4.20 star(s) 204 Votes

GoldanaGold

New Member
Jun 3, 2024
1
7
21
its funny how we're still getting warned by the mods about talking about the slow developement cicle. Really sorry someone points out missing updates since 2024-10-28 !!! Stoper is just feeding us enough lies to keep interest, hes been doing this for over a year now....talk about a carot in front of a horse. My theory is he got enough money now has no interest to put work into this but is tooo greedy to stop collecting money thats why hes dropping "news" every now and then
 
Sep 18, 2018
60
498
240
On Patreon:

Development Blog #147

Hi, everyone.

A small peek behind the curtain this time.

I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a version without the extra step required to make it look good. Basically the legs of the character just clip into one another and look weird. It would have been awesome if DAZ Studio had some system that deforms the body parts when they collide with one another, but sadly it doesn't. The only way in DAZ to avoid it is to pose the right leg higher, but it makes the pose look unnatural. So it needs some ZBrush fixing.

Here's the character from another angle in ZBrush:

1762686068350.png

and here she is after some sculpting:

1762686084986.png

Some extra effort, but I think you would agree that it looks much better. The effort is doubled if the character is wearing pants or pantyhose/stockings. Skirts are a little easier to work with in these cases, as they are less affected by the leg deformation.

These are probably the poses that require most sculpting work on the character model itself. The other cases are poses with extreme bends, like during sex scenes.

Alright, I'll leave you with Jessica's legs for now. I'm progressing with the work on the update, it's going well in the last weeks.
Have fun, and thanks for the support.

1762686102189.png

1762686114433.png
 

demonking69:(

Member
Aug 9, 2023
161
110
176
On Patreon:

Development Blog #147

Hi, everyone.

A small peek behind the curtain this time.

I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a version without the extra step required to make it look good. Basically the legs of the character just clip into one another and look weird. It would have been awesome if DAZ Studio had some system that deforms the body parts when they collide with one another, but sadly it doesn't. The only way in DAZ to avoid it is to pose the right leg higher, but it makes the pose look unnatural. So it needs some ZBrush fixing.

Here's the character from another angle in ZBrush:

View attachment 5421697

and here she is after some sculpting:

View attachment 5421698

Some extra effort, but I think you would agree that it looks much better. The effort is doubled if the character is wearing pants or pantyhose/stockings. Skirts are a little easier to work with in these cases, as they are less affected by the leg deformation.

These are probably the poses that require most sculpting work on the character model itself. The other cases are poses with extreme bends, like during sex scenes.

Alright, I'll leave you with Jessica's legs for now. I'm progressing with the work on the update, it's going well in the last weeks.
Have fun, and thanks for the support.

View attachment 5421699

View attachment 5421700
where is the update in terms of percentage done ?
 

NextQuestion

Member
Apr 23, 2018
248
1,517
367
On Patreon:

Development Blog #147

Hi, everyone.

A small peek behind the curtain this time.

I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a version without the extra step required to make it look good. Basically the legs of the character just clip into one another and look weird. It would have been awesome if DAZ Studio had some system that deforms the body parts when they collide with one another, but sadly it doesn't. The only way in DAZ to avoid it is to pose the right leg higher, but it makes the pose look unnatural. So it needs some ZBrush fixing.

Here's the character from another angle in ZBrush:

View attachment 5421697

and here she is after some sculpting:

View attachment 5421698

Some extra effort, but I think you would agree that it looks much better. The effort is doubled if the character is wearing pants or pantyhose/stockings. Skirts are a little easier to work with in these cases, as they are less affected by the leg deformation.

These are probably the poses that require most sculpting work on the character model itself. The other cases are poses with extreme bends, like during sex scenes.

Alright, I'll leave you with Jessica's legs for now. I'm progressing with the work on the update, it's going well in the last weeks.
Have fun, and thanks for the support.

View attachment 5421699

View attachment 5421700
I have seen many plugins for this








1 year later and no mention of release date, he only started working on the update just a month ago.
 

Nifferman

Well-Known Member
Feb 7, 2018
1,027
2,369
458
On Patreon:

Development Blog #147

Hi, everyone.

A small peek behind the curtain this time.

I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a version without the extra step required to make it look good. Basically the legs of the character just clip into one another and look weird. It would have been awesome if DAZ Studio had some system that deforms the body parts when they collide with one another, but sadly it doesn't. The only way in DAZ to avoid it is to pose the right leg higher, but it makes the pose look unnatural. So it needs some ZBrush fixing.

Here's the character from another angle in ZBrush:

View attachment 5421697

and here she is after some sculpting:

View attachment 5421698

Some extra effort, but I think you would agree that it looks much better. The effort is doubled if the character is wearing pants or pantyhose/stockings. Skirts are a little easier to work with in these cases, as they are less affected by the leg deformation.

These are probably the poses that require most sculpting work on the character model itself. The other cases are poses with extreme bends, like during sex scenes.

Alright, I'll leave you with Jessica's legs for now. I'm progressing with the work on the update, it's going well in the last weeks.
Have fun, and thanks for the support.

