Kalyskah

Active Member
Game Developer
Apr 6, 2019
671
1,050
everytime theres a new update. i download the ridiculous 14~15gb size. i play for 3 minutes and then i uninstall.
i dont understand how every update just makes it worse.

all you got to do is refine that first castle level and then replicate it.

the devs have a serious problem with creeping scope, gotta decide enough is enough and finish it, not keep adding irrevelant stuff like its duke nukem.
This new patch contains a new erotic scene with several different choices for the player to have at the blood bath area.

The game now has a BDSM room on the lower parts of the castle, several cutscene\dialogues to lay the grounds for the story we are about to grow on top of this new foundation and with the last update we also enabled the rest of the Island to be explored (although it doesn't have quests there yet). Together with tons of bug fixes and optimization improvements.

We stopped adding new features ever since we started refactoring the code from the legacy version.
Once we are done with refactoring and building the foundation of this island, the next step is to add new NPCs, and stories and refine the combat so eventually, we can bring back the whole content from the previous game (The legacy version) in a much more stable game.
I suggest you take a look at the Legacy demo if you haven't done it already, to see a world more filled with content if you can look past the bugs and performance issues it had. Or maybe to wait for a few more patches, so we'll be done with this step and be in the process of populating the world with more content to find.

You can take a look at to check our story roadmap next time you're about to download it to see how far it is from your previous playthrough.
Don't lose hope on us, just give us a little longer to finish the back-end programming!
 

GucciGang69

Member
Dec 22, 2019
141
108
everytime theres a new update. i download the ridiculous 14~15gb size. i play for 3 minutes and then i uninstall.
i dont understand how every update just makes it worse.

all you got to do is refine that first castle level and then replicate it.

the devs have a serious problem with creeping scope, gotta decide enough is enough and finish it, not keep adding irrevelant stuff like its duke nukem.
Trust me, the dev has already know this, so they are currently trying to optimize to ensure a smooth gameplay. This was done in order to ensure future development in a good hand. We dont want another duke nukem development hell and I know the dev knows that. Just wait few more month and then you can finally enjoy their fruits of labor.
 

Enigmanic

Active Member
Nov 4, 2019
569
726
Trust me, the dev has already know this, so they are currently trying to optimize to ensure a smooth gameplay. This was done in order to ensure future development in a good hand. We dont want another duke nukem development hell and I know the dev knows that. Just wait few more month and then you can finally enjoy their fruits of labor.
Good post. Others also need to remember that this is a small indie dev, not some AAA publisher. Making a high-quality adult video game takes time and resources.

It's not like the plethora of scammers out there who milk their supporters for five years or more on a cheesy visual novel that will never be finished.
 

Javichu

Active Member
Jan 31, 2018
735
408
I'm new but you can do sex scene with bath and soldiers, howhever i'll give he a lot off time more its really nice game and nice graphics but it needs time more more time
 
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ouch2020

Well-Known Member
Aug 11, 2020
1,867
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Kalyskah I saw your Patreon post, I still have to see the limitations you put, but what about also creating a Fan Art Thread here on F95 ? That may allow people who do not get your Patreon post to see what you are trying to do, and maybe post some fan art not only on F95, but also elsewhere ?
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
671
1,050
Kalyskah I saw your Patreon post, I still have to see the limitations you put, but what about also creating a Fan Art Thread here on F95 ? That may allow people who do not get your Patreon post to see what you are trying to do, and maybe post some fan art not only on F95, but also elsewhere ?
Do you mean about the fanart related to Kalyskah?
The limitations I put are mostly related to keeping her original appearance on the model. But do you have something in mind for a collab?


For those that don't have the context, I recently posted on Patreon that we are open to collabs .

1692131800180.png
 

ouch2020

Well-Known Member
Aug 11, 2020
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Do you mean about the fanart related to Kalyskah?
Yes, I looked for a fan art thread for Kalyskah here on F95, and I did not find it.

