Percipere0

Member
Feb 17, 2024
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You seem to be quite polite and genuine, so I'll try to be polite and genuine in my response too.

A lot of people will say that "AI helps with creativity" - the creator of AI actor Tilly Norwood, for example, called Tilly a "creative work" and talked about Ai, to them, is a tool - like a paintbrush.

This analogy - which seems pretty legitimate on the surface - quickly falls apart when you stop to think about it.

There are many differences between a regular drawing and an AI drawing. Someone drawing something themselves is obviously different from asking AI to draw something, because using Ai to draw...dogs playing poker would have the AI do a thousand google searches of images of dogs, a thousand searches of images of people or dogs playing poker etc. and mashing them together.

Compared to - let's say a hypothetical genius prodigy artist who can trace artwork down to the pixel with no mistakes - there would be no difference. However, aforementioned genius prodigy would likely be adding their own stylistic choices, changing certain parts of the drawing in a minor or major way, to create something new that they themselves have added value to.

AI as a tool by itself - as a set of instructions - cannot do that. The creativity in having an AI draw something, at best, comes from the part that someone can influence in the words they chose to write the prompt into the command,the creativity in writing.

The AI's results are called soulless because there is nothing the AI adds into the drawing by itself. It can only use the bits and pieces that someone else has already done - sorta like Bumblebee talking by using his radio and song lyrics, except the AI can't decide what direction to take for what kind of sentence it wants to make.

While it does speed up and improve certain processes, the things it can do are generally not good for creative work. AI in some way shape or form has existed since the very first video game you played growing up. There was an AI in that game. The latest view on AI is only so overblown because people think of it as something entirely new, and not like.... doing 5 google searches in response to something you put into google.

The latest AI models have just become startlingly good imitating the things that have been fed into it. How good it is is subjective, of course, but I think it's no surprise that a significant amount of people in even the porn communities online are pretty tired of looking at the exact same-y looking anime art that AI tends to spit out.

Compare side by side Vampire Hunter N, original first and AI rendition from this post for example: View attachment 5399849
View attachment 5399847





View attachment 5399853 View attachment 5399845



The AI's work isn't a very faithful rendition of the original, if that's what it's going for - The eyes and facial expression from the first one has lost the "imperious, looking down on the player" thing completely, instead looking happy or maybe excited. Likewise, the second set of images - the AI art just kinda makes Kama look pouty and angry. The body proportions are also completely different - Just look at Kama's chest, for example.

You might say that that's fine, and that it even proves your point about AI being creative, or this being a good use of AI art. If we ignore the fact that it was supposed to imitate the original, then you might say that this is a pretty sophisticated copy - where the AI put its own stylistic spin on it. What's so different compared to areal artist tracing and putting their own spin on it? It's because the person uses their own skills and what they've adapted over time to change it - sometimes doing it well, sometimes doing it poorly. gradually making small changes with it based on what they or someone else likes or doesn't like, applying things in a style they've learned and uniquely tailored and developed for themselves over time. Even the most consistent of artists with a solid artstyle might try something new to achieve a certain effect.

The AI... can't really do that. If can only look at a billion images and take a couple tiny pieces from each one to patch things up or smooth things over. It doesn't have a "style" as much, per say, and is currently unable to make small tweaks or changes. Even if it were, it would only be able to, once again, look at a billion other different images and try and pick and choose small parts from those images to put down - it is never, at any point, actually using anything that isn't copied and pasted from somewhere else.


This is why many people call AI soulless or not creative. Businesses in entertainment, tech, you name it, have continuously shifted towards trying to make more and more money as a business as opposed prioritizing the wants of the customers they have and what the audience buys their product for. Pokemon feels like it's selling the same game for 3 generations; Marvel has failing TV shows with extremely low viewership in the double digits; because people don't appreciate what they don't think is quality work.

The general consensus online has become to reject what isn't good or high quality art as time goes on,which would cause the market to shift back towards creating more quality works that people actually enjoy. Indie games are eating good in the modern day as a result, with absolute bangers like Balatro, Stardew valley, and Hollow knight off the top of my head going down in gaming history.


As much as businesses keep on trying to print out a formula that lets them spend less and less money to make more and more (at the cost of quality, as oftentimes when it comes to AI which is a look that the majority of people no longer like to see), people try to fight back and reject all AI - which is currently being used to try and replace artists - and support only "organic" art. Animation from AI is also egregious, as it lacks basic ideas about motion tweening thatis what makes motion actually look good in animation.

The stuff made by AI isn't "as good" as art made by people, because it doesn't make anything- it is logically incapable of providing something new that isn't driven by human input, and by concept, will always remain impossible.Impossibel in the sense of "drawing a square circle" as opposed to "jump over the ocean".
You could argue that humans are somewhat fettered by the same limitations as "ai", in terms of being only able to draw from existing experience to "create" works. If a human wants to have a story published, or paint, or create a videogame, they have to draw from a million little pieces of experience or reference works, and have that coalesce into a singular work, in a process not altogether dissimilar from how "ai" will reference and steal from a billion pieces of art to make the hodgepodge style we recognize today. You mentioned that where it differs, though, is the personal touches by each individual, and I agree on that.

