taler

Well-Known Member
Oct 5, 2017
1,606
1,231
I really like those suggestions, but since there are so many inexperienced players i wonder if it would be possible to make those changes only on hard difficulty? I think that game is kind of too easy right now, but making it much harder for everyone would deter casual players.
It is a good point. It could be even better if it is possible to create an "imposible mode" above hard difficult.
Can we also get a "very easy" or "VN" mode for people that really isn't interested in the grind.
 
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Azraeth

Member
Oct 16, 2018
129
48
Hum...
I think the difficulty is pretty fine as it is already.

I mean, did you manage to play with the little Nerd character all the way through, in story mode?
And in normal at least?

I mean... Come on. Easy, is actually really easy. If you're willing to learn about the game mechanics.
If you're not interested in it at all...
Why someone would even play the game to begin with then?
For the fapping material? Seriously? Internet isn't big enough to find some fapping material you don't need to grind for if that's what you're looking for? :p

No. People play because they hopefully like the gameplay; and the reward and accomplishment of managing to do good stuff.
Or this is what I think.

Maybe I'm just wrong and totally out of touch, but damn... That would be weird.

(I mean come on, if you just want to watch the images, just open the image folder in the game files, and that's it... :p)
 

Trovald

New Member
Aug 19, 2018
11
11
Right now i play custom character on hard with no bonus points spent and 200 sparks. It can be somewhat difficult in the early game, but once you sold a few slaves all challenge disappears(i did use exploity "no masturbation" and "no orgasm" rules a fair bit though). I also did go through the story mode a few times in the previous versions and the gameplay didn't really change that much. The only thing that can be somewhat challenging after early game is combat at the border of the fogs.
 

Azraeth

Member
Oct 16, 2018
129
48
Well, as there is still some new gameplay feature we've yet to see when the new version is released, maybe you will find what you are looking for?

I must admit I never played THAT throughly myself; so that's definitly why I don't get yet that feeling, I'm sure.
 

Squidwarden

New Member
Sep 12, 2019
14
8
I'm not so good playing the game right know... but the low price of clothes, weapons and armours simply take me out of the atmosphere of the game (c'mon, a nice sword = 20 vegetables?!), like when the slave mind works weird or I can sell barely trained slaves at high price. I was mainly thinking in ways to improve the game atmosphere, but if that also increase the difficulty a bit, well, why not?
 

Trovald

New Member
Aug 19, 2018
11
11
Well i played on and off since release day of Jact-o-nine-tails, so at this point i probably have a few hundred hours under my belt :), ofc game became too easy for me. But still, there are many other people who would like a little bit more challenge and atmosphere, only patricians should be able to relax and enjoy their lives in the eternal Rome. Maybe i will try to make a little rebalance mod after the beta.
 
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Azraeth

Member
Oct 16, 2018
129
48
Nah, I totally get you but...

If I try to see from the dev point of view (probably...?) they are trying their best to improve an old game, made on not such a great game engine, have already to correct a LOT of stuff that was left from last version (the 1.8 was.... messy. Half of the bugs we have in the beta are still 1.8 bugs it seems), trying their best to improve the game already, despite being only TWO dudes.

I mean...
Yeah, sure, it could be better, but can we ask so much, when we're already getting something at all?
I probably would try to tweak it a little myself more; like I'm doing with Rimworld; if I had MORE interest in it than just some curiosity about the game, the gameplay, and sticking around because people on this topic are nice; which is basically most of it. :p

But yeah. With more interest, I would do it myself.
Just like in my immense boredom today; I did yet ANOTHER released mod on Rimworld. Just because I wanted to do something to kill time; to learn code, and I enjoy it multiple time more than digging in jack.qsp.... messy code. :p
Same oyster-level of coding from myself on both side, but one fun, one not so much. Simple.
 

taler

Well-Known Member
Oct 5, 2017
1,606
1,231
Hum...
I think the difficulty is pretty fine as it is already.

I mean, did you manage to play with the little Nerd character all the way through, in story mode?
And in normal at least?

