It seems that the developers are again doing unnecessary things to anyone except them, and once again they forgot about quests. Hairstyles, clothing, combat system, few people care. Everyone is waiting for the continuation and completion of the puppeteer quest. Enough to artificially slow down the development of the game, all the money you still won't collect.
We have different people working on different parts of the game. Hairstyles and clothes are done by character artists, User interface is done by someone that works specifically with that. The puppeteer's questline is still being worked on, we released the first part of it roughly two weeks ago. For now, I work on programming and also implementation of quests, and I'm using the rest of this month to improve the mechanics of the game because it's been a while since we last pushed something for the combat. Then at the start of next month, I'll get back to the puppeteers quest up to the point where Kalyskah will take the oath and choose a master\mistress and unlock some interactions.
Now based on all the feedback we've collected over the years, many people do care about combat and other parts of the game that are not specifically related to sexual content. And even when it comes to sexual content, we are adding new animations and poses, especially for lesbian interactions this month. So there's nothing holding us back in that area.
We as a team don't need to split focus way too often, especially since we have grown and added new members. Our game is not made on top of a pre-made engine that has all the combat, dialogue, save\load system, etc already done for us. So everything related to that we need to do from scratch. Neither everything is 100% stable. I can't pretend that nothing is happening and that the game has no bugs and room for improvement in other areas to solely focus my tasks of the month on one quest.
Eventually though, just like today, we don't need to stop the progress on programming to improve things like character models and User Interface, we will have someone that can work on implementing the quests inside the unreal engine 100% of the time. Until then, it is normal that I'll have to bounce back and forth on adding more story content and improving everything in the background + fixing things.
Now about the puppeteers, the new hairstyle and clothes are for Havier, the leader of the Puppeteers guild.
Even if we wanted, it wouldn't make sense to release the second half of the puppeteer's quest this month while having the leader of the guild looking like a generic NPC. So we are working for when he do appear in the game, he looks unique.