Hey, I understand you guys want to polishing the main mechanics first before move on to erotic stuff. But if you want to get more patron, you should making more sex animations along side. That is just how thing work with these crowdfunding adult games. You can spend a lot of work to improve core machanic but most peoples are here for the erotic stuff. If you don't have any new erotic stuff update monthy they will stop pledging. If they want great story and gameplay there is plenty of AAA games out there to choose from.
We will be adding new erotic quests alongside with the mechanics. Just gonna polish the basic of the game more because well.. no one wants to be walking around to have fun with an NPC and suddenly clip with the level and fall into nothingness and have to restart the game, right? xD
I dipped my feet in yesterday and this was a lot better than expected. Good character creator where I could make slight tweaks without the model immediately coming apart as often happens. The overt appeal over many other games of this kind is obviously the high fidelity and moody look.
It overall seems very ambitious. I did manage to clip myself through the floor of the elevator once but even then the game caught me and quickly send me back up so it was a pretty clean recovery. The clothes looked great, my hair had a slight clip with the hat but to make up for it the glasses just looked spot on for my character.
Since they already get plenty mention I am not too worried about expansion of the combat, more enemies, save function, all that kind of stuff which will naturally come out of continued development, so I thought I'd chime in with some maybe smaller stuff that would immediately improve the game further for people like me, hopefully without a lot of complicated work:
- A few preset colors in the creator (hair etc.). Color sliders worked better for me than I am used to but its still nice to have a few base colors to tweak from, rather than for example having to figure out how to do blonde or something from scratch.
- Info page that shows controls (Might be my negligience but I only figured out how to heal myself after more time than I care to admit)
- A slider for mouse sensitivity
- Smallish tutorial popups or something that give you a heads up that you can jump and sprint if you put away your sword or drain blood by sneakattack and holding down attack. Specific mechanics like that. This might not be necessary anymore if controls get explained, but not knowing I can jump was the single longest hurdle for my progress at the start.
I might add more as memory comes back.
Either way this has me uniquely intruiged right now.
1) We had color presets for the hair before we changed our minds and decided to make the sliders. But sure, after testing the game a bit more often I realised that they are very important. Not everyone is as used as we are to work with RGB to make colours.
2) On the public demo, the controls can be found on the main menu, on the patron version, we have added them to the lower left of the screen and they adapt to display the proper keys on exploring, weapon up and target locked mode.
3) We plan to release huge graphics and mechanics customisation for version 0.7
4) The tutorials are planned to be added at some point, but the problem is that right now we are still testing new mechanics and seeing how they are going to work when put together with what we already have. And making a tutorial right now can be to much effort on something that might not actualy stick for too long on the game
Thank you very much for the feedback we are collecting everything people are saying here and puting on a to-do list
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MY GOD!!! THIS IS AWERSOOOOMMMEEE!!!! HAVE YOU DONE THAT!?!?!?!?!
If you want a true dark souls experience, during the boss fight break all the columns and then die. After that, they'll become unbreakable and boss will kill you in 4 hits.
If you don't want to spend good 15 minutes poking this thing after your death, bait him into small entrance with falling column, he cannot leave it unless you'll stay in the way he came from. Hit it two times when he roars, use mist form to back off, wait 'till he roars again or bait him to if he just stays afk.
Wow! I didn't know about this glitch. thank you for sharing. Although he is less Meat-shield on the verison 0.6
So the demo only goes till you get out of the crypt/temple what ever?
Yes, we are still working on the open world. It will probably be released on version 0.8
Some trouble with the UI elements. I found it difficult to get the mouse directly on the exact pixel necessary to increase stats, close chests, or change inventory items. At one point the character box just disappeared and I wasn't able to increase stats anymore even after hitting c a few times. Sometimes there would be text left floating on the screen. Everything else was pretty good to great. There was some clipping with the hair and I felt it was sometimes more difficult than it should have been to get the character pointing in the right direction during combat. Perhaps when you click LMB with the sword unsheathed the character should turn towards the crosshairs when they swing? I'm not here for the combat, but at the very least it wasn't an impediment to playing the game. I ended up using the default character with just some changes to the hairstyle and color, Devs really knocked it out of the park there and with the sample animations.
We have improved the crosshair for the patch that will be released at the end of thiss week.
Here is a picture showing you the debug boxes. As you can see, it's no longer by pixels, but you have an area to interact with items