Unreal Engine Jade Pandemonium [v0.1] [Envvir]

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EAT
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Content Moderator
Aug 5, 2016
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Splash.jpg

Overview:
Captain Russel Halleck, An army officer whose beloved sister Jade gets abducted by his former superior officer, must confront his dark past and current strife to get her back from the clutches of the Colonel he once admired​

Thread Updated: 2025-06-30
Release Date: 2025-06-28
Developer: Envvir - - -
Censored: No
Version: 0.1
OS: Windows
Language: English
Genre:
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Installation:
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envvir

Newbie
Game Developer
Aug 13, 2024
23
24
If anyone has questions or feedback about the game, please share them and be constructive
 

DiXoN_86

Newbie
Nov 18, 2018
18
20
dont waste your time here, the shooting is the worst, the enemy had always 100% first hit/aim when in action, as soon as you are not out of view, the shotgun is a sniperrifle in there hands, if you die you start from the beginning
 

hakulaku97

Well-Known Member
Mar 13, 2019
1,500
3,591
come on, this shooting mechanic is terrible as fuck. only when you run zigzag you can potentially have the chance in dodging enemy fire. the cross air only is visible when you are in face to face standoff position, so shooting while in cover is impossible. the npc have 100% aim if you are in standoff position with them. no check points only hardcore death match here. god i hate this, i only wanted some incest fucking and not getting the feeling on playing vs CS:GO prto player npc's:HideThePain::HideThePain::HideThePain:
 
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
6,268
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JadePandemonium-0.1
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envvir

Newbie
Game Developer
Aug 13, 2024
23
24
envvir can you adjust the combat? at the moment this game is unplayable
Some parts of the game including combat and animations will improve drastically as I roll out updates, This is a first build after all. It's out here to get feedback. The maps aren't yet as complete as I want them to be. Combat will definitely get a lot of developement by the next update
 

hakulaku97

Well-Known Member
Mar 13, 2019
1,500
3,591
Some parts of the game including combat and animations will improve drastically as I roll out updates, This is a first build after all. It's out here to get feedback. The maps aren't yet as complete as I want them to be. Combat will definitely get a lot of developement by the next update
i really hope so, the thing is most of us are here because of incest so at teh moment this game locks his potential by itself by having this combat mechanic therefore we players do not get a taste of the stuff we really want
 

ohwonders

Member
Apr 7, 2022
119
259
Awesome to see a game like this, while the game is fairly bare bones, it's still nice and refreshing. Adding a sensitivity setting is much needed and you gotta change how the mouse work in the sex scenes, you do no progress when doing the movements smoothly and can only progress by doing swift up and downs, which makes the animations look terrible. Like others have mentioned already, the gunplay needs further polishing. It's strange because it felt easier to hit enemies with hipfire, especially with the revolver

Something else that crossed my mind is to either have interactive cutscenes (you choose the pace of conversation) or have full on uncontrollable cutscenes. I'm okay with either, but don't like both approached mixed in (for example the first scene after meeting sister, you click through dialogue, but scenes before that you don't have that option)
 
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envvir

Newbie
Game Developer
Aug 13, 2024
23
24
Awesome to see a game like this, while the game is fairly bare bones, it's still nice and refreshing. Adding a sensitivity setting is much needed and you gotta change how the mouse work in the sex scenes, you do no progress when doing the movements smoothly and can only progress by doing swift up and downs, which makes the animations look terrible. Like others have mentioned already, the gunplay needs further polishing. It's strange because it felt easier to hit enemies with hipfire, especially with the revolver

Something else that crossed my mind is to either have interactive cutscenes (you choose the pace of conversation) or have full on uncontrollable cutscenes. I'm okay with either, but don't like both approached mixed in (for example the first scene after meeting sister, you click through dialogue, but scenes before that you don't have that option)
The conversation system is a bit of complication that arose from the cutscene length not matching with the dialogue so I added some segments where the player left clicks to progress the dialogue. I know It does feel weird for some scenes to require player input to progress and some do not, I am currently exploring options to make the dialogue progression a lot more refined

As you also mentioned, Many mechanics in the game are bare-bones because this is build 0.1, Many features will get refined, and a lot more added down the line.

Thanks for the feedback!