qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,644
1,825
Hello, recently update make game more difficult, like balancing the pub food ,longer time to raise slaver skill.
Would devs post another all F walkthrough?

I just tried yesterday and finished,it doable with some luck but with a lot more torment, I think dev should try it and consider if it's necessary to make those change.
I like this game and play every update, I can
overcome the raised difficulty, but those changes just make no sense other than make the game boring. Reasonable changes make difficulty raise are still acceptable, but those changes…
Anyway, thanks devs for keep updating, and I'd very like to see another all F walkthrough post
I find it indeed urgent that the game gets back to a non-kaizo level of difficulty... But little by little, it became the status-quo and it now requires an unreasonable amount of effort and understanding of every game mechanic to get back to normal.

The game is in a state of unbalance where it's so difficult that story mode was put in easy difficulty as a last minute fix.

While we collectively kind of agreed that this has to be fixed, I can't respond yet to "what exactly should be changed?" as I risk to make the game way worse if my proposals are too general or shortsighted.

I guess we could make normal mode current easy mode, and easy mode even easier. But then hard mode increase might be too steep and the game still unfun for many players because of recently added precise mechanics.

Therefore, your comment about what exactly you found upsetting about the difficulty is very important; don't hesitate to go further, thorough and precise with your criticism for the wellbeing of the game. (y)
 

teletube

Newbie
Nov 20, 2021
91
95
I find it indeed urgent that the game gets back to a non-kaizo level of difficulty... But little by little, it became the status-quo and it now requires an unreasonable amount of effort and understanding of every game mechanic to get back to normal.

The game is in a state of unbalance where it's so difficult that story mode was put in easy difficulty as a last minute fix.

While we collectively kind of agreed that this has to be fixed, I can't respond yet to "what exactly should be changed?" as I risk to make the game way worse if my proposals are too general or shortsighted.

I guess we could make normal mode current easy mode, and easy mode even easier. But then hard mode increase might be too steep and the game still unfun for many players because of recently added precise mechanics.

Therefore, your comment about what exactly you found upsetting about the difficulty is very important; don't hesitate to go further, thorough and precise with your criticism for the wellbeing of the game. (y)
In my humble opinion, the existing difficulty is totally fine.
It was fine by me even before it got nerfed (I think I did that hard quest like a month ago), I only needed like 5-10 tries to get it figured out and complete it on the hardest difficulty.

I presume, hardest difficulty should always force you to use all the mechanics.
While easy difficulty should allow you to ignore some mechanics and stick to ones you prefer most (unless they are specifically requested to be used per quest requirements).

I think the problem of difficulty can be solved by implementing more quests with easier difficulty.
Also it would be fun to receive more awards for quests - items, clothes, etc. - even if they are subpar or low quality, because the quest was easy, it would still make it much more fun (people LOVE to LOOT stuff).

But most of all, as already stated by somebody before, I really crave an option to have a harem or at least a single waifu (which would be a separate role from the assistant, but it would be perfect if this waifu role still could perform some basic tasks around the house too, similar to those which assistant does, maybe some new ones which would further improve QoL for the master.)
 
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RedGreen3

Member
Apr 13, 2020
234
92
ssweet3345
非常感谢,先生!
我会看看是否能让它发挥作用,这非常有趣!
也许我们可以使用它来制作游戏图像。

Thanks a lot, sir!
I will see if I can make it work, this is very interesting!
Maybe we can then use this to produce images for the game.

RedGreen3
You can run ComfyUI using 'Stability Matrix' which I prefer, although you can run it standalone too.
Either way, you can then add 'ComfyUI Manager' extension to ComfyUI.
Then in the Manager you can 'Install Missing Nodes', which should theoretically allow you to view and run the workflow given without issues.
You can also look for the missing nodes manually, which is tedious, but not impossible.

I think I got the nodes working, but I will have to look for the models (Loras/SDXLs) required inside manually.
Running it on my PC too might be impossible, as I am using AMD GPU.
We'll see.
I spent a long time trying to do this last night and I'm still getting errors. Mostly runtime errors involving tensors not matching now. I think I got every possible error in existence. I did hunt down most of the loras and checkpoints, but it just doesn't want to work for me. It doesn't like the input files because none of them are multiples of 64. It doesn't output a picture and I can't get the background to be transparent.
 

teletube

Newbie
Nov 20, 2021
91
95
I spent a long time trying to do this last night and I'm still getting errors. Mostly runtime errors involving tensors not matching now. I think I got every possible error in existence. I did hunt down most of the loras and checkpoints, but it just doesn't want to work for me. It doesn't like the input files because none of them are multiples of 64. It doesn't output a picture and I can't get the background to be transparent.
I was able to run it, but I used different models/checkpoints instead of those which I couldn't find.

Unfortunately, results for me are inconsistent and I am struggling to understand which model does what (I basically have 2 days of experience with the whole ComfyUI thing, so maybe I'll learn to use it better in time if I don't lose interest).

I am now parsing through the models trying to understand what job is any of them doing specifically.

From what I've understood, you just run the model and get a girl image. You can clean up that image and set it to the loader then. After that you can use the prompts to alter that same image, but you must keep the initial seed, this way the changes that happen to the girls pose/face are minimal. At least that is what I am assuming now, because I was able to get some positive results this way. Maybe I got it totally wrong though, maybe will know better later.

I reduced the width/height of the generated picture to speed up the testing, this should also help with tensors probably (I also enabled '-lowvram' in the launcher arguments for ComfyUI to avoid the GPU memory error).

