♍VoidTraveler

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Apr 14, 2021
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Ino's paralysis lasting more than the very turn it was used seemed pretty small.
Actually it seem to be random how long it lasts. (or stat based)
I stunned Tsunade with it for like 5 turns a couple times during my fight with her.
That is also quite op. :ROFLMAO: :coffee:
Poison, added a bit of damage but not enough to compensate the change in damage from just punching.
Poison is only worth using on high-hp targets like Tsunade.
You poison her, then just stun her, if stun stuck for more than one turn i simply used basic attack to compliment poison which resulted in about 700-1000 extra damage per hit on top of a lot of damage from poison. She went down quick enough with that.
And I lacked Kurenai's one-hit-kill
It doesn't work on Tsunade i think, which makes sense since she's a boss.
Kuro's genjutsu skill at it's current level was only meant for trash like bears or ninjas.
Personally i'd prefer if it was instant damage based on your stats instead of chance for a k.o. but oh well, gotta work with what you have i guess.
I did my best with Ino's paralysis, but it sometimes lasted only that one turn if it even hit.
Perhaps it's power is based on one of the stats and at the time you had that stat at below-recommended for something like Tsunade fight. I had no problem with 25.000 chakra pool, if it procced only for 1 turn i simply cast again until it sticks for more than 1 turn, which in my case it did fairly often.
Try my tactics yourself if you don't believe me, max your stats first and steamroll through the game ez. :giggle::coffee:
 

HUNUTAN

Active Member
Jan 18, 2019
639
777
You're missing the point pal.
This game has combat, period.
If it has combat, it has to be good combat. Nobody wants shit combat because.
To that end i shared my thoughts, what happens after that is up to doggo.
Are you insane?
Quality combat is not required from this game. You will not find a quality battle in many games, and in games it is for this very battle and intended. That is, full-fledged game projects, and even if they are AAA, this still does not mean that the battles there will be done with high quality.
So your statements are either delirium of the mentally ill or hating towards the game developer.
So if you have at least a gram of prudence left, do not write such unacceptable comments anymore.
 
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Tenzai

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Sep 27, 2020
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You're missing the point pal.
This game has combat, period.
If it has combat, it has to be good combat. Nobody wants shit combat because.
To that end i shared my thoughts, what happens after that is up to doggo.
That's where you're wrong. Just because it has combat, doesn't mean the combat has to be good. Combat might be in the game, but it's not the focus. You don't even need combat to do the story. The skills are there for those who want a little bit of extra fun, but they're not needed. You can completely move through the game without it. Again, if you want to focus on combat, then go play a fighting game like Mortal Kombat or something.
 

YoraeRasante

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Jul 28, 2019
908
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Are you insane?
Quality combat is not required from this game. You will not find a quality battle in many games, and in games it is for this very battle and intended. That is, full-fledged game projects, and even if they are AAA, this still does not mean that the battles there will be done with high quality.
So your statements are either delirium of the mentally ill or hating towards the game developer.
So if you have at least a gram of prudence left, do not write such unacceptable comments anymore.
That's where you're wrong. Just because it has combat, doesn't mean the combat has to be good. Combat might be in the game, but it's not the focus. You don't even need combat to do the story. The skills are there for those who want a little bit of extra fun, but they're not needed. You can completely move through the game without it. Again, if you want to focus on combat, then go play a fighting game like Mortal Kombat or something.
I'm pretty sure you guys are not getting VoidTraveler's point.

It is true, quality combat is not required in this game.

Combat is not required in this game. Period.
Yet the game makes you do so, not just for Tsunade if you can't get all the extra girls (and look at how many people have problems getting Anko, so many could not and had to fight her) but on Act 2 for the Suna girls.
Plus to get money and pieces for the costumes.

So VoidTraveler's point is that, if you are going to add combat, and put it required at some points to get all the content (remember, even without fighting Tsunade you need it for money and costumes)...
Make it good.
 

mrttao

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Jun 11, 2021
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Is Anko bugged? I can't seem to trigger her.
Fucked everyone at 100 lust during the day, ate cisterns-worth of fish ramen... still nothing.
Even went and enabled the permission to masturbate then fed them some aphro to rise lust back up and fuck them during the day again... and still nothing.

