- May 27, 2017
- 165
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I followed this guide , but I can't get to stage 4 (Ending 1). Stuck at stage 3 with full submission gauge.Either community guide is not updated or I didn't find the latest version, anyway here is some walkthrough for game #32.
let me know if there are mistakes in it.You don't have permission to view the spoiler content. Log in or register now.
let me know when the community guide is updated
Personally, I enjoy JSK's fighting series the most, primarily because they actually have some variety in the genres and girl-types; fantasy/demon girls, sci-fi/magical girls, martial arts/wrestling girls, ect... Whereas the interrogation games are all exactly the same setup and girl types; a modern school-girl is in some sort of trouble and needs to talk it out. That's it... for every... single... interrogation game...I'm tired of fighting games as of recently yet at the same time i somehow always look forward to it's new works.
what if theres an interrogation scene....Personally, I enjoy JSK's fighting series the most, primarily because they actually have some variety in the genres and girl-types; fantasy/demon girls, sci-fi/magical girls, martial arts/wrestling girls, ect... Whereas the interrogation games are all exactly the same setup and girl types; a modern school-girl is in some sort of trouble and needs to talk it out. That's it... for every... single... interrogation game...
Actually, I really wouldn't mind it if JSK created a game like that. I don't have a problem with the interrogation system as a game mechanic, my biggest issue is just how "samey" all of the girls and scenarios are in those games. Like I said before, every one of them is just "school-girls in trouble". Now if we could get some variety in those games it would be a different story. Like how about a police girl accusing the player of a petty crime and you have to talk your way out of it and into her pants? Or you're a waiter in a Chinese restaurant who accuses a kung-fu girl of walking out on the bill. Or maybe a feudal Japanese setting with the player as a samurai interrogating an enemy ninja-girl, ect...what if theres an interrogation scene....
then suddenly she wants to fight you
Not sure I get what you mean, any update on this? The talk-style games are always more finicky to get the endings for, I'm just flailing around, I feel like I miss every flag or something.on the dlsite page of the game scroll down until you see the articles section one of them after tranlating says information and strategy it has a guide near the bottom on what choices give what stat, Ive unlocked Nympho, love and Practice end following it, wont post link cuz idk if im allowed
That's actually not a bad idea. Wish JSK could make something like thatwhat if theres an interrogation scene....
then suddenly she wants to fight you
That's it... for every... single... interrogation game...
Mfw, motherfuckers forget princess irene. How can one forget having to slap a princess' arsecheek to reveal a mark...? *Smh*So it's kind of frustrating for me that JSK just sticks with the same old formula each and every time.
So... which period of JSK was the art good? The JSK artstyle gives the anime feel. Though there were changes in art sometimes.Actually, I really wouldn't mind it if JSK created a game like that. I don't have a problem with the interrogation system as a game mechanic, my biggest issue is just how "samey" all of the girls and scenarios are in those games. Like I said before, every one of them is just "school-girls in trouble". Now if we could get some variety in those games it would be a different story. Like how about a police girl accusing the player of a petty crime and you have to talk your way out of it and into her pants? Or you're a waiter in a Chinese restaurant who accuses a kung-fu girl of walking out on the bill. Or maybe a feudal Japanese setting with the player as a samurai interrogating an enemy ninja-girl, ect...
That's what I really want from interrogation games; some more interesting settings, scenarios, and girls. So it's kind of frustrating for me that JSK just sticks with the same old formula each and every time.
Oh, yeah! You got me, I did forget about Irene! lol And while we're at it, I guess "Little Devil" does add something extra to the formula also. But still, that's only two out of - what? - twelve or so interrogation games that changed up the scenarios? Wish we had more of them...Mfw, motherfuckers forget princess irene. How can one forget having to slap a princess' arsecheek to reveal a mark...? *Smh*
I was refering to the "types" of girls that appeare in the interrogation games, moreso than their apperance; school-girls everywhere, one princess, and that's it. If there's one thing I can give JSK credit for though, it's the visual variety of the girls. I don't have a problem with the art direction or designs, and I think that most of them look very cute.So... which period of JSK was the art good? The JSK artstyle gives the anime feel. Though there were changes in art sometimes.
