speedapple going back to my removed message, about my personal opinions about the girl mechanics.
I will write about the interactions in Act 1 because...
well, in my mind the main problem of Act 2 are very easy to explain: they are just cardboard cutouts, with the Suna girls barely a short scene of personality, Temari, save for the intro, three scenes for the full takeover and all of them just it, and if Samuit got more than just intro and takeover I can't see because she doesn't apprear in the menu for me.
I do not expect you to go back and change Act 1, of course, but at least keep it in mind for Act 2 and beyond.
I have two major things I dislike that were, technically, already removed? and some ideas on what to put in their place that makes it better than the current state.
The control minigames.
I know it is supposed to be an interaction so we can see it is an effort by the MC to do so, but as shown later it can be done with blinking screen and acting like he got tired.
There in no need to make the player click fast to fill a lowering bar, or go through a maze of what used to be screamers.
Another issue is the "control" variable, that increases by doing repeating actions to unlock the next level.
My idea to use in their place (or of the "skip" currently in Act 2) is character interaction.
To be able to advance the control, you need the girls' trust, and to get that you help them in a task or personal issue.
As you get more control, you also got more trust, letting them tell you more personal issues and, as you help them through those, you get even more trust and can control them even more.
The actual "control up" scene is not that big a deal, but by the end the MC makes them do the newly-unlocked action
once to confirm in the girl's mind his control over her. After that he can talk to her outside the bedroom to get the next mission.
After that, every scene can be repeated in that level of control. Bonus points, you can "lower the control" and experience the scenes with their personality from lower control levels too.
It is an idea similar to the mental labyrinths on your own Nano-control, but it is all external through getting their trust instead of a journey through their minds like in there.
And with this, the more personal stories would be experienced right before the very last control, while in Nano-control the last one was basically just a formality.
Anyway, like before it was removed, just my 2 cents. I am sure some would disagree too.