- Apr 23, 2018
- 152
- 429
Patch is released! You can download it on our Itch page!You've been amazing! Really tnx for beeing quick and helpfull!
Maybe your videocard is not compatible with directx 12?having a problem launching the game it says my video driver is out of date, but just checked the device manager and they are fine. I'm running the I7-8700 cpu and this is up to date. Anyone know how to bypass this?
The missionary animation is not back yet. We did added a handjob and skullfuck one though. The missionary will be back once we make a transition animation for it haha Might take one patch though..
Thank you very much!Kalyskah I just want to say I respect your willingness to engage with the community and respond to bug reports, even when they might be repeats/frustrating. That level of professionalism makes me have faith that this is a project that will continue and will deliver value. I'll be supporting you on Patreon.
wtfWe did added a handjob and skullfuck one though.
If someone doesn't want to download entire thing for just the key fix, the key bug has a work-around, drop the key from inventory and pick it up, it progresses the quest.
- In case you don't have it already, you will always get the key to the sacrificial chamber when you open Merishya's cell
- Fixed the pubes not showing when you had its value at maximum =)
same things happends to me, not sure what it is but the game is still playable whatsoever7Zip keeps throwing a "Header Error" message when I extract. I've downloaded twice now and extracted 3 times, same thing. Not really familiar with what a header error is, so I'm not sure if the download is broken or something. Just thought I'd ask if anyone knows what's happening.
if you had downloaded the last version through the itch app, the new patch would be comething around 60mbOh damn it. Is there a small patch file for 0.9d? It took me 4hours to download 0.9c lol.
hmm I'll check the attribute system problem..If someone doesn't want to download entire thing for just the key fix, the key bug has a work-around, drop the key from inventory and pick it up, it progresses the quest.
That said, you might want to look into saves resetting the HP into default 300, I've had moments where my health would reset itself back to default value as if I didn't put any points into it.
Also sunlight damaging the player maybe, when the player leaves the crypt they are able to walk around with no damage in the morning until the next day but as soon as sun rises the next one I started taking damage.
Awesome game nonetheless, will be following this one closely.
Yeah, the camera and combat controls are not 100% done yet. We were working on that when someone told us that the public version wasn't saving the progress properly, so we had to patch it asap. My idea is to keep the player able to jump even with weapons up, and then alt would be the dodge. Activating the blood buff could with "middle mouse button". But right now it's just an idea, I need to test it first.well this happened (after equipping closed hexblade shirt, and they're swingin' like granny titties on a treadmill)
edit: saving and reloading fixed it, and equipping the shirt again didn't cause the problem.
double edit: a few suggestions if I may
sorry I'm a product owner and UX advocate IRL I can't help myself
- Change the blood power key to something other than Alt - when I alt tab to post here I come back to find my precious blood all used up
- Make it easier to loot enemies, open doors, etc. Sometimes it feels like a "find the hotspot" point and click game.
- If you die while locked on, the lock on stays turned on after resurrection. First time this happened I thought the camera controls had broken.
- Set a reasonable set of zoom ranges that the player can select between. It appears that some of the issues with world interaction are based on camera position. Do yourselves a favor and choose what will be "far", what will be "tight", and a few stops in between. Maybe add an option to free the camera zoom for players who want to make pretty screenshots.
- If the player interacts with a chest, then closes that window, opens their inventory, and right clicks an item in their inventory to equip it, the item instead moves to the chest.
- When hovering over a weapon or armor item, it would be a nice quality of life feature to show the equipped weapon's stats next to the hovered weapon's stats.
Well, for reference, I'm seeing 60fps with everything turned on max and on 1440. My system is an i7 6700, GTX 1060 6GB, and 16GB RAM clocked at 2400MHz.How does this game run? Do you need a strong PC?