The update hasn’t posted yet. That’s not confirmedIt’s delayed
It's a 10 phase hustle....I think he is somewhere at Phase 7 or Phase 8...LOLWe need to curse the person who is a ZERO PATIENT, i.e., the person who (INVENTED) MILKING people like cows. Authors have slacked off and stopped creating content, churning out scraps of their work every six months at best -_-, but the money keeps coming in. So, what's the point? They just need to stop supporting them, and then they'll a) stop doing anything at all, b) start doing something. It's incredibly sad when truly talented people turn into such greedy jerks -_-, and this author started out playing a GAME, for that matter.
Everyone's looking forward to MW3, but I think it'll be a real disappointment, since 95% of the videos will be meaningless dialogue. I don't understand why they can't go back to the old system of making one minute of CONTENT. He used to have a voting system (for characters to participate in the animation), but he's already abandoned that system...
Now they (ALL) act approximately like this.It's a 10 phase hustle....I think he is somewhere at Phase 7 or Phase 8...LOL
Phase 1: Make something nice...everyone pays attention.
Phase 2: Make something great...people start paying you money
Phase 3: Make consistent good stuff...more people start making you money
Phase 4: Slow it down...let the checks keep coming in
Phase 5: Make excuses...make sure the checks keep coming in
Phase 6: Make "Meh.." content...simps still filling up that Bag
Phase 7: Stop making content...Milk Mode Activated
Phase 8: Create a Chat GPT Excuse Making Generator....keep those checks coming
Phase 9: Start raging...get rid of the witnesses and the truth tellers.
Phase 10: Go back to Phase 6 and repeat....
same as usual, time to watch the lazy ass delay againWhat Jackerman said on the latest update:
Behold: the final MW3 sneak peek. No more after this one. For certain this time.
2 minutes and 18 seconds of animation were completed this month, with another ~10 seconds likely to be finished tomorrow.
To rip the bandaid off, MW3 is going to take a couple more weeks than expected. I'm now aiming for the end of the year, though even that may be cutting it close if I run into any major hurtles. That said, I’m in the final throes now. There's far less animation left than what typically goes into a single short.
The 1-minute section I previously mentioned expanded to ~2 minutes after allowing space for score and finally doing the detailed shot planning for a dialogue-free sequence within that chunk, which needed much more room to breath than I had planned. On top of that, the final two sequences are running ~25 seconds longer than expected. Altogether, the runtime is now shaping up to be about 39 minutes, though it shouldn’t grow any further. Almost everything is locked in, and I’ve now padded the runtime for flexibility.
Score work is going smoothly. Over 11 minutes of continuous music have been completed and will be recorded in the next few weeks. Fortunately, it's a relatively hands-off process for me, reviewing each day's work and giving notes usually only takes 20–30 minutes.
I know this drawn-out process has been very frustrating for you guys, and in hindsight, I obviously shouldn't have announced any dates until things were much, much, much clearer. Moving forward, I’ll keep timelines as open-ended as possible until I know exactly where things stand. As I've mentioned before, MW4 does not have a release date and will not have one for quite some time. If you joined recently expecting MW3 to be released or nearly finished, I’m happy to honor any refund requests, just reach out.
Lastly, I’ve attached a crude progress-tracking diagram comparing the mid-August timeline I posted in content-discussion with a screenshot from yesterday so that you guys can see how much is getting done. Keep in mind: some parts look blank due to Premiere’s zoom-out quirk — smaller clips can blend into the background color. But as you’ll see, substantial progress has been made. The real pitfall has just been runtime bloat. MW3 was meant to land around 30 minutes, but as the script evolved during animation, it gradually became a project that straddles the 40-minute line.
Jackerman is a real scammer... In one of his recent comments posted here, he himself said that he was ahead of schedule regarding the 13th, but now he's delaying it again. A real scoundrel without a shred of character.What Jackerman said on the latest update:
Behold: the final MW3 sneak peek. No more after this one. For certain this time.
2 minutes and 18 seconds of animation were completed this month, with another ~10 seconds likely to be finished tomorrow.
