I really like what the dev has here, so far. As someone mentioned before, I don't know if I'd really consider it a game so much as a small kinetic novel- but that's not a bad thing, in my book. For the most part, you've excluded the convoluted and arbitrary systems so many devs use to try and convince us that their game is a "game" when in fact it just takes porn to a level of tedium. There is less of that here. The subject matter is great, at least for my kinks- others mileage may vary. There are some things I'd love to see from a design perspective, though.
In Chapter 1, the dev does a great job of describing the scenes, and letting you reflect on your bondage. As some have pointed out, though, it doesn't really feel like your choices matter. Honestly, I'm okay with that. When it comes to the kind of content this game is providing, it really doesn't matter if your choices are always, or even frequently, meaningful. This is a game about dominance and submission (even reluctantly, or forced). The people interested in this kind of content ~want~ to experience it. The player wants to see the character experiencing dominance, submission, maybe even some abuse, bondage, humiliation, degradation, etc. It's kind of what this experience exists for. If anything, I'd love to see more choices that are the illusion of choice, that gaslight the player/character- and more dealing with what is happening to the character, rather than matter-of-factly binary choices that really sort of lead to one path, with minor variations.
Given all the work to describe the scenes, and given that the path is still pretty much the same, I think the content could benefit from more back and forth with the antagonist- more taunting, humiliation, degradation, punishment options, etc. Maybe if you're being difficult, he punishes the character, or gives the character an option to redeem herself. It'd be nice to not basically bypass all the game content because you were difficult and he breaks in- maybe you being difficult could simply be a different path in Ch1, a more humiliating and degrading path, a more painful path, where you undergo a few lessons right there in the bathroom. I'm particularly interested maybe taking a look at adding more of the main character's thoughts on what's going on. So many devs/authors neglect that, but it's a huge part of what is exciting. If you were going to have more meaningful choices in Ch1 (Other than a less Bondage Predicament path to a harsh early training path), I'd love to see you giving the player the choice on how the character feels, how she reacts, her thoughts. Does she fight because she's frightened, or angry, or just because she feels like she has to?Does she submit because she feels like she deserves this?Or is it an escalating thing, where she started small trying to get out of her predicament with work, and only got more serious?Does she feel like she doesn't deserve this, but has no other option or way to fight back? There's a LOT you can do with just how the character feels.
When it comes to Chapter 2, I'm sort of torn. On the one hand, I can see what the dev was trying to do, and it actually reminds me of a game I played many years ago, where there was a similar sort of setup, and the character found herself in heavy bondage in a basement. Again, the problem here is execution, and descriptions. There really isn't any problem solving, it's down to an arbitrary string of actions in a specific order that you NEED a guid for. It doesn't have to be that way. You can make it where repeating the same action can have different results, or results that take a while, or you have to have done x to do y. For example, testing the leash over and over might provide more flavor text (I'd love a lot more description, and exploring the character's feelings, in Ch2), but until you've gotten on your feet, you can't do anything- or another example, if struggling against your leg binds can eventually get them free out the gate, that's fine- maybe it takes 5 tries, in a row, or something. But it doesn't make sense to lock it behind struggle against everything, scream, wait, scream, and then struggle with legs again. That's arbitrary and convoluted. No one is going to figure that out, and there is no reason that particular combo should work.
All in all, though, I'm excited to see more.