylender for not honoring my debt (mostly between 7-8 decades ) 2 for gambling money on the import gained from the slave selling, 1 i tried to move immediatly to serpentine and managed in a shitty way the money
1 killed by a monster in the fog (shame on me for going in there with Johny at 56 days with no stat) (this one was a suicide, I was nearly out of money and the slave got a broken mind few days before the planned guild auction)
1 because i'm and idiot and quitted the program without saving after a long fruitful training session and having to restart at Johny Day 1 (yes i know there is an autosave but it is a run with no safety net)
Something I think about Johny is that you must be lucky or really good with your first slave (remember that in this run i could choose from a guild contrat one or from one to maximum three from Farid (being cost wary) or having to wait the next day) if you manage the first than after is all downhill.
A thing about the eating is that maybe the $master_bad_mood[] = 'neg_food' could suggest the fact that you are losing strength I know is hand holding but without the guide is not really clear until it happens (if is hinted somewhere ingame i totally missed).
Or maybe a new pos/neg moodlet when you aquire/lose a level of strenght hinting the need of better food?
An idea for the library terminal in serpentine is to place a recap of the tip that Angelika give you in the tutorial
As i said before
Also in late game there could be a way for not having high end contract with impossible slave (I know there is a way to circumvent this but that 's not the point).
Sorry my miswording; Impossible was intended as really hard and "there is a way" was intended as "there are ways".
And
As before sound illogical that for making a S+ slave the guild give you a plain, stupid and bony slave at the limit of sanity break point (a funny challenge at high level).
I'm not criticizing the difficulty since I'll like the challenge. Was just giving a point of view to go around the problem
A day after i also think that for this idea the patch is worst than the hole (in sartorial meaning)
Generating slaves for contracts with matching traits would imply that someone spent the effort already to assess them and figure out their traits. While some traits are obvious and those are visible right away, others only are found through training. The idea here is the guild just dumps untrained raw material on the slavers and pays them to provide something better in exchange. The payment is less than the slaver would make selling direct, but the slaver gains reputation with the guild which in effect gives access to larger loans (prepayments) for higher tier contracts, as well as other perks like multiple contestants in arena battles.
For the lore it make sense I've forgot how cheap is the raw material in Rome and gave too much value to them (bad slaver, bad).
As always my idea are just stuff that i think when i do something in game as "I have to make X, maybe with Y I'll find X less ..." those are not critic, I just want to check what other people think about it.
PS I've a few question of the code could i post it here/ on the dev part / PM?