What Jackerman said on the latest update:
Behold: the final MW3 sneak peek. No more after this one. For certain this time.
2 minutes and 18 seconds of animation were completed this month, with another ~10 seconds likely to be finished tomorrow.
To rip the bandaid off, MW3 is going to take a couple more weeks than expected. I'm now aiming for the end of the year, though even that may be cutting it close if I run into any major hurtles. That said, I’m in the final throes now. There's far less animation left than what typically goes into a single short.
The 1-minute section I previously mentioned expanded to ~2 minutes after allowing space for score and finally doing the detailed shot planning for a dialogue-free sequence within that chunk, which needed much more room to breath than I had planned. On top of that, the final two sequences are running ~25 seconds longer than expected. Altogether, the runtime is now shaping up to be about 39 minutes, though it shouldn’t grow any further. Almost everything is locked in, and I’ve now padded the runtime for flexibility.
Score work is going smoothly. Over 11 minutes of continuous music have been completed and will be recorded in the next few weeks. Fortunately, it's a relatively hands-off process for me, reviewing each day's work and giving notes usually only takes 20–30 minutes.
I know this drawn-out process has been very frustrating for you guys, and in hindsight, I obviously shouldn't have announced any dates until things were much, much, much clearer. Moving forward, I’ll keep timelines as open-ended as possible until I know exactly where things stand. As I've mentioned before, MW4 does not have a release date and will not have one for quite some time. If you joined recently expecting MW3 to be released or nearly finished, I’m happy to honor any refund requests, just reach out.
Lastly, I’ve attached a crude progress-tracking diagram comparing the mid-August timeline I posted in content-discussion with a screenshot from yesterday so that you guys can see how much is getting done. Keep in mind: some parts look blank due to Premiere’s zoom-out quirk — smaller clips can blend into the background color. But as you’ll see, substantial progress has been made. The real pitfall has just been runtime bloat. MW3 was meant to land around 30 minutes, but as the script evolved during animation, it gradually became a project that straddles the 40-minute line.