This thing seriously needs to work differently because it seem kinda retarded.
IIRC you need to forbid the girls from masturbating to let their lust grow to the point where they force you to fuck them in public.
And IIRC it needs to happen in the training field where anko catches you in the act. which starts her arc
 

♍VoidTraveler

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Apr 14, 2021
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IIRC you need to forbid the girls from masturbating to let their lust grow to the point where they force you to fuck them in public.
And IIRC it needs to happen in the training field where anko catches you in the act. which starts her arc
Forbid i did but it still did nothing.
But, i didn't try Tenten because i kinda.... forgot about her. :whistle:
So then, Tenten is the initial trigger?
Something to remember for when i'm gonna be replaying this. :giggle: :coffee:
 

Erf2482

New Member
Apr 11, 2019
7
4
Are you insane?
Quality combat is not required from this game. You will not find a quality battle in many games, and in games it is for this very battle and intended. That is, full-fledged game projects, and even if they are AAA, this still does not mean that the battles there will be done with high quality.
So your statements are either delirium of the mentally ill or hating towards the game developer.
So if you have at least a gram of prudence left, do not write such unacceptable comments anymore.
That's where you're wrong. Just because it has combat, doesn't mean the combat has to be good. Combat might be in the game, but it's not the focus. You don't even need combat to do the story. The skills are there for those who want a little bit of extra fun, but they're not needed. You can completely move through the game without it. Again, if you want to focus on combat, then go play a fighting game like Mortal Kombat or something.
I had yet to see people be so apologetic about a poorly implemented game mechanic. The lad's point and, truthfully I share it, is that when making a fighting mechanic in a game, either make it at least passable, or don't implement it until it's ironed out fully.

I really enjoy this game, truly. It's got a lot of fixes to do but the one and only thing I find somewhat bothersome is the combat. You DO need to fight in the game at some points in the story and you DO need to fight if you want to see all the content, outfits and such. The thing is that combat is a drag and a grindfest. The fact that it is poorly balanced is a problem in itself, but I'd argue the worst thing about it is how much clicking you have to do for anything involving a battle. You can't just mindlessly punch your way through victory even on C-Rank missions and if you do happen to do that, you might win one fight, but you'll have to rest until the next day to recover from the huge amount of damage you'll have taken.

Seriously guys, the game is nice, and anyone even the devs would surely agree that some things are worth reworking. In the end we all want to have a good time. And frankly if after selecting the "violent ninja" mission it could just skip me to the end of the day with the rewards, I would gladly enjoy the option. I'm here to see big tiddies, not to do chores.

As a sidenote, please refrain rom the whole hyperbolic "you must be insane, or be severly impaired on the cognitive level" and other crap like this. It doesn't make for a good discussion.
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
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I had yet to see people be so apologetic about a poorly implemented game mechanic.
I agree with your post.
I just wanted to say though that I am shocked that this is your first time seeing fans engaging in ridiculous mental gymnastics to justify a bad mechanic
Seriously guys, the game is nice, and anyone even the devs would surely agree that some things are worth reworking. In the end we all want to have a good time. And frankly if after selecting the "violent ninja" mission it could just skip me to the end of the day with the rewards, I would gladly enjoy the option. I'm here to see big tiddies, not to do chores.
Yea, some games have a "placeholder for combat mechanic. for now you just win" where it just jumps you to the reward without forcing you to play through a bad and incomplete grindfest of a mechanic

In this game specifically I am completely ignoring all the outfits that require combat. I did do some for the mandatory parts though and it was a waste of time.
 

MLGKwikSkop

Member
Dec 21, 2020
147
248
I had yet to see people be so apologetic about a poorly implemented game mechanic. The lad's point and, truthfully I share it, is that when making a fighting mechanic in a game, either make it at least passable, or don't implement it until it's ironed out fully.

I really enjoy this game, truly. It's got a lot of fixes to do but the one and only thing I find somewhat bothersome is the combat. You DO need to fight in the game at some points in the story and you DO need to fight if you want to see all the content, outfits and such. The thing is that combat is a drag and a grindfest. The fact that it is poorly balanced is a problem in itself, but I'd argue the worst thing about it is how much clicking you have to do for anything involving a battle. You can't just mindlessly punch your way through victory even on C-Rank missions and if you do happen to do that, you might win one fight, but you'll have to rest until the next day to recover from the huge amount of damage you'll have taken.

