- Feb 14, 2018
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I think that was more so because of the relationship between the two being friends for so long (and doesn't David know Connor personally?)I'm saying about Jessica regretting having given david a simple kiss
I think that was more so because of the relationship between the two being friends for so long (and doesn't David know Connor personally?)I'm saying about Jessica regretting having given david a simple kiss
yes it's true because the two are friends it's been a long time Jessica was sorry but it's weird anyway. and speaking of conner i think he is david they are not long time friends but they know each other a little as i rememberI think that was more so because of the relationship between the two being friends for so long (and doesn't David know Connor personally?)
He would make a great politician, LMFAO !!! He is a good shepperd lol and loves his MILK!How can stoper talk about the scenes becoming quite big and then deliver a tiny amount of content after 8+ months? Is the guy working on the game for the last 2 months of each development cycle? 300-400 renders? And that's causing several months delays?
Like...what?
That's hardly more than 1 (ONE) render per day. LOL
Didn't he say in his last devblog or some comment on Patreon that he's working HARD on the game? ....ahahaha. Fuck.
pretty much, i think it's pretty obvious that this is exactly the case: he just does nothing for months only to work on the update for a month or two before the actual release, case for reference: this upcoming update and the 0.50 oneHow can stoper talk about the scenes becoming quite big and then deliver a tiny amount of content after 8+ months? Is the guy working on the game for the last 2 months of each development cycle? 300-400 renders? And that's causing several months delays?
Like...what?
That's hardly more than 1 (ONE) render per day. LOL
Didn't he say in his last devblog or some comment on Patreon that he's working HARD on the game? ....ahahaha. Fuck.
on what basis do you say this? it has been said several times that stoper is not interested in earning moreIf his income from patreon dropped to more than a half he would speed up everything
How can stoper talk about the scenes becoming quite big and then deliver a tiny amount of content after 8+ months? Is the guy working on the game for the last 2 months of each development cycle? 300-400 renders? And that's causing several months delays?
Like...what?
That's hardly more than 1 (ONE) render per day. LOL
Didn't he say in his last devblog or some comment on Patreon that he's working HARD on the game? ....ahahaha. Fuck.
I don't think rendering is the problem or laziness, but like many developers lack of professionalism. What started as a hobby has turned into a job that requires a lot of time, energy and self-discipline.How can stoper talk about the scenes becoming quite big and then deliver a tiny amount of content after 8+ months? Is the guy working on the game for the last 2 months of each development cycle? 300-400 renders? And that's causing several months delays?
Like...what?
That's hardly more than 1 (ONE) render per day. LOL
Didn't he say in his last devblog or some comment on Patreon that he's working HARD on the game? ....ahahaha. Fuck.
All the Experts here...pretty much, i think it's pretty obvious that this is exactly the case: he just does nothing for months only to work on the update for a month or two before the actual release, case for reference: this upcoming update and the 0.50 one
Rendering is generally s-l-o-w unless you have a really fast computer and graphics card. But that's mostly the work of the computer, when the dev can get on with other parts of the project, or even his/her day job.All the Experts here...
When Rendering is so fast and easy why are not then more Games out with the same level of visual quality ?!?
Also its more work than "only" the renderings...
He is obsessed with details which takes (too much) time,but delivers great Results!
Yeah.If his income from patreon dropped to more than a half he would speed up everything
Bullshit. 'Tells from the deep: Eve''s Dev (Mrsloap) not have powerful laptop, they use unity realtime render. Better then JOHN, AWAM and OFFICE. And faster.Rendering is generally s-l-o-w unless you have a really fast computer and graphics card.
I would totally agree with that, but there's something not adding up in this equation. For the past 8+ months, stoper's told his supporters in his development blogs that he's making great progress, that he's having alot of fun creating the scenes, that the pace is good and he's working hard on the game. And now, the results of these absolutely misleading statements is an update with 300+ renders. An update that's still not released, getting closer and closer to an entire year of development.I don't think rendering is the problem or laziness, but like many developers lack of professionalism. What started as a hobby has turned into a job that requires a lot of time, energy and self-discipline.
And then there is the fact that you have no plan how the story should continue. When a developer has to invent events from update to update before he can draw and write them.
Over the years, this will burn out even the most creative head/developer.
So many developers feel the same way.
That's why the game will never be finished.
Stoper used to be 10 times faster creating his scenes, though. From a render quality aspect, nothing has really changed if you compare earlier updates with recent ones, and like you said there's not as many branches as it is the case with L&P's project, so that's not causing the extremely slow pace either. There was a time when stoper would release fairly large updates within 2-3 months. A time when he's had much less income from Patreon aswell. He didn't plan ahead back then either. So what exactly has changed, apart from the fact that his devblogs have become an absolute joke considering the results we're now seeing aswell as slowing down development speed tenfold .His slowness is due to his scene creation process. The details and clothing stuff, especially. And his lack of planning.
Really - have you tried this yourself? However, what you say is partly true - there are rendering engines that work faster than full ray-tracing.Bullshit. 'Tells from the deep: Eve''s Dev (Mrsloap) not have powerful laptop, they use unity realtime render. Better then JOHN, AWAM and OFFICE. And faster.
Actually there is other games with the same quality ( more or less ) and their devs deliver in 2 months , some of them even MONTHLY !!All the Experts here...
When Rendering is so fast and easy why are not then more Games out with the same level of visual quality ?!?
Also its more work than "only" the renderings...
He is obsessed with details which takes (too much) time,but delivers great Results!
Quality loss !? Just compare 'Eve' and 'Jessica' screens . DAZ quality is disaster. DAZ animation is lololoReally - have you tried this yourself? However, what you say is partly true - there are rendering engines that work faster than full ray-tracing.
The quality loss may or may not be acceptable to the artist, but it's their choice.