Background is probably removed by a separate workflow, it is quite easy to do, there are plenty of nodes available in the manager to do the background removal.
 

Just69Joker

Newbie
Dec 22, 2024
29
5
我又做了一套人物,能满足你的需求么?还需要什么具体的建议可以直接告诉我。
干得好,我很高兴。你如何创建它们?我安装了 ComfyUI,但在此程序中您需要指定使用的检查点 (.safetensors)。这个稳定扩散模型检查点的名称是什么?
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,215
864
I am playing 2.3 version and found a bug ,don't know if you already fix it in dev version.
It's when master's aura weaker than slave,slave's taming rate will decrease and offset by fear. But in 2.3 version,it not offset by fear,instead add by fear. With more fear slave losing taming rate quicker.
Try the Dev version.
 

RedGreen3

Member
Apr 13, 2020
234
92
I was able to run it, but I used different models/checkpoints instead of those which I couldn't find.

Unfortunately, results for me are inconsistent and I am struggling to understand which model does what (I basically have 2 days of experience with the whole ComfyUI thing, so maybe I'll learn to use it better in time if I don't lose interest).

I am now parsing through the models trying to understand what job is any of them doing specifically.

From what I've understood, you just run the model and get a girl image. You can clean up that image and set it to the loader then. After that you can use the prompts to alter that same image, but you must keep the initial seed, this way the changes that happen to the girls pose/face are minimal. At least that is what I am assuming now, because I was able to get some positive results this way. Maybe I got it totally wrong though, maybe will know better later.

I reduced the width/height of the generated picture to speed up the testing, this should also help with tensors probably (I also enabled '-lowvram' in the launcher arguments for ComfyUI to avoid the GPU memory error).

Background is probably removed by a separate workflow, it is quite easy to do, there are plenty of nodes available in the manager to do the background removal.
I got it running and I can't get it to mimic the same results. I even have the same checkoint and loras used in the workflow. I had more luck in ForgeUI. Neither are great at removing the background.
 

gitguud

New Member
Mar 30, 2024
7
1
I find it indeed urgent that the game gets back to a non-kaizo level of difficulty... But little by little, it became the status-quo and it now requires an unreasonable amount of effort and understanding of every game mechanic to get back to normal.

The game is in a state of unbalance where it's so difficult that story mode was put in easy difficulty as a last minute fix.

While we collectively kind of agreed that this has to be fixed, I can't respond yet to "what exactly should be changed?" as I risk to make the game way worse if my proposals are too general or shortsighted.

I guess we could make normal mode current easy mode, and easy mode even easier. But then hard mode increase might be too steep and the game still unfun for many players because of recently added precise mechanics.

Therefore, your comment about what exactly you found upsetting about the difficulty is very important; don't hesitate to go further, thorough and precise with your criticism for the wellbeing of the game. (y)
Thanks for reply, for now I just enjoying new version.
Other than the pub food balancing,not many things are too annoying, and I like the change that finally we can see the progress of slaver's skill and attribute, hope there will be more visual number:if you can see the progress of slave's attribute, why can't you see skill too.

And for my walkthrough I think D and C rank slave are too cheap. When I can seriously start training my slave for her has enough obedience, it's not far from she get to B rank. Make slave have positive obedience is the hardest part , other than that just so easily take some time to train her skill. I never bothering train D or C rank slave for the price and the effort different between DC and B rank slave just not worthy.

But maybe it's just in hard obedience difficulty.Just speak my feeling , let you guys to decide if it should be changed.
 

tanukk1

Newbie
Nov 1, 2024
17
21
I think I'd balance around the current, punishing difficulty, and add pity mechanics or cheats to make easier difficulties. Specifically:
lowered rent, bad auras on girls decay automatically->normal difficulty
lowered rent and other costs, free mood bonus, bad auras decay automatically, obedience increases progressively with time->easy difficulty

and I'd rather not touch the combat balance because the whole system is kinda janky. either rework it or just leave it. but easy difficulty could get an auto-resolve button where you either win if your skills are good enough, or retreat with some injuries if they're not.
 
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RedGreen3

Member
Apr 13, 2020
234
92
Or maybe make the cheat menu available in all difficulties? I only play easy mode for the cheat menu. If it were available in other modes, I'd play those.
 

RedGreen3

Member
Apr 13, 2020
234
92
I think it might be easier to generate clothes for the the girls based on their current appearance. It would be much faster to do it in ForgeUI and keep the same base images. Also, there wouldn't be any need to change the face images. I've been having trouble getting ComfyUI to work correctly and ForgeUI is pretty easy to use and has a plugin for transparent backgrounds. There wasn't much difference in quality between Forge and Comfy in transparent background girls from what I could tell, anyway. Or I just suck at Comfy.
 

gitguud

New Member
Mar 30, 2024
7
1
The design that combat style lock after win championship is a horrible design, some style are so weak that simply can't win any champion fight.
For example the sword&shield style only have a little chance to win group fight, and get smashed in any other fight, and this is mature slave with max endurance and A gladiator.
The combat style need rebalance, if not, it should be able to choose other styles in champion fight.
 
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gitguud

New Member
Mar 30, 2024
7
1
When is it worth it to use the dungeon? Letting a girl in there for a night just gives them despair, right?
The biggest use of dungeon is buy a 20sparks slave as prisoner, raise your training slave's sin ,than execute prisoner to scare the shit out of your training slave.
It will make great speed boost to your training.
 
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