The author gave some more details:
As mentioned before, I’m currently reworking JB, adding daytime chapter notifications, and implementing screens for multiple scenes and events in every chapter. While doing this, I couldn’t help but repulsed by how poorly some of the earlier scripts were written—full of grammatical errors and awkward phrasing (sorry, I’m not a writer haha).
I’m still by no means a writer, but after nearly 100 chapters/episodes of VNs, I’d like to think my English and storyboarding have improved a little. So, along with the structural updates, I’m also overhauling the script chapter by chapter. The dialogue is undergoing major revisions—keeping the core plot intact but refining the conversations significantly.
Key Focus Areas in the Rewrite:
- Stronger character personalities – Now that I have a clearer vision of each character, their early-game dialogue is being adjusted to fit them better (e.g., Ryder will be slightly more playful instead of bland, Jasper will lean more into his stoic nature, etc.).
 
- Expanded interactions – New dialogue options and extended character exchanges to enhance immersion.
 
- Grammar and spelling corrections – Cleaning up the writing for better readability.
 
Minor Gameplay Adjustments:
Some affection gains/losses may shift slightly due to new dialogue options or adjusted interactions. However, these changes are minor and won’t significantly impact existing playthroughs.
They have reworked fully the first 5 chapters for now and pieces of others, and they said that each chapter takes around 4+ hours to rework.