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3.80 star(s) 6 Votes

FlimsyLegs

Member
Game Developer
Mar 30, 2023
184
326
I love this. Chapter 1 is honestly amazing; I would love more chapters with willingly submitting to whatever the other side wants without a "you're sold as a sex slave, game over" cop out.
Also, while I get the appeal of escaping I feel it kinda kills the submissive erotic vibe from the first chapter if you decide to follow this path. There probably should be a way to continue the story somehow without it being a complete 180 to your behavior.
Thanks for the feedback and idea, I'll have to think of a way to incorporate that into chapter 2. What you describe makes perfect sense. One of those "can't believe I didn't think of that" moments. : )

Edit: After thinking about this some more, I've come to the conclusion that "Office Slut" (ending #9) will serve as the "willing submissive" ending of the game. If you aren't willing, you will not reach this ending, and thus Chapter 2 makes sense for your character. This ending is available in the 2.1.1 version of the game on itch.io, still pending an update here on f95zone.
 
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arcanlol

Newbie
Oct 30, 2018
22
29
The game was a good read. Just what I expected (and was looking for) in terms of themes. Would love to play a future update, if you plan to expand on the story.

I noticed on the front page that someone weren't too impressed with the art, but I liked it. A good alternative to the very time-consuming process of getting good at using DAZ, and lets you focus on learning Twine.

I've very recently dabbled a bit with Twine, and saving is a built-in feature when using the SugarCube interpreter instead of Harlowe. I do not know exactly how much work it would be to convert a project from Harlowe to SugarCube, but accomplishing the same things you've done so far, but in Sugarcube, should be just as simple.
 
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grahegri

sake, birds, torrents
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Feb 23, 2023
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JessicasPlight-2.1.1
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L7Bear

Active Member
May 29, 2017
952
1,600
Chapter 1 trains the player that their choices don't matter.
Chapter 2 seems to have obscurely specific conditions so that 99.9% of players (unless using the walkthru) will be convinced their choices don't matter.

In my opinion: Great kinetic short story. Love the art style. Fails as a game.
 

Content_Consumer

Well-Known Member
Dec 24, 2019
1,021
3,515
This is like a start to an AVN, but then it ends.
It's like getting warmed up with a BJ and then she gets up and wanders off, you ask if she's just grabbing the lube and she replies, 'nah I'm having a bath and going to bed'.

IMO the office contract should be one route that keeps going and the escape route that has MC in a forest [the one where she gets out but there aren't police being called yet] could be another route where MC is out of the fire and into the frying pan, so to speak.


I will say though that you need to drop the strange, annoying, seemingly random choices needed to be made to get a particular outcome.
There is no way for a person to work out what needs to be done without the WT and just randomly making choices over and over hoping for a different outcome is NOT a good design.
 
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Amerika

Newbie
Aug 13, 2017
74
102
I personally think you should redo the entire Chapter 2,
Expand on Chapter 1's office sluttery even further. The game does not go as fast to 100 and I am happy I don't get that Tonal shift from sexy slut to the god damn branding iron
 

Troll

Active Member
Apr 22, 2017
689
984
It looks like every dev found the shitties photohop effect and fell in love with it lately
 

jonwich

Member
Nov 12, 2017
181
157
I really like what the dev has here, so far. As someone mentioned before, I don't know if I'd really consider it a game so much as a small kinetic novel- but that's not a bad thing, in my book. For the most part, you've excluded the convoluted and arbitrary systems so many devs use to try and convince us that their game is a "game" when in fact it just takes porn to a level of tedium. There is less of that here. The subject matter is great, at least for my kinks- others mileage may vary. There are some things I'd love to see from a design perspective, though.

In Chapter 1, the dev does a great job of describing the scenes, and letting you reflect on your bondage. As some have pointed out, though, it doesn't really feel like your choices matter. Honestly, I'm okay with that. When it comes to the kind of content this game is providing, it really doesn't matter if your choices are always, or even frequently, meaningful. This is a game about dominance and submission (even reluctantly, or forced). The people interested in this kind of content ~want~ to experience it. The player wants to see the character experiencing dominance, submission, maybe even some abuse, bondage, humiliation, degradation, etc. It's kind of what this experience exists for. If anything, I'd love to see more choices that are the illusion of choice, that gaslight the player/character- and more dealing with what is happening to the character, rather than matter-of-factly binary choices that really sort of lead to one path, with minor variations.

