So... which period of JSK was the art good? The JSK artstyle gives the anime feel. Though there were changes in art sometimes.Actually, I really wouldn't mind it if JSK created a game like that. I don't have a problem with the interrogation system as a game mechanic, my biggest issue is just how "samey" all of the girls and scenarios are in those games. Like I said before, every one of them is just "school-girls in trouble". Now if we could get some variety in those games it would be a different story. Like how about a police girl accusing the player of a petty crime and you have to talk your way out of it and into her pants? Or you're a waiter in a Chinese restaurant who accuses a kung-fu girl of walking out on the bill. Or maybe a feudal Japanese setting with the player as a samurai interrogating an enemy ninja-girl, ect...
That's what I really want from interrogation games; some more interesting settings, scenarios, and girls. So it's kind of frustrating for me that JSK just sticks with the same old formula each and every time.
Also, if we look at JSK fighting genres. It likely boils down to blackmail girl, fighting JK, demon lord, fighting queen & magician girl. Rarely do we get other genres / scenarios.
I have always wondered, this circle has been alive for 11-12 years (not counting the hiatus). Why aren't there any challengers? I only know 2. 1 literally went bankrupt. And the other is likely f95 abandonware.
So i guess we are at the mercy of JSK's monopoly to the fighting games. The circle did create rather fluid or bouncy animation.
" "Believe me Professor, I've been asking myself the same question for