[Public Release] Version 0.9c - COMBAT REDONE
New combat system:
- Hold RMB (Right Mouse Button) to enter guard mode. While Kalyskah is in guardmode, she will face the cursor direction. Yes, if you are playing on PC this is enough for you to fight, you are no longer obliged to lock on a target to fight =)
- Time your Block (RMB) properly and you might be able to parry (stag) enemies
- Perform light attacks with LMB (Left Mouse Button)
- Hold Shift + LMB to perform heavy attacks. The animations are different, try to mix light with heavy attacks to get different combos.
- If Kalyskah is fast enough when you attack, she will thrust. This is very handy especially with the Estoc (Fencing Weapon) since you can evade and then thrust.
- Hold Ctrl to enter mist form and become invulnerable. This will drain your stamina and blood points really fast, but you can attack normally while in this form.
- Four combat styles, more will come in the future:
- One-Handed-Sword: Fast attacks that only stags the enemies if you chain them.
- Zweihander: A little bit slower, but good to fight groups of enemies
- Fencing: The Light Attacks does not stag the enemies, but they are really fast. The fencing weapon relies on parrying and causing damage to staged enemies, or evading backwards and then attacking.
- Claws: Punch enemies to death, I know you want to! The meele attacks will usually push Kalyskah forward, so they are handy if you want to fight in a way that you keep your distance and use your attacks to approach your targets while they recover from their attack animations.
Hello everyone!
This patch was supposed to be released to the public on the next month, but it was reported on discord that the current public demo had an awful bug that was making people lose their progress and go back to the dungeon, even though they had reached the surface world!
The lost of progress combined with another bug happening after the cutscene with the bandits at the surface world and the fact that only a few people were being able to get the key to the sacrificial chamber (Behind Merishya) or even leave the sewers made we realise that a patch was needed sooner than planned. And here it is!
But first, need to thank Lee Thompson for his patience in helping us to find the most critical issues!
For the public, this patch combines of these four patches:
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But I've put them all together to make things easier for you to read:
Changelog 0.9c – 17/01/2020
Enhancements:
- Kalyskah will receive the key to the sacrificial chamber as soon as she frees Merishya
- The key that you find at the sewers, will now be inside of a chest instead of on the ground
- Wolves will take a few steps backwards after attacking, this will prevent them from pushing you forward eternally
- Wolves will howl when they see you and also a few times during combat if you avoid them too much. This will help to open a few more windows to attack them
- Wolves will gain less health per level
- Wolves, bears and hounds glow in red when they receive a hit
- Dexterity will change maximum stamina again (Who is coming from 0.8 won’t notice the change)
- Kalyskah’s muscles and skin pores should be a little bit more visible
- Changed the way breast sliders work: Now we have only one slider called "Breast Size", which will increase Kalyskah's chest in a much more comfortable way than what we had before where you needed to manually adjust the mass and separation to make it look good.
- Huge performance improvements on the GPU. Tiny Talisman guys did a really great job on optimizing materials and asset's Level of Detail.
- Trees are bigger and darker now, which will make the woods feel more like "woods". With bigger trees, you will also have more shadows to walk under when your blood points are low.
- Merishya's armour now glows.
- Karnstein leather won't shine as much as it was before. Now it will look more like leather than latex, the way it was meant to be.
- Sword now gets unequipped when Kalyskah bites an enemy
- Made negotiation with enemies a little bit easier
- Increased Gremnoch’s health and added some effects when he roars. We will improve his combat behaviour eventually too
- Foliage and lighting improvements on the open world
- disabled the tutorial until we remake it for the new combat system
- Changed the shape of the male character's head to match the female, so female hairstyles can be compatible with male characters as well
- Citizens will no longer have the golden logo on their plate mails. Those are for another faction of the game
- Removed the first grunt Michael makes on the dialogue
- Fara now sells some parts of the plate mail
- Talking about Fara, her blacksmith bench will finally be displayed as intended!
- Improved the responsiveness of the combat: “Parry window” is the 0.5 seconds you have when you enter the guard mode. If an enemy attacks you while the parry window is open, they will be staged. So now we there are many a subtle glowing effect that you will see on both your character and the enemies:
- White: You either successfully blocked an attack or your parry window is open Blue: You parried the enemy, you and he will glow in blue for a while Red: the attack landed, either on your or on your opponent
- Kalyskah will change her pose a little bit if you move to the sides while fighting with claws or with one-handed weapons, this will make her locomotion feel more fluid
- Changes on blocking hits logic so stamina is no longer necessary in case the player is attempting to parry
- Nights in Thulgata are brighter, the Karnstein Temple is brighter as well
Fixes:
- Fixed the Save problem in the open world. Now when you load your game you should spawn on the proper level. Notice that this will only affect new saved games.
- Fixed the ANNOYING problem on dialogues that you had after the cutscene where Kalyskah finds James at the surface world.
- Fixed an issue where the player was finishing Merishya's quest every time they interacted with the locked Sacrificial Chamber door.
- Fixed typos on Merishya and Guards dialogue
- Fixed an issue where the player was finishing Merishya's quest every time they interacted with the locked door.
- Fixed typo on "Pet Collar"
- Fixed the "something happened to this text" error while sucking enemy blood
- Fixed second chance dialogue not being triggered
- Fixing openworld save after dungeon boss fight and made dungeon boss cutscene skippable
- Fixed witchat mesh clipping with some hairstyles (Bun and pinned hair still clip though)
- Kalyskah’s default hair no longer clips with her skull
- Parring animations no longer overlap, which means that if the player doesn't time the parry properly, he will be punished. With this change, the player can no longer spam parries
- Fixed issues caused when actors were snaping out of their working places or beds. This bug was what was causing some NPCs to teleport when you started to talk with them.
- Weird materials on clothes that were not the chest piece
- Fixed a bug that was making the character upper torso behave oddly
Features:
Known issues:
- Yes, the guards of Millhaven will interact with Kalyskah every time she passes through them on the first time you load a game. That’s because eventually this dialogue will be part of a quest, and we don’t want to save the progress on it yet… Also because the scene is not finished =)
- Slight mesh clipping when Kalyskah moves with the Karnstein Leather armour when the breasts are on the maximum value.
How will the patron release work now that the public demo is the same as the private one?
As planned; Now that we are putting the most critical issues out of the way we can focus on the new features that will be released at the end of this month for the royal-blood and vampire-tier. We will improve the animations during the conversation between Kalyskah and the guards, and probably add Luanna's branch on it as well. So Kaly will be able to choose if she will go to that cabin with Henrysson or Luanna. We will also try, but no promises, to add the voice acting on the dialogues that you can see at the tavern, but the courtesan questline will have to wait a little longer since we will focus a little bit more on the main story on the next month.
Download
If you are not a patron, you can download the public demo by following this
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. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a patron:
- First, you need to create an account on
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.
- VAMPIRE: Link your account
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, and download the game
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.
- NEONATE: Link your account
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, and download the game
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.
- ROYAL BLOOD: Link your account
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, and download the game
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.