I mean... Come on. Easy, is actually really easy. If you're willing to learn about the game mechanics.
If you're not interested in it at all...
Why someone would even play the game to begin with then?
For the fapping material? Seriously? Internet isn't big enough to find some fapping material you don't need to grind for if that's what you're looking for? :p

No. People play because they hopefully like the gameplay; and the reward and accomplishment of managing to do good stuff.
Or this is what I think.

Maybe I'm just wrong and totally out of touch, but damn... That would be weird.

(I mean come on, if you just want to watch the images, just open the image folder in the game files, and that's it... :p)
I want to experience the gameplay but I don't want to click the same button 3 times. I want to "tell her about her situation" only once not 3x. Is that too much to ask for. I want every time I click a button to not see the same thing, to have a new result.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
I want to experience the gameplay but I don't want to click the same button 3 times. I want to "tell her about her situation" only once not 3x. Is that too much to ask for. I want every time I click a button to not see the same thing, to have a new result.
Dialog differs, so that's a "new result".

Now, keep in mind we're modding a game that existed before us. And the coder of the current "team" got burnt out. Now, I'm only hoping for a miracle to happen, like Powerairmax returning, or someone benevolently fixing the last bug of the current beta.

An important point I'd like to make: the "I want" anaphora is probably the worse way of asking anything. It gives the opposite effect of a motivational speech.

But I agree with you, it's not enough that dialog differ, and it's counter intuitive from a gameplay perspective. As soon as that can be changed, I'll bring out on the idea. Don't expect it to be a top priority however.
 

JBS_JBS

Newbie
Oct 9, 2019
32
21
Dialog differs, so that's a "new result".

Now, keep in mind we're modding a game that existed before us. And the coder of the current "team" got burnt out. Now, I'm only hoping for a miracle to happen, like Powerairmax returning, or someone benevolently fixing the last bug of the current beta.

An important point I'd like to make: the "I want" anaphora is probably the worse way of asking anything. It gives the opposite effect of a motivational speech.

But I agree with you, it's not enough that dialog differ, and it's counter intuitive from a gameplay perspective. As soon as that can be changed, I'll bring out on the idea. Don't expect it to be a top priority however.
So until Powerairmax returns and/or last bug gets fixed the beta is stuck indefinitely?
 
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friede

Newbie
Oct 4, 2019
22
14
This is heartbreaking! The developers obviously spent a lot of time and care compiling the images and music. Compare them with the previous versions. Images have no rhyme or reason, the opening theme will break your eardrums!

If nothing is done history may again repeat itself.

Dark Helmet's version 1.7.6 made hundreds of improvements from an older version of 1.7.5. Do people remember those? They only remember the broken combat system. Crushboss shrewdly adapted the improvements of 1.7.6 into a newer version of 1.7.5 while ignoring the glitches. So players still keep referring to 1.7.5 as to gold standard of stable jack-o-nine-tails mods when in fact many of its improvements actually came from Dark Helmet's 1.7.6.

qwertyu12359 did Powerairmax categorically say he'll no longer work with the mod? If the answer is no, he's just resting, there is still hope he'll fix the bug eventually. Before he leaves how about asking him to fix the image bug? Failing that, how about asking him to give clues on fixing the bug? The rest of the bugs and "wants" sound manageable enough to get fixed by guys in this thread.
 
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taler

Well-Known Member
Oct 5, 2017
1,606
1,231
I used to work with the team making this mod. I'm the guy who made most of those 1.8 fixes. But since some people turned out to be jerks I stopped working with this mod.

qwertyu12359 What do you mean I left the mod after a LITTLE resistance from you? You did no such thing. You spent the entirety of that f*****g post in our PM humiliating me in front of Powerairmax and StJesuz. And that's for actually helping you!

If that's how you treat people who help you, good luck finding good help out there.

That being stated, your beta is greatly appreciated and I'm sorry that I am unable and unwilling to help you.

