In fact, Jackerman planned to release MW3 this year, but the problem is that he simply wanted to do a thousand things at once and in the end he couldn't handle it. A guy who works alone like him has no chance of doing such a big project at the same time that he creates monthly every month, in the time of MW1 it was different because his monthly were just loops of a maximum of 1 minute, already in MW2 he felt a much higher difficulty and this resulted in several delays in the final date, but it seems that he simply forgot about the difficulties of MW2 and thought that he could finish MW3 this year using this same content creation system, how would that be possible? if MW3 is even bigger than MW2, the Blender is more laborious than DAZ and the monthly ones had longer and more laborious stories than before, there was no way this could work, too bad he only went to see this now at the end of the year and adopted this new crafting system to speed up MW3.