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Pojomon11

New Member
Oct 3, 2018
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The dev version has some minor changes in it. Most prominently, skill decay is replaced with more points needed to reach higher stats in story mode.
so if i use the cheat that removes stat decays (time waster) it doesn't matter the version right?
 

Someflares

Newbie
Sep 30, 2021
67
42
45
Does anyone know the full list of changes that Extreme difficulty vs Normal brings?
Nevermind i digged trough the file. And some things are NOT obvious. So:

!Added bonuses for normal and easy game difficulty (+15 on easy, +10 on normal) - ImperatorAugustus
---This refers to +15 and +10 Max Player Helath, Max Player Endurance and Max Player Spirit in battles

!Added bonuses for normal and easy game difficulty (+2 on easy, +1 on normal) - ImperatorAugustus
---This refers to +2 and +1 in chariot races, so we gain + to maneuverability, pony_health and - to weight

! raven crown is required only on extreme game difficulty - ImperatorAugustus
---Easy and Normal can see detailed aura info without gear

! F- food (cooked_food = 0) can lower strength to Frail (master_str = 0) and will stabilize there (only on extreme difficulty)

! on hardcore obedience difficulty, adjust remaining calories only if day ended above starvation threshold (-6)

if torture_succeeded > 0 and difficulty_setting = 2 and dynslave['pride'] > 2: dynslave_rate['pride'] -= 2*torture_intensity &! only for hardcore obedience difficulty
---So slave loses pride double to torture intensiry

! added taming drain when slaves gain additional guilt on top of guilt already felt (e.g., refusing a second order after refusing the first) - ImperatorAugustus
---Reduced magnitude and limited to extreme difficulty - ImperatorAugustus (---could not say better myself)

! reduce rental costs for normal [1] and easy [0] game difficulty (not obedience difficulty so not adjustable during play) - ImperatorAugustus
---If Normal all main and additional costs divided by 4
---If Easy divided by 10

---Also Extreme difficulty seems to affect reputation with 4 houses(specificly ability to buy house in region?):
(if sparks >= (estate_cost_main['korvus_house'] + estate_cost_main['korvus_house']/10) and faction_fame['korvus'] > game_difficulty/2:
func('$menu', 'interaction_city', $menu_item_realtorNecropolis, menu_realtorNecropolis, 'Necropolis')
(repeats for all factions..))

But perhaps the biggest change lies in 'obedience_difficulty'
On Easy:
dynslave['obedience_difficulty'] = 2 (what i can tell is basically how easy to do anything with the slave)
Overnight rules count cannot exceed 3 (game counts as 3 even if there is more)
Daily reward count cannod exceed 2 (game counts as 2 even if there is more)
Daily puishment count cannod exceed 2 (game counts as 2 even if there is more)
Slave spoil cannot exceed 3 (if more reverts to 3 and sets progress to 10)
Slave agnst cannot exceed 3 (if more reverts to 3 and sets progress to 10)

On Normal:
dynslave['obedience_difficulty'] = 4
If overnight rules count count = 2, it sets to 3
If daily reward count is 3, it sets to 2
If daily punishment count is 3, it sets to 2

Extreme:
! disabled daily obedience increase and fixed obedience difficulty at 14 for 0 devotion, 10 for 1 devotion, 6 for 2 or more devotion - ImperatorAugustus
! this removes how long you have owned the slave as a factor, and replaces it with an obedience increase at 1 devotion (equivalent to obedience after one decade in the old formula)
! this tracks with the old formula that reduced obedience difficulty down to a minimum of 6 (see commented code below) so the net gameplay effect is to emphasize devotion vs. time
dynslave['obedience_difficulty'] = 14 - min(8, 4 * dynslave['moral'])
!if dynslave['age_count'] = 0: dynslave['obedience_difficulty'] = 14
!if dynslave['age_count'] = 1: dynslave['obedience_difficulty'] = 13
!if dynslave['age_count'] = 2: dynslave['obedience_difficulty'] = 12
!if dynslave['age_count'] = 3: dynslave['obedience_difficulty'] = 11
!if dynslave['age_count'] = 4: dynslave['obedience_difficulty'] = 10
!if dynslave['age_count'] = 5: dynslave['obedience_difficulty'] = 9
!if dynslave['age_count'] = 6: dynslave['obedience_difficulty'] = 8
!if dynslave['age_count'] = 7: dynslave['obedience_difficulty'] = 7
!if dynslave['age_count'] >= 8: dynslave['obedience_difficulty'] = 6

---Slave 'obedience_difficulty' will be decreasing as long as her morale >2 daily
 
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RedGreen3

Member
Apr 13, 2020
330
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Another update for Russian Merge mod. It fixes the tutorial girls being randomized and restores Wilhelmine to the game as a milf. It also restores all three tutorial girls to hand drawn style. (I think.) No clothing or mood faces are shown. Some other minor fixes are also included.
 
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RedGreen3

Member
Apr 13, 2020
330
150
228



Major update to beta 2f of Russian Merge mod (Mistress Framework)! 384 slaves from the Russian version have been added. All previous fixes have been applied to make it easier to keep up with. The issue where special slaves were always ugly has been fixed, although you now have to train them like usual.

Edit: Itty bitty update. Fixes some UI bugs in the tutorial and unclickable return and cancel buttons for nipplefuck and lesbian sex.
 
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RedGreen3

Member
Apr 13, 2020
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Removed all references to the vocal skill by npcs as it has been replaced by the art skill and altered requests for the vocal skill to the music skill as needed. This also fixes some characters of the optional area Futaland. You need Russian Merge beta 2f (Mistress Framework) as a base for this to work.
 

teletube

Member
Nov 20, 2021
121
214
120
Removed all references to the vocal skill by npcs as it has been replaced by the art skill and altered requests for the vocal skill to the music skill as needed. This also fixes some characters of the optional area Futaland. You need Russian Merge beta 2f (Mistress Framework) as a base for this to work.
Hey, man!
Such a great work!
Thanks a lot!