I sincerely wish you good luck fixing this bug.
Yeah he was kinda unnecessarily condescending to me earlier so I believe this easily. Even a tinie tiny bit of power goes to people's heads real fast.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
qwertyu12359 What do you mean I left the mod after a LITTLE resistance from you? You did no such thing. You spent the entirety of that f*****g post in our PM humiliating me in front of Powerairmax and StJesuz. And that's for actually helping you!
We've actually talked about it for hours with St. Jezus and Pam. I thought you left because of me wanting to keep the developpement public (I gave my reasons for it, and kept it open for debate and reasonable arguments; I tried to do it politely. Don't forget I'm not primarily an English speaker). They replied: "nah that's not possible, nothing you said to him could have provoked such a reaction". Moreover, St. Jezus told me he tried to talk to you privately and you didn't answer. On top of it all, you blocked all of us after a while.

If you lived an humiliation, I'm sorry, it was neither the intent, nor how other people remember it anyway. If you told me back then, precisely, what was inappropriate in my messages, I would have carefully observed them. But, you literally went gone for 5 months, without any explanation. Coming back now telling: "I won't help because anon dev' is a humiliating jerk, but the messages was private so trust me", that's petty.

By the way, you don't have to consider me your best friend if you want to contribute to this game. Feel free, even now, to do so. I'm not your boss, you don't have to resign in the first place. It's a hobby project, and we do have a common goal to actually revive this game. Don't fear that I hate you, I don't; you'd of course be properly aknowleged for fixing 1.8 bugs and 2.0 bugs.

Yeah he was kinda unnecessarily condescending to me earlier so I believe this easily. Even a tinie tiny bit of power goes to people's heads real fast.
"I want that, I want that. Is that too much to ask?". That was your message. I told you that's not motivating, to demand, like you're ever entitled to anything. However I then said I agreed with your idea nonetheless, and said why. Be fair in how your portrait my answers; I take time to read all of the comments since page 20, and reply to the the majority of them thoroughly.

qwertyu12359 did Powerairmax categorically say he'll no longer work with the mod? If the answer is no, he's just resting, there is still hope he'll fix the bug eventually. Before he leaves how about asking him to fix the image bug? Failing that, how about asking him to give clues on fixing the bug? The rest of the bugs and "wants" sound manageable enough to get fixed by guys in this thread.
He told me 7 days ago he wanted the beta out there, he planned about implementing more things (like the dynamic music system) the next week.
Then I noticed him about the random picture bug, the same day, he told me how surprised he was, and he'd check when home. I didn't see him connect on Discord since then.
In real life he has two jobs now. He previously told me he was burnt out and he needed rest from the game. But still has a lot planned. So I assume he should eventually come back. I hope so at least. :)
 
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quinta

New Member
Aug 16, 2016
10
8
Played Jack-o-nine a billion years ago and was pleasantly surprised that it's still being developed against all odds. Thanks for this nostalgia trip. Figured the least I could do is contribute slightly, so I figured out why Isabella's borked for y'all; it's a simple fix, really.

Turns out, you guys went and changed Isabella's reference number in the json but neglected to update that in the code. So, the code thinks Isabella's #901 but her updated json file is #2571. Proper fix for when your coder gets back is to update the code with the new number but the quick and dirty fix for now is to make a copy of the file 2571_isabella.json in \game\json\slaves and rename it to 901_isabella.json. We're not done yet though. Next, open up that spanking new json file in your text editor of choice, head on down to line 87 and change
Code:
  "seed_ava": "content/pic/girls/face/isabella_ava_sepia",
  "seed_ava_gray": "content/pic/girls/face/isabella_ava_gray",
  "seed_ava_clear": "content/pic/girls/face/isabella",
to
Code:
  "seed_ava": "content/pic/girls/face/isabella",
  "seed_ava_gray": "content/pic/girls/face/isabella",
  "seed_ava_clear": "content/pic/girls/face/isabella",
Don't forget to save your changes. Turns out, sepia-toned and gray-scaled portraits are no longer a thing and this edit reflects how the other girls' json files were updated. Now, the eagle-eyed among you may have noticed that there are other unique girls in the json files: helen, yasmin, and felicity. I haven't tested any of this and don't even know where these girls are supposed to turn up but I'd suggest repeating the process for these girls if you run into problems down the road. Helen should be 907, yasmin 905, and felicity 908.