However, even human work have a LOT of repetitive storytelling, for one example, lots of vampire stories, lots of trashy romance, etc... In other words, formulaic. The reason we see current "ai" works as soulless, despite following a similar derivative pathway, is that "ai" is as yet not advanced enough to convincingly emulate the "chaos factor" present in human works. The ineffable quality of a good story, a good game, good music, or a good piece of art lies in some subjective value(s) that the viewer can relate to. The personal touches. It's seemingly a factor that is being phased out by today's general corporate bent towards formulas that you mentioned. I've seen human derived works that could be mistaken for "ai" slop, like the rash of derivative Isekai stories being pumped out by Japan nonstop, where you have ten thousand "different" manga that can all essentially be boiled down to the same generic hairstyle protag, who gets a cheat ability, and meets a loli grandma dragon who's actually 3000 years old, etc etc.... Western stories also pump out formulaic slop in the form of the "chosen one" stories in teen books and movie adaptations.

The point is, "ai" is repetitive slop sometimes because humans are churning out repetitive slop as well. Art imitates life, and all that jazz. Humans at least have the potential, currently, to do better with art, and stories, but we rarely see that nowadays, as the market gets flooded with repetitive stuff. The intrinsic limitations to current "ai" not really being true AI also factors in largely, but I argue that the "training material" on display factors into that more than people think. "ai" art is just a big fricking mirror into just how much junk we have passing off as "art" in the "human made" categories.

As for ultimately whether "ai" is good or bad for humans, I'd have to argue that it's bad for us, and that it'll remain bad for us, for a long time. Any pros that anyone can field forward on the subject will be overwhelmingly in favor of the corporate level of thought. Streamlining works, spotting errors, generating work for free, and more. There's also a niche in early detection models for cancer and other diagnostic tests, where "ai" has proven capable of finding cancer at its utmost earliest stages, useful for detecting and destroying tumors and such before they gain traction. However, the main bad issue is that it is being seen as a low cost alternative to jobs normally filled out by people. With the world having a higher population of people than it ever has, with rising costs of living, it's very bad to see a new paradigm coming into play that deliberately replaces large sections of employment opportunities. This factor will, with time, only continue to encroach on human jobs, to the degree that you will be able to see spikes in poverty and homelessness every time "ai" advances into another sector of human jobs.

That is why I view "ai" in a generally negative light. I wish artists (and people in general) could use "ai" in a restrained manner, to supplement and speed things up only, but I know human nature is to be unrestrained, and so I know therefore that "ai" is going to destroy many lives and livelihoods. It already has started doing so, but even that is nothing compared to what it'll do when it becomes advanced enough to encroach on more. And that's not even to address the possibilities of genuine AI, which if genuinely possible, might just make "ai" look like a baby's toy.
 

Kealoz

Member
Oct 24, 2018
116
135
176
I think this argument of opinions on AI is neither here nor really there. I know JSK hasn't been giving us much content and it's really hard to keep one's opinion on the matter to ourselves, I know I certainly struggle there, but this is a forum about JSK's games, not AI. I'm sure there's one (or a million) somewhere in the forums but I keep getting excited to see this forum have alerts only to come back to the same discussion about our opinions on AI which are all just subjective at this juncture anyhow.
 

lemywinks

Member
Apr 22, 2021
138
90
119
I think a huuuge revamp of the links and thread is needed it's too hard to follow now
we tried to do that like 2 years ago and the newer links kept getting reported and taken down, so now there isnt a central link or folder with all the games and its translations like in the past
 
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BorgarKing

Member
Oct 21, 2022
185
230
166
peeps sayin "this is JSK forum, go talk about AI elsewhere" are the ones who think they are level headed and cool guys. hah.. No!!
 

Kealoz

Member
Oct 24, 2018
116
135
176
Hardly, I am neurotic and a loser, and that's why I keep getting highly annoyed by the constant alerts from a forum that is practically dead except for the soapbox discussion about AI. If I had any real sense I'd just abandon the forum and come back a year later to see progress, but I'm clearly out of my mind.
 

Yulice

Newbie
Aug 7, 2017
37
62
85
what bepinex u need for the mikoto 1.3?
for some reason neither i tried works
BepInEx_win_x64_5.4.23.4
BepInEx_win_x86_5.4.23.4
BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.735+5fef357
BepInEx-Unity.IL2CPP-win-x86-6.0.0-be.670+42a6727

the versions u find online only have rei patcher and that doesnt seem to have working uncensore/texture replacing
 

Egrellin

Newbie
Jun 28, 2023
18
10
13
Speaking of, i would love to see all the unity games in flash format. You might think im crazy for asking this but at least i can edit and change pretty much every aspect of a flash game, while i have no clue how to alter unity games. Even if i put in the effort i would need to learn multiple tools just to do minor changes.
 
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lemywinks

Member
Apr 22, 2021
138
90
119
Will some make a Unity Version of Cheeky Devil?
if it was as easy as it sounds we would have ported all of them ages ago, but its hard as fuck, and very time consuming.

If someone is curious about it, basically you gotta rip all assets from flash games (audio, images, etc) and manually recreate the game in Unity, refactoring the whole ActionScript codebase onto C#, which that last part alone being an herculean task in and of itself.

Its the same as porting those games to Android, you gotta recreate the whole thing in Unity, and export the game as apk.
 
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