For me, I think that the graphic aspect of the scenario is only important if it allows to give a dimension and a scope to what is the essential element of what should be a novel, I speak of the story.
This is still the key to the games that today hold the top of the rankings in player recognition. Let us quote in the disorder and in a non exhaustive way BaDIK, CBD, JOHN, LOF, AML, DMD etc.
The big problem with AWAM is that the game has, at times, gone in directions that didn't add anything to the main story.
The best example of all of this is the almost complete episode devoted to a surreal shower session with the school janitor.
It had absolutely no interest.
For JOHN, currently the game follows its course and the course of the story as well as the feeling in relation to the characters has never been the object of erratic behavior on the part of the characters.
We can bet that the next episode reinforces this feeling and confirms the immersive zone in which the player is when he plays. For example, we will see if the commitment made by Jessica in relation to Blake is followed by effect or if this branch will be just forgotten. That will be a good test.