Also, if we look at JSK fighting genres. It likely boils down to blackmail girl, fighting JK, demon lord, fighting queen & magician girl. Rarely do we get other genres / scenarios.
I have always wondered, this circle has been alive for 11-12 years (not counting the hiatus). Why aren't there any challengers? I only know 2. 1 literally went bankrupt. And the other is likely f95 abandonware.
So i guess we are at the mercy of JSK's monopoly to the fighting games. The circle did create rather fluid or bouncy animation.
" "Believe me Professor, I've been asking myself the same question forsixtwelve years."
i hope someone in the future do dis... and make more lively, graphicy, cel-shaded ( look Guilty Gear ), dynamic and more choice, options game while making them even more fun to fap to. Some passionate, cultured soulSo... which period of JSK was the art good? The JSK artstyle gives the anime feel. Though there were changes in art sometimes.
Also, if we look at JSK fighting genres. It likely boils down to blackmail girl, fighting JK, demon lord, fighting queen & magician girl. Rarely do we get other genres / scenarios.
I have always wondered, this circle has been alive for 11-12 years (not counting the hiatus). Why aren't there any challengers? I only know 2. 1 literally went bankrupt. And the other is likely f95 abandonware.
So i guess we are at the mercy of JSK's monopoly to the fighting games. The circle did create rather fluid or bouncy animation.
" "Believe me Professor, I've been asking myself the same question forsixtwelve years."
meanwhile me, who's favorite JSK girl is Karen"karen / orekko(satsuki)", nah we just got Marina as blonde chick, and Satsuki already had a remake.
I want a wrestling girl! I love the skill combos in these games
Karen remake Isn't a bad idea but with the modern graphics she'll just look like Alicia (in 25)
and game 28 plzzzHey everyone!
I was wondering if anyone could share a fully translated version of the new game (nº 32, if i'm not mistaken). I've tried with autotranslator, but it just ins't the same. The game clearly is not made to be experienced that way... thanks in advance!
If one day JSK decides to go a bit daring or innovative, they might try make a game but instead of a usual gameplay (interrogation and fighting) it might go for something like that's JRPG or having conversations and talked where it goes while taking place in ancient or rural Japan, while applying the same and improved artstyle.I was refering to the "types" of girls that appeare in the interrogation games, moreso than their apperance; school-girls everywhere, one princess, and that's it. If there's one thing I can give JSK credit for though, it's the visual variety of the girls. I don't have a problem with the art direction or designs, and I think that most of them look very cute.
As for the fighting games; yes, many of them re-use the same ideas also, but at least there's more variety to those. Just look at all of the examples you posted. What I'm trying to say is that I would love to see that kind of variety in the interrogation games too.
For you last point; Oh yeah friend, I've often wondered that myself. I think if JSK had some competition, it might motivate him to try some new ideas, but no one else seems to be interested in developing games like this. Which is a real shame.
I personally prefer if he's explore the milf"onna kishi" genre further he never fully explored it, maybe some chikan, maybe some gang stuff, maybe some milf teacher...If one day JSK decides to go a bit daring or innovative, they might try make a game but instead of a usual gameplay (interrogation and fighting) it might go for something like that's JRPG or having conversations and talked where it goes while taking place in ancient or rural Japan, while applying the same and improved artstyle.
E.g. Talking to a foxgirl that has taken an interest in you after you stumbled upon her shrine. Her appearance can be changed at the start of the game through settings (Can be a blonde, mid sized breasts, etc).
The conversations can either lead to:
A. Romance because you find out she's your childhood friend that you haven't seen for years after the incident and you have a good ending
B. Femdom cause self-explanatory
C. Slavery, cause you somehow subdue a foxgirl with just words
D. Anything ???
I would love to see JSK make something different like what i listed but sadly it's very unlikely that'll happen.