One final bonus fix: go ahead and copy and rename Isabella.png in \game\content\pic\girls\full to Isabela.png. The original code had that typo when calling up an image in the meeting Isabella event. File name got the typo fixed; code didn't.

Disclaimer: I haven't tested this beyond just going through the meeting Isabella event and going back home to find a seemingly functional assistant. Maybe there are deeper problems, maybe there aren't; I haven't had time to find out. I guess I'll leave that up to you fine folks.

The original plan was to figure out your image bug, too. I may keep looking into it but, honestly, after skimming back through a few pages in this topic, I'm still not sure what the bug is. Also, reading this games code makes me want to stab my eyes out with a white-hot poker so no promises.

Happy slaving folks.
 
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Azraeth

Member
Oct 16, 2018
129
48
Already did found the fix for Isabella a few pages back though (and most likely Felicity and the other 2 NPC I would guess)! :p

This image bug is gonna be the end of us.
The topic already started becoming some form of battlefileld too, so hopefully, people will remember it's ONLY a beta, and won't make it so the nice dev's will just drop it because of the (too much) negative reacting.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
Played Jack-o-nine a billion years ago and was pleasantly surprised that it's still being developed against all odds. Thanks for this nostalgia trip. Figured the least I could do is contribute slightly, so I figured out why Isabella's borked for y'all; it's a simple fix, really.

Turns out, you guys went and changed Isabella's reference number in the json but neglected to update that in the code. So, the code thinks Isabella's #901 but her updated json file is #2571. Proper fix for when your coder gets back is to update the code with the new number but the quick and dirty fix for now is to make a copy of the file 2571_isabella.json in \game\json\slaves and rename it to 901_isabella.json. We're not done yet though. Next, open up that spanking new json file in your text editor of choice, head on down to line 87 and change
Code:
  "seed_ava": "content/pic/girls/face/isabella_ava_sepia",
  "seed_ava_gray": "content/pic/girls/face/isabella_ava_gray",
  "seed_ava_clear": "content/pic/girls/face/isabella",
to
Code:
  "seed_ava": "content/pic/girls/face/isabella",
  "seed_ava_gray": "content/pic/girls/face/isabella",
  "seed_ava_clear": "content/pic/girls/face/isabella",
Don't forget to save your changes. Turns out, sepia-toned and gray-scaled portraits are no longer a thing and this edit reflects how the other girls' json files were updated. Now, the eagle-eyed among you may have noticed that there are other unique girls in the json files: helen, yasmin, and felicity. I haven't tested any of this and don't even know where these girls are supposed to turn up but I'd suggest repeating the process for these girls if you run into problems down the road. Helen should be 907, yasmin 905, and felicity 908.

One final bonus fix: go ahead and copy and rename Isabella.png in \game\content\pic\girls\full to Isabela.png. The original code had that typo when calling up an image in the meeting Isabella event. File name got the typo fixed; code didn't.

Disclaimer: I haven't tested this beyond just going through the meeting Isabella event and going back home to find a seemingly functional assistant. Maybe there are deeper problems, maybe there aren't; I haven't had time to find out. I guess I'll leave that up to you fine folks.

The original plan was to figure out your image bug, too. I may keep looking into it but, honestly, after skimming back through a few pages in this topic, I'm still not sure what the bug is. Also, reading this games code makes me want to stab my eyes out with a white-hot poker so no promises.

Happy slaving folks.
Thanks for the details, the bugfix was already found, but I appreciate how thorough you were.

