Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
Fun demo, wishlisted. BTW some hack or bug for those who want to play customized character in demo (without buying full version) there is bug, when you go bath. In scene apperience will change to customized and will not come back).
For better perfomance i suggest to activate dlss and reduce viewing distance
Oh, thanks for letting us know!
We'll need at least 2 more months to make the next public update since there's a lot of quests under development that our patrons are getting to see first. And then there's the migration to Unreal 5. So I guess this will be a feature until we can fix it then lol

As for the performance, seems like an issue on the AI programming is causing it. We are investigating who's the culprit.

One question, does this game use Unreal 4 or 5?
The current demo: Unreal 4
We have been transitioning to Unreal 5 for the past 2 or 3 months. Which is why we couldn't address some of the bugs and performance issues yet. If we change too much on the code in unreal 4, we would need to do everything again in unreal 5.

ps: the reflections on Kalyskah's eyes are looking pretty cool in unreal 5!
HighresScreenshot00005.png
 
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StoneM

Member
Aug 1, 2017
171
255
At the first quest I talk with everybody, but the quest is not completed... is that a bug or I should do something else? I mean everything is checked there are no remaining "!"
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
At the first quest I talk with everybody, but the quest is not completed... is that a bug or I should do something else? I mean everything is checked there are no remaining "!"
That's because it's under development. On the latest build we release to patrons, we added the final NPC of that quest and moved it to the next stage, which says that the quest is under development.
 

JoyJoyas

Newbie
Feb 19, 2023
55
20
That's because it's under development. On the latest build we release to patrons, we added the final NPC of that quest and moved it to the next stage, which says that the quest is under development.
Are you planning a surprise for Christmas?
 
Jul 21, 2019
119
74
I tried the public demo and the game has these problems.

1.My CPU is i3-13100F ,graphic card is RTX 3060TI and I have 32 GB DDR4 RAM but the framerate was very bad.
The game ran around 25-30 FPS and it used my cpu 100 percent.(Used MSI afterburner to monitor it)
I tried lowering the graphic setting to lowest and using direct X 12 but it still ran poorly.

2.In character customization I tried giving Kalyskah white hair but despite doing that parts of her hair remained blonde.

3.Why the beginning area is so huge and empty? In my opinion, you should have made smaller areas instead of big areas that are very difficult to fill with content.

4.The map is very dark during nights . I went to talk to the ship captain and the Docks area was so dark.

5.When the game starts, it doesn't even have a tutorial for combat.

6.When you hold shift too long, Kalyskah begins floating in the air which doesn't look that good imo.

7.I tried the message and the cutscenes were very unfinished. Lots of model clipping issues.

As whole, in my opinion, this game is over-ambitious. I think this game would turn out better if you removed some features from it and focused more on fixing bugs and making the game fun to play.

This game has a huge amount of features:
1.Character customization
2.Dialogue trees
3.Hack'n slash combat
4.fully voiced dialogues
5.RPG mechanics and a choice system
6.Day/night cycles
7.open world with NPCs having a daily routine.
8.A giant map with city areas and dungeons.
9.A prologue that has a different map than the main game.

In my opinion, remove the open world feature and make a linear game with some RPG mechanics. Make a smaller game as a base and after that you can build on it with extra features for the sequel.
 
Last edited:

Enigmanic

Active Member
Nov 4, 2019
569
726
I tried the public demo and the game has these problems.

1.My CPU is i3-13100F ,graphic card is RTX 3060TI and I have 32 GB DDR4 RAM but the framerate was very bad.
The game ran around 25-30 FPS and it used my cpu 100 percent.(Used MSI afterburner to monitor it)
I tried lowering the graphic setting to lowest and using direct X 12 but it still ran poorly.

2.In character customization I tried giving Kalyskah white hair but despite doing that parts of her hair remained blonde.

3.Why the beginning area is so huge and empty? In my opinion, you should have made smaller areas instead of big areas that are very difficult to fill with content.

4.The map is very dark during nights . I went to talk to the ship captain and the Docks area was so dark.

5.When the game starts, it doesn't even have a tutorial for combat.

6.When you hold shift too long, Kalyskah begins floating in the air which doesn't look that good imo.

7.I tried the message and the cutscenes were very unfinished. Lots of model clipping issues.

As whole, in my opinion, this game is over-ambitious. I think this game would turn out better if you removed some features from it and focused more on fixing bugs and making the game fun to play.

This game has a huge amount of features:
1.Character customization
2.Dialogue trees
3.Hack'n slash combat
4.fully voiced dialogues
5.RPG mechanics and a choice system
6.Day/night cycles
7.open world with NPCs having a daily routine.
8.A giant map with city areas and dungeons.
9.A prologue that has a different map than the main game.

In my opinion, remove the open world feature and make a linear game with some RPG mechanics. Make a smaller game as a base and after that you can build on it with extra features for the sequel.
I disagree. Taking away the open-world makes this a different game from the one we've been supporting all this time. This game is really one of a kind for the amount of honest effort going into it. They're not just taking our support money and bullshitting around like so many other indie game devs.