Given all the work to describe the scenes, and given that the path is still pretty much the same, I think the content could benefit from more back and forth with the antagonist- more taunting, humiliation, degradation, punishment options, etc. Maybe if you're being difficult, he punishes the character, or gives the character an option to redeem herself. It'd be nice to not basically bypass all the game content because you were difficult and he breaks in- maybe you being difficult could simply be a different path in Ch1, a more humiliating and degrading path, a more painful path, where you undergo a few lessons right there in the bathroom. I'm particularly interested maybe taking a look at adding more of the main character's thoughts on what's going on. So many devs/authors neglect that, but it's a huge part of what is exciting. If you were going to have more meaningful choices in Ch1 (Other than a less Bondage Predicament path to a harsh early training path), I'd love to see you giving the player the choice on how the character feels, how she reacts, her thoughts. Does she fight because she's frightened, or angry, or just because she feels like she has to?Does she submit because she feels like she deserves this?Or is it an escalating thing, where she started small trying to get out of her predicament with work, and only got more serious?Does she feel like she doesn't deserve this, but has no other option or way to fight back? There's a LOT you can do with just how the character feels.

When it comes to Chapter 2, I'm sort of torn. On the one hand, I can see what the dev was trying to do, and it actually reminds me of a game I played many years ago, where there was a similar sort of setup, and the character found herself in heavy bondage in a basement. Again, the problem here is execution, and descriptions. There really isn't any problem solving, it's down to an arbitrary string of actions in a specific order that you NEED a guid for. It doesn't have to be that way. You can make it where repeating the same action can have different results, or results that take a while, or you have to have done x to do y. For example, testing the leash over and over might provide more flavor text (I'd love a lot more description, and exploring the character's feelings, in Ch2), but until you've gotten on your feet, you can't do anything- or another example, if struggling against your leg binds can eventually get them free out the gate, that's fine- maybe it takes 5 tries, in a row, or something. But it doesn't make sense to lock it behind struggle against everything, scream, wait, scream, and then struggle with legs again. That's arbitrary and convoluted. No one is going to figure that out, and there is no reason that particular combo should work.

All in all, though, I'm excited to see more.
 

hashmansbrew

Newbie
Apr 3, 2020
27
61
I would replace these images with AI generated ones. Also if we are going to have 6ish slave market endings, go ahead and have different buyers and a little more of her after sale life. Looking forward to more.
 

FlimsyLegs

Member
Game Developer
Mar 30, 2023
184
326
Thanks for the feedback everyone. Version 2.2.0 2.2.1 is now in beta. Devlog:

The biggest change that requires a lot of testing is the harlowe -> sugarcube engine change, which required changed to pretty much every passage. A lot of manual work, easy to miss.

If you want to help test 2.2.0 2.2.1 with sugarcube engine, you can download it from the itch.io page:

Testing routes needed to be tested:

1. Go through chapter 1, say "yes" to everything -> do office slut ending [DONE]
2. Go through chapter 1, say "yes" to everything -> refuse office slut ending [DONE]
3. Go through chapter 1, say "no" to everything (this should trigger chaper 2 early up until you lock the collar to the leash)[DONE]
4. Go through chapter 1, say "no" to everything AFTER locking the collar to the leash (say yes up until that point) -> do the death ending[DONE]
5. Go through chapter 1, say "no" to everything AFTER locking the collar to the leash (say yes up until that point) -> do not do the death ending, instead continue until you reach chapter 2[DONE]
6. Go through chapter 2 with EASY mode enabled -> check hints_v2_2_1.pdf
7. Go through chapter 2 with HARD mode enabled -> check hints_v2_2_1.pdf
8. Surrender in chapter 2 -> should trigger slave-sale ending


What to look out for while testing:

- Any weird colored text
- Any weird symbols in out-of-place places
- SugarCube errors
- Too many "new lines" between text and options, which makes the text look weird
- That the story actually works and you can progress

Let me know in the comments below if you want to help test any particular branch. If you do, I can add your username into the credits section of the game under beta testers, if you want. Otherwise I'll be slowly going through these myself when I have time, and will mark the routes as done when I or someone else has tested them.
 