Here is the bug that is bugging us ( :) ): When clicking a scene, in previous versions, images were taken randomly. For exemple, selecting "blowjob" action would fetch randomly between "bj_general", "bj_black_short_milf" and "bj_black_short_milf_2". In the beta, and no one knows why, only "bj_general" is fetched.
 

iRoxor

Newbie
Oct 29, 2017
38
60
So the link to pandas jonny guide is broken. Everytime I pick the nerd I can't do anything no matter what. They say his special golden piss ability is good, but thats only if you can get the slave to accept active sex. No matter how I try and train the slave they resist the command and I have to beat them down then they are exhausted. Next thing you know I'm outta money because its impossible to raise their obedience enough. I was hoping I could just churn out a d rank slave but its impossible to do anything, and I can't find the panda guide on the internet with the only link I can find broken.
Do the developers have copies of old versions of Jack-o-nine-tails? Can you post them in the wiki? All links to Hongfire are redirecting to adware garbage. In short all JoNT HF links and even guides are gone.
Here's you go. Somebody cached the webpage from 2016 on The Wayback Machine, the information on it is still the same way back when I was playing.



Quick tips, you don't need to fully deck out your slaves, especially if you're only trying to generate some money off of the lowest rank of slaves.

To start, you can simply give them a Light Sundress (or Nurse Outfit/Maid Outfit if you find out they enjoy Nurse/Maid training) and Tabi Socks, this will negate the mood penalties for being naked all the time (make sure you equip everything by clicking on the slave's image and going to the Equipment tab).
If you still have some money left to spare or you earned some money through other means, you can buy cheap stat-fixing items from the Steel Rose (in Necropolis) such as the Crown of Thorns (be sure to take this off when they begin to listen to your commands), Spiked Collar and Nipple Chain. Then, get Nipple Piercings (to be slotted with a Nipple Chain bought in the same store) and Clitoris Piercing (to be slotted with Gemstone Earrings from the Treasury in White Town), which will increase their sensitivity over time. Also from the Steel Rose, buy Vaginal Beads which you can (and should always) enable in their Rules list when you click on your slave's image - the option will be greyed out if your slave is still a virgin, which will also make it more difficult to get her to agree to Active Sex without forcing her (her Sexual Arousal will not go up as quickly over time).

For Johny runs, you HAVE to get your combat level to about a D-rank and abuse the special ability "Roundhouse Kick" which you can learn at the Colosseum. That ability absolutely shreds enemies when you hit them in the right stance - although fights with multiple enemies will still probably get you killed. Every single Johny run I've attempted without leveling up his fighting skills always ended with me struggling with money and relying on getting lucky to buy a slave that isn't too difficult to train and selling them when they hit D-rank (assuming they were able to get there at all) and rolling the dice at the "selling check", and if I ended up failing the dice roll, I was S.O.L. for an entire in-game week before you can try again. It was like living from paycheck-to-paycheck in real life.
When you finally get some fighting skills trained, you can farm money very easily by random fighting encounters at The Border of the Fogs. Throw your current slave into stasis, fight some foglings, capture a new slave, and sell them on the Slave Market for some very quick cash.
 

ryouG

Newbie
Jun 10, 2019
73
43
ryouG, Squidwarden and Trovald looks like you guys can mod qsp a little? Care to fix that image bug? This mods dead in its tracks without that fix.
Sorry. No idea.

Urs truly PM'ed them QSP experts toolkitxx and Sonnix if they could help with them image bug shit. They says them best QSP coders in F95. To paraphrase them responses:
toolkitxx: Nope.
Sonnix: ...

Looking for answers with more than one syllable I asked my QSP coding mentor who taught me a little coding when I was just like rest of you schmucks knowing jack shit bout coding jack. Coder no longer active on this site now in another site. Dunno how to paraphrase so I gives y'all them full quotes. I gots more than one syllable all right.

My, my, you are one persistent cretin are you not? Still keen on more crimes against 2D humanity? What new manner of macabre nightmares do you have in store for hapless 2D women as though the torments of Dante's Inferno were not enough?

Rather than such a ghastly game I would you rather present me with a more pleasant project, preferably an otome. (^_^)

The fix is ridiculously easy to implement. Even so I shall eschew providing it. For you and your friends will inevitably continue using JSON. The QSP engine itself isn't the problem. It is the forced incorporation of JSON into the jack.qsp file that imposes all manner of inconveniences and glitches e.g. the ridiculously long saving times, this seemingly intractable image problem.

I had already given you the blueprint for ridding yourselves of JSON. My assistance shan't extend further than that.
 
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