4.20 star(s) 204 Votes

OllisNews

Active Member
Jul 21, 2020
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I believe(!) that in the beginning the idea is there. Then a game is developed and it finds approval. Now comes the momentum and now again the developer is challenged. But before you start something like that, you should be aware of it, because after all he is paid for it. The best example is "Oopsy daisy". Many requests, no feedback...something like that leaves frustration. The next game is "A Life Worth Living". Apart from individual releases, nothing comes of it either.
I could go on like this...

Deepl Transl.
 
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JaxMan

Active Member
Apr 9, 2020
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Also I don't think there is a lot of "angry" people, but I believe it's nice to be informed about the game's state before becoming a patron. But if people like you don't care, it's ok even though many think it's not deserved at the moment.
I disagree, from the posts I've read there seems to be a level of hostility. When someone becomes emotionally involved with something and their perceived needs aren't being met they become frustrated and angry. The comments show that. It's like a relationship gone bad, but your not over the other person so you continue to snipe at and make comments about the other person's deficiencies and faults. If people weren't angry about this they would just move on and not continue to comment about it.
 

PietruccioTheHilander

Conversation Conqueror
Jul 17, 2019
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I think it's useful to keep the totality of the AVG marketplace in mind. JOHN's issues are bad enough when looked at in a vacuum, but we see the same issues with other devs. The illnesses, moving, hardware difficulties, vacations, etc; none of these are "bad" excuses, and all of them are defensible...but a pattern begins to emerge. It doesn't matter if it's Stoper or L&P or Icstor (or countless other devs), if you pay enough attention you begin to see the same red flags. For each individual case it's impossible to definitively prove that someone is lying or exaggerating, but taken collectively their reasons for delays all become cliches. Overly ambitious games, with slow-burn pacing, have a bad reputation for devs that come down with mysterious illnesses, or move constantly, or travel the world, or have hardware problems. So I kinda view the frustration in this thread as broadly aimed beyond just Stoper. Yes, this thread is for his game, so he catches the brunt of the frustration, but if people didn't feel like they were seeing this same song and dance in other games I don't think the frustration would be so visceral.

And palmtrees89 makes an excellent point. Too many of the dev blogs tell us about how great the progress is, only for it to be undermined later when he delays the product. And then, when the update is released, it doesn't jive with the months of "good progress" that we've heard about. For a time I think we all assumed he just worked in fits and starts, so progress was made in bursts and then there was a prolonged downtime. But for the last 2 years development has been so slow, and enough inconsistencies have emerged, that many of us suspect that months go by without any work being done; only for a fit of work to be accomplished in the last 30 days before release. It's just the sort of inconsistency that really grinds people's gears.

I'm not angry about any of this. To me the game is simply dying and won't make it through 2024. That's ok, there's plenty of other things to do. But I do think the meta discussion surrounding the development is interesting and enlightening. The game itself is good and interesting enough to grab your attention, but you really have to stick around for the meta conversation. I personally just find it really fascinating to watch the development progression of games like this because it all seems so mysterious.
(y)(y)(y)(y)(y)(y)
 

Gunizz

Well-Known Member
Aug 9, 2017
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Stoper used to make renderings for other companies, like Lesson Of Passion. I guess Stoper has some paid work that is a priority, so when he uses the PC to render for paid commissions he cannot work on JOHN. This is just my theory of course.
 

Oliver Wendell Homely

Active Member
May 9, 2020
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this is definitely coming from the game as luendi jessica will stop by blake's coffee shop to talk about their evening spent with the two of them or with conner or david.

do you have the text of the message? I'm curious to read what he wrote
from Stoper:

"Hi, everyone.

I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always peeks behind your shoulder. Video memory is one of these things that the more of it you have, the more you want. A nice crowd in a public place make the scene more authentic looking and adds to that feeling that there is a world around the main cast of characters.

What do you think? Does such details matter to you? Do you even notice them?

The development pace is decent, but I still haven't managed to take full advantage of the double rig setup. There's still work to do on the update.

That's all for now, back to work. Have fun, and thanks for the support."
 
4.20 star(s) 204 Votes