To rip the bandaid off, MW3 is going to take a couple more weeks than expected. I'm now aiming for the end of the year, though even that may be cutting it close if I run into any major hurtles. That said, I’m in the final throes now. There's far less animation left than what typically goes into a single short.
The 1-minute section I previously mentioned expanded to ~2 minutes after allowing space for score and finally doing the detailed shot planning for a dialogue-free sequence within that chunk, which needed much more room to breath than I had planned. On top of that, the final two sequences are running ~25 seconds longer than expected. Altogether, the runtime is now shaping up to be about 39 minutes, though it shouldn’t grow any further. Almost everything is locked in, and I’ve now padded the runtime for flexibility.
Score work is going smoothly. Over 11 minutes of continuous music have been completed and will be recorded in the next few weeks. Fortunately, it's a relatively hands-off process for me, reviewing each day's work and giving notes usually only takes 20–30 minutes.
I know this drawn-out process has been very frustrating for you guys, and in hindsight, I obviously shouldn't have announced any dates until things were much, much, much clearer. Moving forward, I’ll keep timelines as open-ended as possible until I know exactly where things stand. As I've mentioned before, MW4 does not have a release date and will not have one for quite some time. If you joined recently expecting MW3 to be released or nearly finished, I’m happy to honor any refund requests, just reach out.
Lastly, I’ve attached a crude progress-tracking diagram comparing the mid-August timeline I posted in content-discussion with a screenshot from yesterday so that you guys can see how much is getting done. Keep in mind: some parts look blank due to Premiere’s zoom-out quirk — smaller clips can blend into the background color. But as you’ll see, substantial progress has been made. The real pitfall has just been runtime bloat. MW3 was meant to land around 30 minutes, but as the script evolved during animation, it gradually became a project that straddles the 40-minute line.
Most likely will be done and ready by January somethingJackerman is a real scammer... In one of his recent comments posted here, he himself said that he was ahead of schedule regarding the 13th, but now he's delaying it again. A real scoundrel without a shred of character.
In other words, another delay, since he said it would be at the end of the year. Jackerman spent all of 2025 lying and making money without delivering anything.Most likely will be done and ready by January something
Dude 40 minutes what the hell he should have just made it a 2 part one for part 3 and part 4What Jackerman said on the latest update:
Behold: the final MW3 sneak peek. No more after this one. For certain this time.
2 minutes and 18 seconds of animation were completed this month, with another ~10 seconds likely to be finished tomorrow.
To rip the bandaid off, MW3 is going to take a couple more weeks than expected. I'm now aiming for the end of the year, though even that may be cutting it close if I run into any major hurtles. That said, I’m in the final throes now. There's far less animation left than what typically goes into a single short.
The 1-minute section I previously mentioned expanded to ~2 minutes after allowing space for score and finally doing the detailed shot planning for a dialogue-free sequence within that chunk, which needed much more room to breath than I had planned. On top of that, the final two sequences are running ~25 seconds longer than expected. Altogether, the runtime is now shaping up to be about 39 minutes, though it shouldn’t grow any further. Almost everything is locked in, and I’ve now padded the runtime for flexibility.
Score work is going smoothly. Over 11 minutes of continuous music have been completed and will be recorded in the next few weeks. Fortunately, it's a relatively hands-off process for me, reviewing each day's work and giving notes usually only takes 20–30 minutes.
I know this drawn-out process has been very frustrating for you guys, and in hindsight, I obviously shouldn't have announced any dates until things were much, much, much clearer. Moving forward, I’ll keep timelines as open-ended as possible until I know exactly where things stand. As I've mentioned before, MW4 does not have a release date and will not have one for quite some time. If you joined recently expecting MW3 to be released or nearly finished, I’m happy to honor any refund requests, just reach out.
Lastly, I’ve attached a crude progress-tracking diagram comparing the mid-August timeline I posted in content-discussion with a screenshot from yesterday so that you guys can see how much is getting done. Keep in mind: some parts look blank due to Premiere’s zoom-out quirk — smaller clips can blend into the background color. But as you’ll see, substantial progress has been made. The real pitfall has just been runtime bloat. MW3 was meant to land around 30 minutes, but as the script evolved during animation, it gradually became a project that straddles the 40-minute line.