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Amerika

Newbie
Aug 13, 2017
74
102
Thanks for the feedback everyone. Version 2.2.0 is now in beta. Devlog:

The biggest change that requires a lot of testing is the harlowe -> sugarcube engine change, which required changed to pretty much every passage. A lot of manual work, easy to miss.

If you want to help test 2.2.0 with sugarcube engine, you can download it from the itch.io page:

Testing routes needed to be tested:

1. Go through chapter 1, say "yes" to everything -> do office slut ending
2. Go through chapter 1, say "yes" to everything -> refuse office slut ending
3. Go through chapter 1, say "no" to everything (this should trigger chaper 2 early up until you lock the collar to the leash)
4. Go through chapter 1, say "no" to everything AFTER locking the collar to the leash (say yes up until that point) -> do the death ending
5. Go through chapter 1, say "no" to everything AFTER locking the collar to the leash (say yes up until that point) -> do not do the death ending, instead continue until you reach chapter 2
6. Go through chapter 2 with EASY mode enabled -> check hints_v2_2_0.pdf
7. Go through chapter 2 with HARD mode enabled -> check hints_v2_2_0.pdf
8. Surrender in chapter 2 -> should trigger slave-sale ending

What to look out for while testing:

- Any weird colored text
- Any weird symbols in out-of-place places
- SugarCube errors
- Too many "new lines" between text and options, which makes the text look weird
- That the story actually works and you can progress

Let me know in the comments below if you want to help test any particular branch. If you do, I can add your username into the credits section of the game under beta testers, if you want. Otherwise I'll be slowly going through these myself when I have time, and will mark the routes as done when I or someone else has tested them.
Already found a bug asking who the guy was, I think it is just a simple Syntax error.
Chapter 2 Easy is riddled with errors in trying different bindings, was unable to advance
 
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FlimsyLegs

Member
Game Developer
Mar 30, 2023
184
326
Already found a bug asking who the guy was, I think it is just a simple Syntax error.
Chapter 2 Easy is riddled with errors in trying different bindings, was unable to advance
Thanks! It was indeed syntax error, good catch.

And yes, you're completely correct, while implementing the easy mode I didn't take into account the paths correctly and thus it's possible to get stuck in chapter 2 now.

I added fixes for these things in version 2.2.1 of the game, available on the itch.io page. I'll add you to the list of beta-testers in the credits section before the final release of 2.2.X, if you're ok with that (still lots of paths I need to test).
 
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FlimsyLegs

Member
Game Developer
Mar 30, 2023
184
326
Finally had the chance to go through the sugarcube syntax changes, found a couple of passages that I needed to correct, but game seems to be working fine. Update thread with details: https://f95zone.to/threads/update-jessicas-plight-2-2-2.161706/

2.2.2 in a nutshell, compare to 2.1.1:

- Save and load your game

- Difficulty setting for chapter 2 (in config menu)

- Toggle images on/off at any time during your game (in config menu) rather than selecting it only once in beginning of the game

- Can no longer "disable the cheat mode" i.e. you can always press the "back" and "forward" buttons

- Changed Twine engine from Harlowe to SugarCube

- Centered all images and put them at the top, for a more consistent experience
 

grahegri

sake, birds, torrents
Donor
Feb 23, 2023
10,213
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JessicasPlight-2.2.2
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Genjurooo

Member
Mar 27, 2019
310
87
FlimsyLegs This has good potential, but I'm going to give some feedback along with suggestions to solve perceived issues. I'm not gonna rate it yet since if I give a 4/5 now it would hurt its overall rating and I really think this can become a 5/5.

Now, right to business:

-the images should be AI generated as some others in this thread pointed out
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-chapter 2 is kinda bad
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-endings are not reached intuitively apart from office slut (not so much either) and unwilling slave
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-would be nice if the player could explore further into the endings (as someone else in the thread advised too)
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Nonetheless, I like your game. Good enough writing too. It doesn't bore with page after page of interminable text walls like some other HTML games do, nor does it takes too long to become exciting. If you plan to keep at it, take my advice and make a discord channel (it could help with other things too, like structural problems, new scenes ideas, game testing and bugs etc.).

Lastly, I must say I'd wish for more "slave simulators" and this game partially is one.
 
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3.80 star(s) 6 Votes