4.10 star(s) 195 Votes

ucokpunk

Newbie
Oct 23, 2017
20
95
Maybe all this ruckus would never happen if the dev didn't keep saying about release dates in the first place.
If you can't make it, just don't mention it.
100% agreed. It's a sign of severe unprofessionalism when you can't even estimate your own release. If you have to delay it once it's understandable. But let's see, first he said June. And then he delayed it to the middle of June. Then another delay to the end of June. Then he said it will not be the last days of June so people expect it on the first days of July. But no, he said mid-July. Mid-July arrived he said few more days. After few more days didn't he say this Saturday? I lost track of the promises.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,892
11,873
After few more days didn't he say this Saturday? I lost track of the promises.
Yeah, I think it was last weekend when he said it was basically ready for release on Monday or Tuesday. Then Thursday, then Friday, then Saturday or Sunday. And now we're back to a Monday.

Kinda lost track aswell at this point though, so maybe I'm hallucinating.

Is it here yet??
No. Amanda is sleeping.
 

sevensham

Member
Dec 25, 2017
400
259
Yeah, I think it was last weekend when he said it was basically ready for release on Monday or Tuesday. Then Thursday, then Friday, then Saturday or Sunday. And now we're back to a Monday.

Kinda lost track aswell at this point though, so maybe I'm hallucinating.



No. Amanda is sleeping.
wait until she wake up .... just be patient .... as long you wait .... one fine day she will wake up :p
 

GingerSweetGirl

Engaged Member
Aug 23, 2020
2,532
12,178
It strikes me that some devs here must not follow or play other threads or games; because there are a handful of repeating themes in many of the threads here that should act as learning opportunities. One of those repeated themes is frustration around missed deadlines. I am a firm believer that deadlines protect both the players and the dev because they give structure to a project. That structure is really important because it builds trust between the dev and the players (whether they're pirates or patrons) and that trust creates goodwill. There will be times when a dev needs to cash in some of that goodwill when they encounter a difficult development period. But that goodwill is finite and needs to be replenished with more built trust. This basic act of professionalism and project management seems to be a real weak spot for many devs. Deadlines come and go while the scope of a release remains poorly defined or adhered to.

Again, Stoper seems like a good guy, but these missed deadlines are a self inflected wound at this point.
 
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TheLecher

Well-Known Member
Nov 21, 2018
1,534
2,650
It strikes me that some devs here must not follow or play other threads or games; because there are a handful of repeating themes in many of the threads here that should act as learning opportunities. One of those repeated themes is frustration around missed deadlines. I am a firm believer that deadlines protect both the players and the dev because they give structure to a project. That structure is really important because it builds trust between the dev and the players (whether they're pirates or patrons) and that trust creates goodwill. There will be times when a dev needs to cash in some of that goodwill when they encounter a difficult development period. But that goodwill is finite and needs to be replenished with more built trust. This basic act of professionalism and project management seems to be a real weak spot for many devs. Deadlines come and go while the scope of a release remains poorly defined or adhered to.

Again, Stoper seems like a good guy, but these missed deadlines are a self inflected wound at this point.
I would agree with most of what you say here. Deadlines ought to be treated as of the utmost importance. They should almost be regarded as sacred and carved in stone. Perhaps they might occasionally have to be moved a bit, but they shouldn't be moved far or often, and they should certainly not be repeatedly broken. Meeting deadlines is just good business. Not only does it generate good will among the players, but it instills confidence in the developer's vision for the game and in their competence.

Of course unusual circumstances may sometimes arise which will necessitate patience and understanding. But when patience and understanding are being requested on a regular basis, you can no longer consider the circumstances "unusual", and people get very tired of it very quickly.
 
4.10 star(s) 195 Votes