Seriously guys, the game is nice, and anyone even the devs would surely agree that some things are worth reworking. In the end we all want to have a good time. And frankly if after selecting the "violent ninja" mission it could just skip me to the end of the day with the rewards, I would gladly enjoy the option. I'm here to see big tiddies, not to do chores.

As a sidenote, please refrain rom the whole hyperbolic "you must be insane, or be severly impaired on the cognitive level" and other crap like this. It doesn't make for a good discussion.
Regarding the bolded sentence, most fights become easy with max stats and many can be done in one day without healing.
 

speedapple

Active Member
Game Developer
Jan 13, 2017
511
3,087
speedapple going back to my removed message, about my personal opinions about the girl mechanics.

I will write about the interactions in Act 1 because...

well, in my mind the main problem of Act 2 are very easy to explain: they are just cardboard cutouts, with the Suna girls barely a short scene of personality, Temari, save for the intro, three scenes for the full takeover and all of them just it, and if Samuit got more than just intro and takeover I can't see because she doesn't apprear in the menu for me.

I do not expect you to go back and change Act 1, of course, but at least keep it in mind for Act 2 and beyond.

I have two major things I dislike that were, technically, already removed? and some ideas on what to put in their place that makes it better than the current state.

The control minigames.
I know it is supposed to be an interaction so we can see it is an effort by the MC to do so, but as shown later it can be done with blinking screen and acting like he got tired.
There in no need to make the player click fast to fill a lowering bar, or go through a maze of what used to be screamers.

Another issue is the "control" variable, that increases by doing repeating actions to unlock the next level.

My idea to use in their place (or of the "skip" currently in Act 2) is character interaction.

To be able to advance the control, you need the girls' trust, and to get that you help them in a task or personal issue.
As you get more control, you also got more trust, letting them tell you more personal issues and, as you help them through those, you get even more trust and can control them even more.

The actual "control up" scene is not that big a deal, but by the end the MC makes them do the newly-unlocked action once to confirm in the girl's mind his control over her. After that he can talk to her outside the bedroom to get the next mission.
After that, every scene can be repeated in that level of control. Bonus points, you can "lower the control" and experience the scenes with their personality from lower control levels too.

It is an idea similar to the mental labyrinths on your own Nano-control, but it is all external through getting their trust instead of a journey through their minds like in there.
And with this, the more personal stories would be experienced right before the very last control, while in Nano-control the last one was basically just a formality.

Anyway, like before it was removed, just my 2 cents. I am sure some would disagree too.
Ah, the trust thing is a bit of an issue for the most part due to location differences and such. I'm trying to do a more research/ item based thing atm with the Kumo girls that'll hopefully improve on the thing a bit. The reverting back to lower level thing probably won't be implemented cause of plot and some other reasons.


Now i'm curious. Will Boruto, Himawari, Sarada, and Inojin existed in the 'future' arc?
Or we'll get new different timeline?

Keeping the timeline as close as it is to the original is the easy way for the mc to accomplish his goal, but it will repeat the stupid argument all over again.
Or you already have a roundabout plot for it?
Actually it seem to be random how long it lasts. (or stat based)
I stunned Tsunade with it for like 5 turns a couple times during my fight with her.
That is also quite op. :ROFLMAO: :coffee:

Poison is only worth using on high-hp targets like Tsunade.
You poison her, then just stun her, if stun stuck for more than one turn i simply used basic attack to compliment poison which resulted in about 700-1000 extra damage per hit on top of a lot of damage from poison. She went down quick enough with that.

It doesn't work on Tsunade i think, which makes sense since she's a boss.
Kuro's genjutsu skill at it's current level was only meant for trash like bears or ninjas.
Personally i'd prefer if it was instant damage based on your stats instead of chance for a k.o. but oh well, gotta work with what you have i guess.

Perhaps it's power is based on one of the stats and at the time you had that stat at below-recommended for something like Tsunade fight. I had no problem with 25.000 chakra pool, if it procced only for 1 turn i simply cast again until it sticks for more than 1 turn, which in my case it did fairly often.
Try my tactics yourself if you don't believe me, max your stats first and steamroll through the game ez. :giggle::coffee:
Anko being locked behind Tenten was mostly to pair the side girls up with the main girls.
-Hinata to get Kurenai
-Sakura to get Shizune, which Ino will provide help if you have her at a high enough level.
-Tenten for Anko

Oh, just a bit of a fun fact. You instant kill move could technically work on Tsunade if you "overcharge" your stats with Anko's skill, odds aren't super high tho.

