I see a lot of comments on how Jackerman doesn't seem to be making progress, and I also see a lot of comments completely fabricating what they think is proper 3D animation and how it works.
People don't really realise how long it takes to animate, light, and then, most importantly, RENDER the scene, and how the bulk of the wait time is down to rendering and hoping it comes out good enough to not have to go back and make changes and re-render the scene again.
To put some things in to a little perspective for some ignorant people here: The Halo 2: Anniversary cutscenes, made by Blur Studios, those scenes took 16hours to render a single frame, and bear in mind it's animated at 60 fps.
Another notable example is Transformers: Dark of the Moon, the Driller (big snake) took 280 odd hours to render a single frame.
And Industrial Light & Magic has a rendering farm that can render upwards of 200,000+ rendering hours a day, that's around 23 years of rendering time in a 24 hour period. So Optimus Prime fighting Megatron in the forest, only took a couple of minutes on screen, but took a few months to render.
Basically, we got one dude, cranking out high quality porn, in a god damn month, by all means, you can criticise, but be fucking grateful for his efforts at least. He puts in more for his money than many others do.