Played Jack-o-nine a billion years ago and was pleasantly surprised that it's still being developed against all odds. Thanks for this nostalgia trip. Figured the least I could do is contribute slightly, so I figured out why Isabella's borked for y'all; it's a simple fix, really.
Turns out, you guys went and changed Isabella's reference number in the json but neglected to update that in the code. So, the code thinks Isabella's #901 but her updated json file is #2571. Proper fix for when your coder gets back is to update the code with the new number but the quick and dirty fix for now is to make a copy of the file
2571_isabella.json
in
\game\json\slaves
and rename it to
901_isabella.json
. We're not done yet though. Next, open up that spanking new json file in your text editor of choice, head on down to line 87 and change
Code:
"seed_ava": "content/pic/girls/face/isabella_ava_sepia",
"seed_ava_gray": "content/pic/girls/face/isabella_ava_gray",
"seed_ava_clear": "content/pic/girls/face/isabella",
to
Code:
"seed_ava": "content/pic/girls/face/isabella",
"seed_ava_gray": "content/pic/girls/face/isabella",
"seed_ava_clear": "content/pic/girls/face/isabella",
Don't forget to save your changes. Turns out, sepia-toned and gray-scaled portraits are no longer a thing and this edit reflects how the other girls' json files were updated. Now, the eagle-eyed among you may have noticed that there are other unique girls in the json files: helen, yasmin, and felicity. I haven't tested any of this and don't even know where these girls are supposed to turn up but I'd suggest repeating the process for these girls if you run into problems down the road. Helen should be 907, yasmin 905, and felicity 908.
One final bonus fix: go ahead and copy and rename
Isabella.png
in
\game\content\pic\girls\full
to
Isabela.png
. The original code had that typo when calling up an image in the meeting Isabella event. File name got the typo fixed; code didn't.
Disclaimer: I haven't tested this beyond just going through the meeting Isabella event and going back home to find a seemingly functional assistant. Maybe there are deeper problems, maybe there aren't; I haven't had time to find out. I guess I'll leave that up to you fine folks.
The original plan was to figure out your image bug, too. I may keep looking into it but, honestly, after skimming back through a few pages in this topic, I'm still not sure what the bug is. Also, reading this games code makes me want to stab my eyes out with a white-hot poker so no promises.
Happy slaving folks.