The limitations I put are mostly related to keeping her original appearance on the model. But do you have something in mind for a collab?
Hmm, honestly, I was not thinking about myself, more in general to ways in which you could increase the exposure and reach a bigger audience, even with your call for collaborations.

if I was to do something, would be porting her to Daz and create some images there (I used Blender to convert some XPS stuff and a freely available character for Daz, with others in mind , but the only renders I do, I do in Daz).
I don't have a Patreon as author, only as sponsor, and I don't have Twitter, so, the only way I could imagine to make any collaboration and diffuse her image outside F95 would be by putting some "product placement" (Hollywood style) in some game (e.g. a painting, sculpture or document with Kalyskah's name and/or image, and some character making a reference to her, and a reference and link in the credits, and/or in the title as "special guest star").
But although I have ideas already written down for more than one game (actually, a few cycles), some characters, locations, backgrounds, and even stories more or less developed, I may never get to actually fully develop and diffuse those games, even if they would be on a very different style and different platform.
I will (rather, would) use Ren'py, and not the kind of 3D interactive World generated on the fly you have in the game, and would be in different times from your game, and even in some case in different realities and planets.

About maintaining the image, well, you have seen the pictures of "my" version of Kalyskah, if I did anything, it would be with that look, I like her that way :p :)
 
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ouch2020

Well-Known Member
Aug 11, 2020
1,867
2,551
Kalyskah By the way, question, how tall (in cm, please) are you ? :p :) Nope, it is not an idle question, though at the same time, it may also never be practically useful for anything.
 

NukaCola

Engaged Member
Jul 1, 2017
3,918
4,584
Using 23.1. Graphics options keep reverting to their default maxed out values after making any changes to them, which my machine cannot even begin to handle. Is there a file location on Win10 where the settings are cached? I want to try and delete the existing one and see if that fixes it since I've played earlier versions and I suspect it's conflicting with the current build.
I have this same bug when the game first came out like 3 years ago. Amazing the dev still hasn't fix it.
 

crash.7ds

Active Member
Nov 18, 2018
914
776
To be far, I've seen several games having similar issues - particularly resolution settings - that do that same thing. Unity games, like Sons of the Forest and 7 Days to Die, will keep reverting to native resolution rather than sticking to what ever resolution setting I give them while loading up a save or starting a new game. Subnautica used to do that too back in early access, though Unknown Worlds eventually fixed that just before hitting 1.0. Seems like games can occasionally be temperamental with their graphics settings getting wonky like that nowadays. I suspect some of that might be conflicts with the engines used themselves rather than simply something the devs have done. For what it's worth, Kalyskah never did this to me in pre-UE5 builds.
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
671
1,050
Kalyskah By the way, question, how tall (in cm, please) are you ? :p :) Nope, it is not an idle question, though at the same time, it may also never be practically useful for anything.
Kalyskah is 1,76m tall. She has turned into a vampire at 27 or 28 years old, she doesn't know for sure!

Yes, I looked for a fan art thread for Kalyskah here on F95, and I did not find it.


Hmm, honestly, I was not thinking about myself, more in general to ways in which you could increase the exposure and reach a bigger audience, even with your call for collaborations.

if I was to do something, would be porting her to Daz and create some images there (I used Blender to convert some XPS stuff and a freely available character for Daz, with others in mind , but the only renders I do, I do in Daz).
I don't have a Patreon as author, only as sponsor, and I don't have Twitter, so, the only way I could imagine to make any collaboration and diffuse her image outside F95 would be by putting some "product placement" (Hollywood style) in some game (e.g. a painting, sculpture or document with Kalyskah's name and/or image, and some character making a reference to her, and a reference and link in the credits, and/or in the title as "special guest star").
But although I have ideas already written down for more than one game (actually, a few cycles), some characters, locations, backgrounds, and even stories more or less developed, I may never get to actually fully develop and diffuse those games, even if they would be on a very different style and different platform.
I will (rather, would) use Ren'py, and not the kind of 3D interactive World generated on the fly you have in the game, and would be in different times from your game, and even in some case in different realities and planets.

About maintaining the image, well, you have seen the pictures of "my" version of Kalyskah, if I did anything, it would be with that look, I like her that way :p :)
I'm not sure about what you wanted to say D=

But if you mean adding her model here for people to make fanarts, I still need to think about it. I might add her to smutbase

I have this same bug when the game first came out like 3 years ago. Amazing the dev still hasn't fix it.
It was fixed. But I believe something broke the past month when we started to change how the save\load system works.

