Enigmanic

Active Member
Nov 4, 2019
569
726
Don't worry, a year long update with a changelog you can write on a post-it just dropped so the project is well underway.

That's a lot to be scribbling on a post-it note.

0.25.9
Fixes


  • Tweaked Brooke's end cutscene.
  • Fixed save slot menu display when the player presses ESC.
  • Fixed Merishya not properly following Kalyskah after cutscenes and toy system interactions.
  • Fixed Alvina in the arena to be the undead version.
  • Fixed Gallery scene not working properly.
  • Corrected the name of the "Meeting Heather" quest, which was incorrectly titled "Meeting Catherine."
  • Fixed appearance settings starting in a collapsed state.
  • Fixed undead NPCs not using the right standing idle, such as Undeas being quirky and Jessie not smoking her pipe.
  • Increased blend time on troll damage animations for smoother transitions.
Enhancements

  • General lighting, character shader, and effects tests for quality assurance.
  • Alvina's spiders will out out of frame during the cutscene so you can understand that they don't want to attack Kalyskah after what happens.
  • Asset cleanup in Lordenfel and quick adjustments to some levels. (Work done for unreleased level)
  • Added Astrid as a new character for the gallery.
  • Added ambient dialogues for Catherine where she reads aloud from her book.
  • Set NPC quests to end in the Garden of Delights to avoid player confusion.
  • Changed NPC behaviour to walk instead of running in the Garden of Delights.
  • Added Maynard’s quest when you interact with him.
  • Implemented new ambient dialogue for Catherine when Kalyskah approaches her.
 

droglob

Active Member
Aug 26, 2017
675
1,570
That's a lot to be scribbling on a post-it note.

0.25.9
Fixes


  • Tweaked Brooke's end cutscene.
  • Fixed save slot menu display when the player presses ESC.
  • Fixed Merishya not properly following Kalyskah after cutscenes and toy system interactions.
  • Fixed Alvina in the arena to be the undead version.
  • Fixed Gallery scene not working properly.
  • Corrected the name of the "Meeting Heather" quest, which was incorrectly titled "Meeting Catherine."
  • Fixed appearance settings starting in a collapsed state.
  • Fixed undead NPCs not using the right standing idle, such as Undeas being quirky and Jessie not smoking her pipe.
  • Increased blend time on troll damage animations for smoother transitions.
Enhancements

  • General lighting, character shader, and effects tests for quality assurance.
  • Alvina's spiders will out out of frame during the cutscene so you can understand that they don't want to attack Kalyskah after what happens.
  • Asset cleanup in Lordenfel and quick adjustments to some levels. (Work done for unreleased level)
  • Added Astrid as a new character for the gallery.
  • Added ambient dialogues for Catherine where she reads aloud from her book.
  • Set NPC quests to end in the Garden of Delights to avoid player confusion.
  • Changed NPC behaviour to walk instead of running in the Garden of Delights.
  • Added Maynard’s quest when you interact with him.
  • Implemented new ambient dialogue for Catherine when Kalyskah approaches her.
Shrink it down to the ones that add anything to the game be it content or optimization (LMAO) and you can write it in portion with glue on it. So many of those are things you could patch in a 1 to 2 week's time that it's hilarious. Fixing a fucking typo made it to the update changelog. Exciting times.
 

Enigmanic

Active Member
Nov 4, 2019
569
726
Shrink it down to the ones that add anything to the game be it content or optimization (LMAO) and you can write it in portion with glue on it. So many of those are things you could patch in a 1 to 2 week's time that it's hilarious. Fixing a fucking typo made it to the update changelog. Exiting times.
It's also a very small development team. It's not like many of these other content creators who have spent 5-8 years working on a simple visual novel game.
 

cat9876

Member
Jan 23, 2018
167
62
It's also a very small development team. It's not like many of these other content creators who have spent 5-8 years working on a simple visual novel game.
Team?! there's a team? i thought this game was made buy one guy who just woke up from a coma. so you're telling me that it took a team to fix a typo and do some lighting tweaks?
 
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Enigmanic

Active Member
Nov 4, 2019
569
726
Team?! there's a team? i thought this game was made buy one guy who just woke up from a coma. so you're telling me that it took a team to fix a typo and do some lighting tweaks?
Why don't you try working a full-time job in our current economy while managing a small team and let me know how you fare. As I said before, there are tons of questionable content creators featured on this site who spend years working on simple visual novel games. Those are the real scammers. Do you understand the complexity of making a 3d open-world action RPG, let alone migrating that game to a newer game engine?
 

Enigmanic

Active Member
Nov 4, 2019
569
726
Shared from SubscribeStar

[News] Demo results + The work never ends!
Hello everyone!
Thank you to everyone who downloaded our demo and added our game to their wishlist. We’re now just a few hundred wishlists away from reaching our 20k milestone, and we believe we’ll hit it during Steam’s Screamfest!
We’ve also identified some of the issues you reported in the demo, and we plan to release a patch within the next 72 hours. This patch will include a new dungeon to explore and new romantic interactions available through the “Holding Hand” pose in our simulator.
Some issues are a bit more complex to address, such as Enemy AI and minor animation quirks. These won’t be resolved this week, as we’re focusing on reintroducing the prologue content and enhancing the UI within the simulator. These issues will essentially resolve themselves during our upcoming code refactoring, as the root cause will be addressed in that stage.
I hope you all have an amazing Halloween and within the next 3 days, you'll hear about us again!
 

TheAncient0ne

Member
Mar 30, 2018
131
258
Shrink it down to the ones that add anything to the game be it content or optimization (LMAO) and you can write it in portion with glue on it. So many of those are things you could patch in a 1 to 2 week's time that it's hilarious. Fixing a fucking typo made it to the update changelog. Exciting times.
How many games have you worked on exactly?
 
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droglob

Active Member
Aug 26, 2017
675
1,570
How many games have you worked on exactly?
Twifty

Why don't you try working a full-time job in our current economy while managing a small team and let me know how you fare. As I said before, there are tons of questionable content creators featured on this site who spend years working on simple visual novel games. Those are the real scammers. Do you understand the complexity of making a 3d open-world action RPG, let alone migrating that game to a newer game engine?

Your posts look very organic and not at all like someone making money out of this.
Why don't you try Imagining working a full time job in our current economy and paying up to 50 dollars a month for 9 years for a porn game only for it to still be at a proof of concept level. Now wouldn't THAT be something.
 
Last edited:

droglob

Active Member
Aug 26, 2017
675
1,570
So none... gotcha. That means your comments about how easy and fast it is to fix anything in a game have absolutely zero value.
Right, and you need to have worked at the sewage department to know that eating shit is bad for you.

Here, you dropped this king:
You don't have permission to view the spoiler content. Log in or register now.
 
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TurboFisto

New Member
Aug 1, 2020
14
10
From my experience the UE4 to UE5 port demo seems to have gone well performance wise no more laggy, bad CPU or GPU utilization and power usage
My PC don't heat up lot like it used to on older UE4 version that version was terrible but has most of the lore story

Gameplay and story wise nothing major new has been added except the new succubus character and dungeon like area: Garden of Delights
The rest hasn't been fully ported or how the lore is start has shifted slightly
The UE5 port so far still haven't fixed the NPC movement speed when there are many NPC in your camera or near character area these NPC look like they're spazzing out either they're not in synced with the game or other reasons
 

TheAncient0ne

Member
Mar 30, 2018
131
258
Right, and you need to have worked at the sewage department to know that eating shit is bad for you.
No, but without any experience in game development you shouldn't be throwing around bullshit claims about how fast it would be to patch this or that.

Fucking dimwitted prick.
 
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