I just tried the MOD and I see so much new stuff, seems there is plenty to explore which breathes new live into the game!

One little thing: letters in the menu have different fonts for the newly added items?
Is that on purpose?
2025-10-27 08_42_27-Jack-o-nine-tails v2.3.2.5 Dev Version (no-loli edition).png 2025-10-27 08_42_34-Jack-o-nine-tails v2.3.2.5 Dev Version (no-loli edition).png
 

tanukk1

Newbie
Nov 1, 2024
98
181
111
Removed all references to the vocal skill by npcs as it has been replaced by the art skill and altered requests for the vocal skill to the music skill as needed. This also fixes some characters of the optional area Futaland. You need Russian Merge beta 2f (Mistress Framework) as a base for this to work.
Hey, I think this change broke the guild contracts. As in, Angelika will request that you train a servant, but when you go home and check the quest objectives, the requested specialization will be different.

I also feel like there's something off about the gladiator combat, but maybe things just work differently in this fork and I don't get it yet. Will keep testing anyway, it's interesting
 

RedGreen3

Member
Apr 13, 2020
330
150
228
Hey, man!
Such a great work!
Thanks a lot!

I just tried the MOD and I see so much new stuff, seems there is plenty to explore which breathes new live into the game!

One little thing: letters in the menu have different fonts for the newly added items?
Is that on purpose?
View attachment 5380114 View attachment 5380117
It uses the same button the Russian version uses. They're images and I don't know what font they are or I would make new ones.
 

RedGreen3

Member
Apr 13, 2020
330
150
228
Hey, I think this change broke the guild contracts. As in, Angelika will request that you train a servant, but when you go home and check the quest objectives, the requested specialization will be different.

I also feel like there's something off about the gladiator combat, but maybe things just work differently in this fork and I don't get it yet. Will keep testing anyway, it's interesting
Try this version for contracts. Gladiator combat may be different because of the cat fight club, but I'll take a look at it anyway. Can you tell me what specifically is off with it?
 
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tanukk1

Newbie
Nov 1, 2024
98
181
111
Try this version for contracts. Gladiator combat may be different because of the cat fight club, but I'll take a look at it anyway. Can you tell me what specifically is off with it?
Sweet, thanks! I just used the usual methods that let me win 100% of the time, but lost. But now I tried again while paying some more attention, and it went fine. Maybe something is different, but it's not worse. So never mind about the combat.
 
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Flying Geaser

Newbie
Jun 30, 2021
93
13
42
Questions regarding the 2.3 changelog:
> Slaves losing weight at any physique will now try to eat more to compensate if their diet allows
-How can their diet allow it? how can diet not allow it?

> Slightly boosted efficacy of taming items without aura supremacy
-How? Was taming item efficacy the same regardless of auro supremacy?

> Increased potential taming impact of applicable punishments (pain or deprivation of mobility) according to the intensity of punishment, perceived superiority of the master and empathy of the slave
-Does higher empathy result in higher taming increase from punishment?

> Disabled taming drop for guilt-on-top-of-guilt in normal and easy game difficulty
What is this? incuring more guilt before previous guilt is punished decreases taming?

> - The effects of moral encouragement approval, praise and compliment diminish with repetition so there is incentive to make promises
Do the effects recover with time or with making promises?
 
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Nosorog312

Newbie
Mar 2, 2025
16
14
12
this version
Hi. Sorry if you've already answered this question, but I read the thread and couldn't find an answer.
Have you decided to continue developing the game? If so, is your version a continuation of what were developing, or did you start parallel development from the last official release by OldHuntsman?
Can you give a brief guide on how to use your builds?
 
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RedGreen3

Member
Apr 13, 2020
330
150
228
Hi. Sorry if you've already answered this question, but I read the thread and couldn't find an answer.
Have you decided to continue developing the game? If so, is your version a continuation of what were developing, or did you start parallel development from the last official release by OldHuntsman?
Can you give a brief guide on how to use your builds?
I'm merging content from the Russian version of the game to the English version. I will continue to merge the content as long as the Russian version is maintained. I wouldn't call it development, more of a port. remains the official dev, seeing as qwertyu12359 has deleted his account. But if you're interested in what I've already merged, you can try my mod. It's based on ImperatorAugustus and qwertyu12359's version but with more content.
 
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RedGreen3

Member
Apr 13, 2020
330
150
228
Hey all, another fix for Russian Merge Mod (Mistress Framework). This fixes the tell me about your past interaction, implements the items in the market in the Red Light District, makes it easier for slaves to fall in love with the player, and adds the possibility of the assistant raping the slave if the assistant is horny and you don't satisfy her. If the slave fights back, both slave and assistant can end up injured. Make sure to satisfy your assistant! It also adds a small patch for a bug introduced back when the black market was introduced that caused all slaves to have alternate appearances. Most were empty, so this has been disabled. Finally, Isabella, Julia, and Felicity can no longer get Neoplasty due to their appearances changing back to default after changing to an alternate one like secretary or maid. This appears to be a bug in the official dev build. For some reason you need to buy clips and cuffs twice to equip them on your slave. I'm looking in to fixing this, but it's not a priority. Getting Isabella causes your slave to lose her name. This is related to the black market and not a priority to fix since you can rename your slave already. You may need a new game for some of these fixes to apply.

Download jack.zip and replace the qsp file to update. Remember you need the beta for this to work!
 
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