To be far, I've seen several games having similar issues - particularly resolution settings - that do that same thing. Unity games, like Sons of the Forest and 7 Days to Die, will keep reverting to native resolution rather than sticking to what ever resolution setting I give them while loading up a save or starting a new game. Subnautica used to do that too back in early access, though Unknown Worlds eventually fixed that just before hitting 1.0. Seems like games can occasionally be temperamental with their graphics settings getting wonky like that nowadays. I suspect some of that might be conflicts with the engines used themselves rather than simply something the devs have done. For what it's worth, Kalyskah never did this to me in pre-UE5 builds.
Yeah, when engine updates all sort of problems happen, we are having a LOT of work to update the game to unreal 5

How much Vram does your gpu have?
I wouldn't suggest anything lower than a GTX 1060 nowadays.
 

ouch2020

Well-Known Member
Aug 11, 2020
1,867
2,551
Kalyskah is 1,76m tall. She has turned into a vampire at 27 or 28 years old, she doesn't know for sure!

But if you mean adding her model here for people to make fanarts, I still need to think about it. I might add her to smutbase
Smutbase ? Nice, I know it :).
Seen on Patreon the picture, it seems she is in the A position, if that is the case (and if the hairs and clothes are things one can activate/show or not), that would be great (talking for myself, of course).
Though I personally like her with almost no make up (but that is my personal taste, it may be not "vampiric" enough for others).

About the fan art, yes, the idea was that you could create a fan art thread here on F95, but in which you also say explicitly that you are OK with having fan art on other channels like twitter (or whatever you want) if they respect certain rules - roughly, as you did on Patreon and here after my comment.

Nobody can guarantee it will bring a big increase in sponsors, but it seems a number of games with a fan art thread where some assets were shared, got more popularity.

I guess many people like the idea of making the character and game a bit more their own, and making those images with the character they like makes them feel it is a bit more the case.
 

ouch2020

Well-Known Member
Aug 11, 2020
1,867
2,551
ouch2020, if you'd like to see an A pose of her naked.. uh.. okay!

As for fanart of Kalyskah, I'm okay with people doing it!
I'd love to see more stuff with her and this is also why I'm trying to get her into some crossovers hehe
Well, you know "my" Kalyskah is slightly more muscular and has slightly bigger breasts (remember the picture I sent for the error ?), but I like her even this way :).

Though actually, the reason for the A pose reference and the optionality (as in, can be selected and made visible in Blender separately) of some elements, was for another reason (though she does look good naked :p :-D).

I am not good at posing in Blender (understatement of the year :), I basically cannot pose in Blender), but if I can get a blender file with a character in A pose, and deselected/delete some elements, I may be able to transfer to Daz and rig in Daz that character.
Some elements like clothes, I may even be able to covert separately, even if they are in the same Blender file (did that for some xps things, which I transformed in "wearable" in Daz for someone who asked, in some case with perfect, completely automated fitting, results, in some others, requiring a bit of manual positioning).
Does not mean everything would work perfectly without extra work that may be a lot, e.g. a Harley Quinn I got from Smutbase and converted for myself though not yet really used yet, I converted keeping the original surface zones, to use the original tattoos, which means, can get her clothes in Daz and pose her in DAZ, but not change her textures or add anything with the LIE editor.

The question for the height, was for the same reason - this way, I can make sure that if I "bridge" (actually, it is not an automatic process with a "bridge") her to Daz, she would exactly the correct height, and it can also help in transferring the rigging from a base character to her imported in Daz.

If I manage to do that kind of conversion, that would allow me to actually create some Fan Art of her, and if I ever get to make a game where I can see a way to make her a "guest star", I could come back to you to ask if it is OK for you to have that kind of guest star appearance - though as I already said, the idea of me making a game is very hipotethical at the moment, for lack of time and energy.

There are many people on F95 who are good or experts with Blender, but there are also many that use Daz or Poser (from Daz, it is possible to save figures in Poser format, not sure if the rigging is transferred perfectly, because I did the opposite, opening Poser figures with Daz).
That would allow you to expand the potential for fan art, but also for collaborations.
 
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