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Development Blog #147
Hi, everyone.
A small peek behind the curtain this time.
I really like these sitting, cross-legged poses. And naturally, because I like them, they are more complex to make. Above you can see the final, fixed version compared to a version without the extra step required to make it look good. Basically the legs of the character just clip into one another and look weird. It would have been awesome if DAZ Studio had some system that deforms the body parts when they collide with one another, but sadly it doesn't. The only way in DAZ to avoid it is to pose the right leg higher, but it makes the pose look unnatural. So it needs some ZBrush fixing.
Here's the character from another angle in ZBrush:
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and here she is after some sculpting:
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Some extra effort, but I think you would agree that it looks much better. The effort is doubled if the character is wearing pants or pantyhose/stockings. Skirts are a little easier to work with in these cases, as they are less affected by the leg deformation.
These are probably the poses that require most sculpting work on the character model itself. The other cases are poses with extreme bends, like during sex scenes.
Alright, I'll leave you with Jessica's legs for now. I'm progressing with the work on the update, it's going well in the last weeks.
Have fun, and thanks for the support.
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