The Tsunade fight could pretty much be skipped if you failed it once or controlled all 3 of the girls, thought it would be nice for people that aren't that prepared or interested in the combat. Though on a side note, it was pretty fun to hear about the stuff people were trying out when the fight was released lol, there were some stuff that I didn't quite expected to see lol.

I had yet to see people be so apologetic about a poorly implemented game mechanic. The lad's point and, truthfully I share it, is that when making a fighting mechanic in a game, either make it at least passable, or don't implement it until it's ironed out fully.

I really enjoy this game, truly. It's got a lot of fixes to do but the one and only thing I find somewhat bothersome is the combat. You DO need to fight in the game at some points in the story and you DO need to fight if you want to see all the content, outfits and such. The thing is that combat is a drag and a grindfest. The fact that it is poorly balanced is a problem in itself, but I'd argue the worst thing about it is how much clicking you have to do for anything involving a battle. You can't just mindlessly punch your way through victory even on C-Rank missions and if you do happen to do that, you might win one fight, but you'll have to rest until the next day to recover from the huge amount of damage you'll have taken.

Seriously guys, the game is nice, and anyone even the devs would surely agree that some things are worth reworking. In the end we all want to have a good time. And frankly if after selecting the "violent ninja" mission it could just skip me to the end of the day with the rewards, I would gladly enjoy the option. I'm here to see big tiddies, not to do chores.

As a sidenote, please refrain rom the whole hyperbolic "you must be insane, or be severly impaired on the cognitive level" and other crap like this. It doesn't make for a good discussion.
that does not in any way address the bolded part.
yeah... you do need to grind for a while to max stats, you know...
Skip all, skip after choices. Max stats takes like 5 minutes.


Except it literally does. I can't help you if you can't figure that out.
Not quoting everything cause think it'll be too annoying for people reading this but generally:
The combat definitely needs a bit of rebalancing as well as some tweaks to some of the UI.

Like, for real though, if y'all have suggestions or ideas I'll definitely be open to it! Most of the time, when I ask for suggestions for the combat, I end up with responses like "Make it better" which is kinda vague to say the least, so I'll definitely appreciate any suggestion and ideas for specific issues y'all have with the combat system!

But keep it civil guys, can't help but to feel the thread is getting more hostile for some reason. We're all here to have a good time haha, no need to get mad at the each other.

Let me know if y'all have more questions or feedback, or if I missed anything, have a killer headache for the past few days and can't really focus well lol.
 

Erf2482

New Member
Apr 11, 2019
7
4
Ah, the trust thing is a bit of an issue for the most part due to location differences and such. I'm trying to do a more research/ item based thing atm with the Kumo girls that'll hopefully improve on the thing a bit. The reverting back to lower level thing probably won't be implemented cause of plot and some other reasons.




Anko being locked behind Tenten was mostly to pair the side girls up with the main girls.
-Hinata to get Kurenai
-Sakura to get Shizune, which Ino will provide help if you have her at a high enough level.
-Tenten for Anko

Oh, just a bit of a fun fact. You instant kill move could technically work on Tsunade if you "overcharge" your stats with Anko's skill, odds aren't super high tho.

The Tsunade fight could pretty much be skipped if you failed it once or controlled all 3 of the girls, thought it would be nice for people that aren't that prepared or interested in the combat. Though on a side note, it was pretty fun to hear about the stuff people were trying out when the fight was released lol, there were some stuff that I didn't quite expected to see lol.





Not quoting everything cause think it'll be too annoying for people reading this but generally:
The combat definitely needs a bit of rebalancing as well as some tweaks to some of the UI.

Like, for real though, if y'all have suggestions or ideas I'll definitely be open to it! Most of the time, when I ask for suggestions for the combat, I end up with responses like "Make it better" which is kinda vague to say the least, so I'll definitely appreciate any suggestion and ideas for specific issues y'all have with the combat system!

But keep it civil guys, can't help but to feel the thread is getting more hostile for some reason. We're all here to have a good time haha, no need to get mad at the each other.