View attachment 5421699

View attachment 5421700
Before and before
 
  • Haha
Reactions: LemmeFapNow

SamualHand

Forum Fanatic
May 4, 2018
4,301
5,935
698
This dev has a real, extraordinary talent...

For making simple, easy things sound like trying to pull a train uphill with nothing but the aid of one's foreskin.
You know what art is right? Putting a horse head in a glas box and letting it rott. And The CONNER is also art, he is just not rotting, but getting reworks almost weekly, until he is perfect and then we have to start again.
 

Gasaraki69

Newbie
Jul 8, 2018
32
41
85
On Patreon:

Development Blog #147

Hi, everyone.

A small peek behind the curtain this time.

I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a version without the extra step required to make it look good. Basically the legs of the character just clip into one another and look weird. It would have been awesome if DAZ Studio had some system that deforms the body parts when they collide with one another, but sadly it doesn't. The only way in DAZ to avoid it is to pose the right leg higher, but it makes the pose look unnatural. So it needs some ZBrush fixing.

Here's the character from another angle in ZBrush:

View attachment 5421697

and here she is after some sculpting:

View attachment 5421698

Some extra effort, but I think you would agree that it looks much better. The effort is doubled if the character is wearing pants or pantyhose/stockings. Skirts are a little easier to work with in these cases, as they are less affected by the leg deformation.

These are probably the poses that require most sculpting work on the character model itself. The other cases are poses with extreme bends, like during sex scenes.

Alright, I'll leave you with Jessica's legs for now. I'm progressing with the work on the update, it's going well in the last weeks.
Have fun, and thanks for the support.

View attachment 5421699

View attachment 5421700
OMG, wtf cares. No one is asking him to create the next GTA6. I don't need every ripple to be perfect.
 

Sanju pal

New Member
Nov 11, 2018
12
3
89
Stoper art's wife went to mr Parker for some hardcore fucking tips and then Mr Parker practically taught her but, Stoper art doesn't know about it but eventually found it that's why he is upset and not doing any progress
 
Sep 17, 2025
38
81
18
This dev has a real, extraordinary talent... For making simple, easy things sound like trying to pull a train uphill with nothing but the aid of one's foreskin.
I sometimes wonder if I should create a ren'py game. Steal a story from literotica, use AI to do as much as possible. Realistically you'd only need to create the first few chapters, the slowly release the rest of the game over a period of ten years. No need to actually finish it.

Unlike some of the devs who hit the jackpot a few years back, you wouldn't be able to quit your day job. But if a few patreons forget their subscription, and occasionally you attract younger patreons who don't know how long it's taken to release what there is, it's a nice little bonus.

I remember discussing this on reddit with a few non-adult ren'py creators, and IRC they estimated it at 240 hours per hour of gameplay, with plenty of branches. If those numbers are correct, that means you should be able to create a 10 hour game in a year at 20 hours a week. Caribdis has created genuinely excellent and fully finished games in 2 years. Obviously, they're very talented, and their more recent game taking longer, but still.

Then again, not as if I've actually made something. Writer's block is a hell of a thing, and often life gets in the way.

Perfectly understand why someone would become entirely unmotivated to finish a porn game they started when they were 10 years younger and in an entirely different phase of their lives. Especially if finishing it, might mean they no longer get paid.

I imagine it must become incredibly hard to make any progress at all.

TLDR: we should be grateful for what we get.

Pro-tip: if you download games on f95 without supporting the dev on patroen, you're entitled to a full refund.
 
Last edited:

Thickgravy49

Well-Known Member
Jul 24, 2017
1,009
2,711
485
I sometimes wonder if I should create a ren'py game. Steal a story from literotica, use AI to do as much as possible. Realistically you'd only need to create the first few chapters, the slowly release the rest of the game over a period of ten years. No need to actually finish it.

Unlike some of the devs who hit the jackpot a few years back, you wouldn't be able to quit your day job. But if a few patreons forget their subscription, and occasionally you attract younger patreons who don't know how long it's taken to release what there is, it's a nice little bonus.

I remember discussing this on reddit with a few non-adult ren'py creators, and IRC they estimated it at 240 hours per hour of gameplay, with plenty of branches. If those numbers are correct, that means you should be able to create a 10 hour game in a year at 20 hours a week. Caribdis has created genuinely excellent and fully finished games in 2 years. Obviously, they're very talented, and their more recent game taking longer, but still.

Then again, not as if I've actually made something. Writer's block is a hell of a thing, and often life gets in the way.

Perfectly understand why someone would become entirely unmotivated to finish a porn game they started when they were 10 years younger and in an entirely different phase of their lives. Especially if finishing it, might mean they no longer get paid.

I imagine it must become incredibly hard to make any progress at all.

TLDR: we should be grateful for what we get.

Pro-tip: if you download games on f95 without supporting the dev on patroen, you're entitled to a full refund.
Well done to you for becoming his latest white-knight/apologist.

Just FYI, I supported this dev on Patreon at gold level many times, until I got wise to what was happening.

So, can I get a refund, or have you got another smart-ass 'pro-tip' reply to that?

Have a great day.
 
4.20 star(s) 204 Votes