You have to remember this is a small development team. With more money they could take on an additional programmer or two which would really help to polish features and speed things along. What we can do is help promote the game so it can get more support. If you start stripping things from it then it becomes just another generic adult cash-grab.
 

grumpyoldcat

Member
Apr 30, 2020
279
440
I tried the public demo and the game has these problems.

1.My CPU is i3-13100F ,graphic card is RTX 3060TI and I have 32 GB DDR4 RAM but the framerate was very bad.
The game ran around 25-30 FPS and it used my cpu 100 percent.(Used MSI afterburner to monitor it)
I tried lowering the graphic setting to lowest and using direct X 12 but it still ran poorly.

2.In character customization I tried giving Kalyskah white hair but despite doing that parts of her hair remained blonde.

3.Why the beginning area is so huge and empty? In my opinion, you should have made smaller areas instead of big areas that are very difficult to fill with content.

4.The map is very dark during nights . I went to talk to the ship captain and the Docks area was so dark.

5.When the game starts, it doesn't even have a tutorial for combat.

6.When you hold shift too long, Kalyskah begins floating in the air which doesn't look that good imo.

7.I tried the message and the cutscenes were very unfinished. Lots of model clipping issues.

As whole, in my opinion, this game is over-ambitious. I think this game would turn out better if you removed some features from it and focused more on fixing bugs and making the game fun to play.

This game has a huge amount of features:
1.Character customization
2.Dialogue trees
3.Hack'n slash combat
4.fully voiced dialogues
5.RPG mechanics and a choice system
6.Day/night cycles
7.open world with NPCs having a daily routine.
8.A giant map with city areas and dungeons.
9.A prologue that has a different map than the main game.

In my opinion, remove the open world feature and make a linear game with some RPG mechanics. Make a smaller game as a base and after that you can build on it with extra features for the sequel.
That's your opinion and you're entitled to it.
 

slapsy

Newbie
Aug 12, 2017
45
29
Happy to report that the latest Patreon version runs out of the box with UEVR making the game look pretty good on an Oculus Quest 3.

The scene in the bath is really nice to watch, having control over the camera would be extremely nice.

 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
Hello dkhoda20, I do agree with what Enigmanic said. We are a small indie team and stripping the game from the open world would cause us to lose one of our key features.

The thing about an open-world game is that it needs a bigger foundation, it needs the combat, the dialogue, and UI and all the other small systems working before we can write new quests and fill the world with content. If you start working on an engine like Game Maker, all that is already done for you, but that's not the route we're taking. We're building all the RPG mechanics from the ground up in Unreal 4 (soon Unreal 5).

We have the foundation more or less done in terms of the skeleton, now what we need is to refactor the code and tweak things here and there to make them run and feel better when the player is in our world. Once that process is done, the stress and load of work will be far less and we'll be moving from this back-end process we're doing now to add story and cutscenes, which is when the game will have a boom of content.

The game right now is already better than what we had in the legacy version in terms of stability, give us another semester and you'll see the full capability of what our team can do. We have written down a plan for the whole of 2024 and we'll be posting it within the next week on our Patreon and also here. This will clarify what we have on the horizon and how we are going to use our small budget to pull everything off.
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
Quarters-of-the-Year-Logo-With-Header2.gif

[News] Overview of the plans for the development of Kalyskah in 2024

First I wanted to thank you all for your support and the over 8500 wishlists on Steam so far! And also say that we made a new post where we talk about what are we planning for each quarter of 2024!

You can check our posts here:
Patreon:
Subscribestar:
Steam:
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
[News] Ilreth Reveal

Hello everyone!
We are very proud to show you what Ilreth looks and sounds like! will voice her!


Help us reach 35k wishlists on and support us on or . A successful early access and some extra Patreon budget mean that we will have more funds to boost the game's development speed and add enough content to even have playable companions! (Such as Ilreth!).
 

富岡町

Newbie
Jun 13, 2019
32
124
Awesome. I hope this will get better and better, and good use of UE5 it will be awesome. We really need a decent Vampyric themed rpg, and especially one with extra spicy content. Wishlisted too.
(I hope for FSR 2 implementation in near future too, and thanks for making Female models looks normal, instead of the typical Cow style with massive thighs etc, as almost everyone else doing at their games)
 

DDus561

Newbie
Sep 27, 2019
18
4
I have a question, is it possible to change the main character's height in any way?
And if no, is there any plans on it?
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
670
1,050
I have a question, is it possible to change the main character's height in any way?
And if no, is there any plans on it?
As much as I'd like that, we had to make everyone the same height because otherwise, the NSFW animations wouldn't work properly for every NPC.

So basically Kalyskah is 1,76m tall and we had to make all female and male characters the same height. If one day our budget grows enough and enables us to change our animation system to adapt to different character heights, it would be amazing, but I don't have much hope for that unfortunately.
 
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Nasao

Member
Sep 30, 2019
194
126
Translating the game to different languages is something we plan to do at some point after the Steam Release in case things work well. But with our current budget, unfortunately, we can't do it.
A French translation please :giggle:
 

BHANU986

New Member
Dec 16, 2023
3
0
a small poem for this game
sloth in development
scam for the patreons
shitty as the quality
greedy as the wishlist needed
 
3.20 star(s) 44 Votes