We investigated it and it seems like our programmer managed to fix it. It will be rolled on the next update. Thanks for reporting it =DAll items! im not able to buy any item from the blacksmith or the new tailor shop, as in i can buy them it takes my money but the items never go into my inventory
and if i sell an item other items get placed into the sellers inventory, this happens on any item i try to sell and the item that gets randomly placed into the sellers inventory is random too but it consistently happens in 3 new saves i made and an an older save from an older build
This is a good idea, but I think we would need to think about several types of rewards and dialogue lines to trigger once some of those were done because I think the formula could get old a bit quickly after players repeat it a few times.All i was thinking for something quick that dosnt take much dev time is a basic spawn trigger
You already have a spawn system with the rats and animals so what im suggesting is you have a new one that only spawns in when the player triggers it via an 'activatable' aka a noticeboard in the town
just have all of these type of spawns be marked on the compass and reward gold on death
Hook it up to the sidequest system so you get a standard templet 'kill target' quest
This then world serve as a very simple system to have an unlimited amount of kill quests
Then later down the road you can make it better more indepth or remove it in favor of a new repeatable quest system
Im only saying to wip some rudimentary thing up now so the game has replayability now rather then months later or years later. Then as i say you can build on this as you go as you get more feedback about it from players using the system, it would at the very least let us players play till we get board where as atm we play till we run out of content quest wise