Let me know if y'all have more questions or feedback, or if I missed anything, have a killer headache for the past few days and can't really focus well lol.
Thank you very much for the great response and for stepping in.
I'd be glad to give the battle system a thought if you really want people's opinions, but so far I think my best advice would be to have a way to make it optional. The idea would be that missions would have a certain treshold of required stats in order to be completed, and once the toggle for "skip battles" is on you'd end up essentially getting the reward automatically and you'd get sent directly to the room at night for a rest. This isn't fixing Combat in itself, but it's at least making the grind less painful IMO. This doesn't help for Quest Battles like Tsunade or the Suna girls, but in theory that would also allow you to make placeholder missions. I noticed there aren't any missions for A or S Rank yet, so before you even have a proper enemy to fight in those you could still make them available, only those would immediatly "skip" the fight. This should allow you to have missions that require a higher cap in stats, which in turn would make the player level up their stats and indirectly prepare them for the Tsunade fight.

Thanks for reading, and I hope you get better from your headache. These things really mess you up.
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
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for people that aren't that prepared or interested in the combat
I think you need to firmly figure out whether you want combat in your game or not first.
All this "for people that aren't blah blah" sounds to me like you ain't sure or you want to please everybody, but you can't please everybody so i think it would be smarter to chose either - no combat, or good combat.
Because like i said before nobody will care about trash combat so no point bothering with combat in the first place if you ain't invested into making it as good as possible.
Anyway, i actually liked your combat. I think you have a decent enough base, just needs a lot more work.

Moving on.
Since this is a narutard parody game you just need to basically copy the abilities the characters in the anime have, with some tweaks here and there. Which is what you pretty much been doing already.
I don't think they need to work precisely like in anime, but if they work in a similar manner it would certainly be a boon for immersion and general fun value.
Internet has tons and tons of info about narutard characters and their abilities, hence, i'm sure it won't be very difficult to figure out what kinda abilities you want, how you want them to work, and where you want to put them.
Like take Naruto himself for example, his younger version's "Rasengan," is basically hadouken with extra steps which in turn is basically a fireball.
Tsunade ability you could basically turn in into a heal ability i guess, or more precisely - regeneration.
Like for example.... lets say her ability can only be used once-per-battle and it will give the player powerful regeneration for both chakra and health, this regeneration will continue working until either hp bar or chakra bar is full then it ends for this battle.
Sounds neat yeah?
Neater than that stat boost nobody even needs, i think.

Anko ability:

" Cursed Seal of Heaven: Orochimaru's Juinjutsu is a special cursed sealing technique that was developed by him to instill his own chakra into his followers and bring them under his control. He bites into the neck of the target. A mark of of a three tomoe is left on the back of the neck. Though the seal can give the ninja incredible boost in power, it can also eat away at the very soul and body, and it will not be removed even after the death of Orochimaru. Anko's juinjutsu was never completed and sealed using the Cursed Sealing technique (封邪法印, fūja hōin). The strength of the seal is dependent on the will power of the wearer. The only time Anko's curse mark has appeared and spread is when she attempted the Twin Snake Sacrifice Jutsu. "

Based on this^ i can understand why you set her ability to drain both chakra and hp but like that it's kinda worthless, i doubt anyone will bother using it, I sure didn't. So you can go with this: "The strength of the seal is dependent on the will power."
Meaning you add another stat if you didn't yet (don't remember if we have it or not) call it willpower and based on this stat Anko's ability shall work, becoming both more powerful the more willpower the player has as well as draining player less and less based, again, on how much willpower the player has.
Could even make willpower non-trainable and instead award it for some... interesting choices made by the player in the story. Like ballsy choices maybe? Or the right choices picked by players during events that supposed to test the power of ones will. You get the idea. :whistle: :coffee:

Sakura's ability:
Basically delete that embarassing chakra heal and replace it with a combat ability... say... how about using some of that super strength she has?
Slamming things in the face with her super strength is like her signature move, too!
So a good direct damage ability, let's say when using it i slam my enemy in the face with my fist.. simple right? :ROFLMAO: :coffee:

You can apply the same or similar logic to other skills as well.
Shouldn't be very hard i think?
Anyway, these are my thoughts for now.
Hopefully it was helpful? I gotta quit writing walls man... maybe. :FacePalm::coffee:
But i suppose the fact that i even bothered means that your game impressed me sufficiently. Good, i like being impressed. :devilish: :coffee:
 
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