- Nov 14, 2017
- 64,640
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well it was usual update, lots of things happened w/o actually much happening.
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I didn't play the update cause I wanted to wait till the next one and resume the game proper, but very interesting that no has commented on her new glasses, I was trying to figure out why she was looking different.You don't have permission to view the spoiler content. Log in or register now.
Agreed. Though to be honest, I prefer her without glasses entirely. She just looks better.Original pair definitely make her look more sexier. Anyone else?
SirDammed of Radiant: "Am I a joke to you"?View attachment 2980842
Stoper and Icstor in unison,crafted the perfect art of milking and bulsh!tting patrons and fans
View attachment 2980852
well yea except her eyebrows are basically invisible w/o glasses.Agreed. Though to be honest, I prefer her without glasses entirely. She just looks better.
And this is coming from someone who wears glasses irl.
Hard newsso what’s new
Now definitely that is some hard news to swallowjessica getting 1st taste of anal sex.
Hi!WALKTHROUGH MOD + IMPROVEMENTS [v0.55]:
Features:
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Planned Features:
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Notes:
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DOWNLOAD: MEGA,You must be registered to see the linksorYou must be registered to see the links(Fixed all broken links)
MOD is only compatible with English version.
SCREENSHOTS:
View attachment 2175469
You forget the renders fof the end of previous day-almost 120 renderss.Little recap, now that everyone has played the update, and I got some time to waste.
- ~295 renders (Not counting the "Day X" transition renders)
- 4 animations, each ~31 renders (Shortest animations ever. Making great use of his new supercomputer)
- 10 months and 20 days of development (Longest ever)
A WHOLE BUNCH of renders with very minimal adjustments, which can hardly be counted as unique renders. Some examples:
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And there are many more. We are talking about a developer who made less than 1 render per day, mind you. Anyone with a tiny bit of knowledge on creating and rendering processes knows that this is a complete joke. Now, this would normally not be a big deal as pretty much every game has these kind of renders, but for a development cycle that took almost 11 months to end up with so little actual work, it's ridiculous.
There's alot of other things I could talk about here, for example his development blogs and the results we're seeing in the game, the complete absence of any logic if looking at stoper's statements in his various devblogs compared to the results, massive time gaps that make no sense if you take a closer look at his statements and what he was apparently working at, at the time. A bunch of lies and a developer who isn't doing what he says he does. It really is sad what has become of this guy.
Just like with the previous update the same indicators, inconsistencies and contradictions pointing at this being a complete rip-off for anyone supporting this creator financially. Such a waste of talent for art, unbelievable...
Anyway, that's it from me until the next devblogs pop up. Good night fellas!
I will say one thing though at least, regarding minimal changes between renders, Daz does have the option to spot render, so you'd render one fully, make whatever changes to the expression or pose, then spot render those changes. Instead of re-rendering the entire image, you're just doing a smaller one and then splicing that onto the original.Little recap, now that everyone has played the update, and I got some time to waste.
- ~295 renders (Not counting the "Day X" transition renders)
- 4 animations, each ~31 renders (Shortest animations ever. Making great use of his new supercomputer)
- 10 months and 20 days of development (Longest ever)
A WHOLE BUNCH of renders with very minimal adjustments, which can hardly be counted as unique renders. Some examples:
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
And there are many more. We are talking about a developer who made less than 1 render per day, mind you. Anyone with a tiny bit of knowledge on creating and rendering processes knows that this is a complete joke. Now, this would normally not be a big deal as pretty much every game has these kind of renders, but for a development cycle that took almost 11 months to end up with so little actual work, it's ridiculous.
There's alot of other things I could talk about here, for example his development blogs and the results we're seeing in the game, the complete absence of any logic if looking at stoper's statements in his various devblogs compared to the results, massive time gaps that make no sense if you take a closer look at his statements and what he was apparently working at, at the time. A bunch of lies and a developer who isn't doing what he says he does. It really is sad what has become of this guy.
Just like with the previous update the same indicators, inconsistencies and contradictions pointing at this being a complete rip-off for anyone supporting this creator financially. Such a waste of talent for art, unbelievable...
Anyway, that's it from me until the next devblogs pop up. Good night fellas!
I didn't forget about them. 62 of those renders are from 2 animations, which ends up being 50-something static renders. They are part of the ~295 renders I mentioned.You forget the renders fof the end of previous day-almost 120 renderss.
They alone almost cause the betting guy to lose the bet and cut his penis
use the search luke, please.A Compressed Version, please!?