derArell

New Member
Nov 24, 2019
3
0
after u get out of the first dungeon , nothing works anymore and game goes f..... crazy.. but until this point i see some potential
 

DMNDCE

Member
Jun 14, 2017
295
554
Looking forward to proper controller support. Games like this just feel better that way, less janky and more responsive. Its the same way I felt about Wild Life before they added controller support, it just feels smoother now.

I do have some bugs to report too. I haven't been able to fight a single "event" enemy. Only the basic wandering people. The first boss just stood in place and let me wail on it, never even moved. Then the two bandits outside did the same. They were rooted in place and couldn't attack me. Then during the following cutscene she was stuck in her bent over position the entire time until it ended. Then she was stuck in an endless run that I couldn't stop without reloading.

Interacting needs better detection as well. I have to run at a door from every angle to get the open prompt. I guarantee I missed unlocked doors because the prompt never showed. I even got stuck in the sewers because I couldn't find the second key. Well..I did, but I couldn't pick it up after a minute of trying so I thought it was a prop and spent another 20min looking around.

Up until the first boss is clearly the most polished experience. After that it kind of falls apart. Still great though! Can't wait for the full experience.
 
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kiyar

New Member
Jan 22, 2018
12
1
Hey when I lunch the game it says dx12 not supported on your system try running without the dx12 or d3d12 command line argument.
I have dx11. Can someone help me fix it and play this without dx12
Thanks in advance
 

dreminh

Member
Jan 4, 2019
488
248
am an ediot so any body know where is the skeleton key ?, cant go back from the sewer
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
652
1,007
Is story mode currently working? I always have to rely on combat (and I am not very good lol)
We are improving the difficulty scaling, so on the next one or two versions the difference between each mode will be more visible, since we will also change the enemy behaviour instead of just the amount of health and damage they have.

totally broken inventory
We released a patch today to fix it, but it's on a test branch. It will be available on the public demo next month

Does anyone know a game similiar to this just professionally made?
I think the term you are looking for is AAA or "Triple A", when a big company with over 100 employees make a game.
WICKEDp4th's suggestion is a good one, the mods on skyrim and fallout can make a huge difference on the mood of your game.
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
652
1,007
This video shows a bit of what we have been working on for the new combat system. Notice that it is still experimental and many tweaks will come in time to make it balanced. Right now, attacking doesn’t consume stamina but blocking and evading do. This has two reasons: The lore side is that we want to make Kalyskah feel more aggressive while fighting, in a way that chaining attacks and finishing a battle quickly will be her personal touch on the gameplay. And on the gameplay side, we want to try the complete opposite of what we had before, combat that will feel faster (without turning into a hack’n slash) and by doing so, we can find a middle ground or just learn exactly what and why something didn’t work.
More weapons, ranged combat and magic will come in the future after we have at least one hour of gameplay on the open world.

 
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crash.7ds

Active Member
Nov 18, 2018
890
769
I believe they had some issues or something with them and this is temporary until they can suss out some bugs.
 

dreminh

Member
Jan 4, 2019
488
248
This video shows a bit of what we have been working on for the new combat system. Notice that it is still experimental and many tweaks will come in time to make it balanced. Right now, attacking doesn’t consume stamina but blocking and evading do. This has two reasons: The lore side is that we want to make Kalyskah feel more aggressive while fighting, in a way that chaining attacks and finishing a battle quickly will be her personal touch on the gameplay. And on the gameplay side, we want to try the complete opposite of what we had before, combat that will feel faster (without turning into a hack’n slash) and by doing so, we can find a middle ground or just learn exactly what and why something didn’t work.
More weapons, ranged combat and magic will come in the future after we have at least one hour of gameplay on the open world.

i think you should add the poise breaking like shadow die twice rather than the crappy stamina bar
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
652
1,007
İ think i need to ask again , why there is no sex scence in that game ?
There is if you manage to talk seduce the undead at the dungeon level, and if you reach the surface you can test the animations with the population. We do have many sex animations, we are just starting to add the context to them now that we started to make the actual RPG side of the game, not just the dungeon.

I believe they had some issues or something with them and this is temporary until they can suss out some bugs.
And yes, we had to deactivate the gallery until we could fix it. It will come back eventually but now we are as trying to find a nice way to blend them into the story. Maybe make a gallery level with the dungeon theme, which you could unlock after compleating something of the dungeon level and then more gallery scenes as you move forward on the story. But that will happen only after we add at least 30 minutes of gameplay on the surface world. Now that the combat is done our focus is solely on creating new quests and areas to explore.

i think you should add the poise breaking like shadow die twice rather than the crappy stamina bar
When your stamina bar goes all the way down, you will receive damage even though you are defending attacks. But you gave a nice idea, maybe make that Kaly falls to the ground and become vulnerable if your guard breaks. Or at least add a nice particle effect with slow motion so the player can have a nice response of what's going on =D
 
