- May 4, 2018
- 2,708
- 3,811
One more time at the end of day 14.Has The Connor fucked Jess again?
so?The stoper was last seen trying to cross the street with dollars he could barely fit in his shell.
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don't mention blake or kaz will appear here.this is definitely coming from the game as luendi jessica will stop by blake's coffee shop to talk about their evening spent with the two of them or with conner or david.
from Stoper:this is definitely coming from the game as luendi jessica will stop by blake's coffee shop to talk about their evening spent with the two of them or with conner or david.
do you have the text of the message? I'm curious to read what he wrote
Yeah, thanks for support my army of zombiesfrom Stoper:
"Hi, everyone.
I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always peeks behind your shoulder. Video memory is one of these things that the more of it you have, the more you want. A nice crowd in a public place make the scene more authentic looking and adds to that feeling that there is a world around the main cast of characters.
What do you think? Does such details matter to you? Do you even notice them?
The development pace is decent, but I still haven't managed to take full advantage of the double rig setup. There's still work to do on the update.
That's all for now, back to work. Have fun, and thanks for the support."
No pic this time? Last time we atleast got a closet picfrom Stoper:
"Hi, everyone.
I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always peeks behind your shoulder. Video memory is one of these things that the more of it you have, the more you want. A nice crowd in a public place make the scene more authentic looking and adds to that feeling that there is a world around the main cast of characters.
What do you think? Does such details matter to you? Do you even notice them?
The development pace is decent, but I still haven't managed to take full advantage of the double rig setup. There's still work to do on the update.
That's all for now, back to work. Have fun, and thanks for the support."
Didn't you saw the one a few post back?No pic this time? Last time we atleast got a closet pic![]()
as usual, a tireless hard worker full of ideas full of resources and also the only one (at the same time) to have a lot of development problems and a thousand unforeseen day after day. The tip of the day is obviously not to be duped by this narrative.from Stoper:
"Hi, everyone.
I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always peeks behind your shoulder. Video memory is one of these things that the more of it you have, the more you want. A nice crowd in a public place make the scene more authentic looking and adds to that feeling that there is a world around the main cast of characters.
What do you think? Does such details matter to you? Do you even notice them?
The development pace is decent, but I still haven't managed to take full advantage of the double rig setup. There's still work to do on the update.
That's all for now, back to work. Have fun, and thanks for the support."
He's rendered crowded scenes before using his ancient GPU. Now that he's got the 4090, even crowded scenes are only a matter of minutes to render. So god knows why he'd even bring up memory issues now that he's got a top of the line GPU with probably 100 times the power compared to his old one, especially since he's never mentioned any issues with that when he was still using the old GPU either. It's nonsense. The only thing that's unchanged is the work required to set these renders up. Like posing, assets, lighting etc. Everything else is much easier and faster with a 4090. That is if you actually work. From nothing comes nothing.from Stoper:
"Hi, everyone.
I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always peeks behind your shoulder. Video memory is one of these things that the more of it you have, the more you want. A nice crowd in a public place make the scene more authentic looking and adds to that feeling that there is a world around the main cast of characters.
What do you think? Does such details matter to you? Do you even notice them?
The development pace is decent, but I still haven't managed to take full advantage of the double rig setup. There's still work to do on the update.
That's all for now, back to work. Have fun, and thanks for the support."