4.10 star(s) 193 Votes

Charlie78

Active Member
Jan 18, 2018
742
330
Hi!

Where can I find the folder with the OLD SAVE-FILES?
I want to delete my 1302 old saves to make a freshly beginning. Thanks for HELP!
 

dundun

Active Member
Jul 6, 2017
709
2,242
In my case, for example, what I want to modify is when Jessica goes out with Blake on day 13, I want to get the part where Conner goes with both.
He uses some sort of collection, no idea why. You need the console (shift-O), to activate it you may need unren. There you enter the lines: choices.remove ("d08blakeKiss") and: choices.append ("d08blakeConner")
You have to change that before the phone call with Blake.
 

LP83

Engaged Member
Oct 13, 2016
2,760
9,197
He uses some sort of collection, no idea why. You need the console (shift-O), to activate it you may need unren. There you enter the lines: choices.remove ("d08blakeKiss") and: choices.append ("d08blakeConner")
You have to change that before the phone call with Blake.
mmmm I'll try that
 

dundun

Active Member
Jul 6, 2017
709
2,242
It's actually pretty clean coding, most choices are stored in an array instead of having several string or boolean variables, adding more with each update.
Is it? Ok, I don't really know anything about Renpy coding or Phyton, so please bear with me if I'm completely ignorant here.
I can see that a big advantage is you never get an error if you forget to define a variable or have a typo in a variable.
But I see also a big disadvantage, you never get an error if you forget to define a variable or have a typo in a variable.
So you exchange your easily findable syntax errors for logic errors which you may never find.
That is what I don't understand :confused:
 

toolkitxx

Well-Known Member
Modder
Donor
Game Developer
May 3, 2017
1,473
1,794
Is it? Ok, I don't really know anything about Renpy coding or Phyton, so please bear with me if I'm completely ignorant here.
I can see that a big advantage is you never get an error if you forget to define a variable or have a typo in a variable.
But I see also a big disadvantage, you never get an error if you forget to define a variable or have a typo in a variable.
So you exchange your easily findable syntax errors for logic errors which you may never find.
That is what I don't understand :confused:
The point is not about getting less errors with this decision but a centralized place for all decisions made in the game. By having only 'choices made' piling up in a single place it becomes truly global and leads to less headaches when it comes to error fixxing and debugging. Once a decision is made by the player it ends up on a stack and it is easy and fast for a programme to search through these. So instead of looking through several scripts for flags it is one central stack of decisions. If a decision is not on the stack, probability that it hasnt been made at all is very high, as all occurences of choices use the exact same method.
 
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4.10 star(s) 193 Votes