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RayAnimus

Member
Dec 1, 2018
120
53
And yes, we had to deactivate the gallery until we could fix it. It will come back eventually but now we are as trying to find a nice way to blend them into the story. Maybe make a gallery level with the dungeon theme, which you could unlock after compleating something of the dungeon level and then more gallery scenes as you move forward on the story. But that will happen only after we add at least 30 minutes of gameplay on the surface world. Now that the combat is done our focus is solely on creating new quests and areas to explore.
Since you plan to follow this with the story, heres an idea.
1)Dungeon area: Satisfying all your underlings gets you corrupted, in which before she leaves the dungeon area (after fighting her pet) she turns around knocks out the demon and allow them both to be satisfied by the underling (wherever they may be). This way people still need to complete the dungeon arc without having it just as a game over scenario

2)Village area: Maybe something to do with the medical girl finding out that your a vampire (like failing a later task which still makes the player complete a certain percentage of the mission) which turns the population against you and now your their 24/7 cum dump hence replay scenes

I could make more but no update on scenario or area yet <3
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
652
1,007
Since you plan to follow this with the story, heres an idea.
1)Dungeon area: Satisfying all your underlings gets you corrupted, in which before she leaves the dungeon area (after fighting her pet) she turns around knocks out the demon and allow them both to be satisfied by the underling (wherever they may be). This way people still need to complete the dungeon arc without having it just as a game over scenario

2)Village area: Maybe something to do with the medical girl finding out that your a vampire (like failing a later task which still makes the player complete a certain percentage of the mission) which turns the population against you and now your their 24/7 cum dump hence replay scenes

I could make more but no update on scenario or area yet <3
Jessie Sawmill the nurse.. ohohohoho We have plans for her =)

The game gives a "Fatal Error" error on the form. How can I solve the problem.
Maybe your videocard is not compatible with directx12?
 

Kalyskah

Active Member
Game Developer
Apr 6, 2019
652
1,007
Where is the save location? and can i edit it if not are there hacks for this?
Save location is at:
C:\Users\YOUR_USERNAME\AppData\Local\Kalyskah_RPG\Saved

dx12 problem :( can i play with dx11 ?
Try to make a shortcut of the game, go to properties and add a space and then -directx11 at the end of the path. But it is not recommended and directx 11 will crash your game when you try to change resolution
 
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Kalyskah

Active Member
Game Developer
Apr 6, 2019
652
1,007
[Public Release] Version 0.9c - COMBAT REDONE


New combat system:
  • Hold RMB (Right Mouse Button) to enter guard mode. While Kalyskah is in guardmode, she will face the cursor direction. Yes, if you are playing on PC this is enough for you to fight, you are no longer obliged to lock on a target to fight =)
  • Time your Block (RMB) properly and you might be able to parry (stag) enemies
  • Perform light attacks with LMB (Left Mouse Button)
  • Hold Shift + LMB to perform heavy attacks. The animations are different, try to mix light with heavy attacks to get different combos.
  • If Kalyskah is fast enough when you attack, she will thrust. This is very handy especially with the Estoc (Fencing Weapon) since you can evade and then thrust.
  • Hold Ctrl to enter mist form and become invulnerable. This will drain your stamina and blood points really fast, but you can attack normally while in this form.
  • Four combat styles, more will come in the future:
  • One-Handed-Sword: Fast attacks that only stags the enemies if you chain them.
  • Zweihander: A little bit slower, but good to fight groups of enemies
  • Fencing: The Light Attacks does not stag the enemies, but they are really fast. The fencing weapon relies on parrying and causing damage to staged enemies, or evading backwards and then attacking.
  • Claws: Punch enemies to death, I know you want to! The meele attacks will usually push Kalyskah forward, so they are handy if you want to fight in a way that you keep your distance and use your attacks to approach your targets while they recover from their attack animations.

Hello everyone!
This patch was supposed to be released to the public on the next month, but it was reported on discord that the current public demo had an awful bug that was making people lose their progress and go back to the dungeon, even though they had reached the surface world!
The lost of progress combined with another bug happening after the cutscene with the bandits at the surface world and the fact that only a few people were being able to get the key to the sacrificial chamber (Behind Merishya) or even leave the sewers made we realise that a patch was needed sooner than planned. And here it is!
But first, need to thank Lee Thompson for his patience in helping us to find the most critical issues!
For the public, this patch combines of these four patches:

But I've put them all together to make things easier for you to read:

Changelog 0.9c – 17/01/2020

Enhancements:

  • Kalyskah will receive the key to the sacrificial chamber as soon as she frees Merishya
  • The key that you find at the sewers, will now be inside of a chest instead of on the ground
  • Wolves will take a few steps backwards after attacking, this will prevent them from pushing you forward eternally
  • Wolves will howl when they see you and also a few times during combat if you avoid them too much. This will help to open a few more windows to attack them
  • Wolves will gain less health per level
  • Wolves, bears and hounds glow in red when they receive a hit
  • Dexterity will change maximum stamina again (Who is coming from 0.8 won’t notice the change)
  • Kalyskah’s muscles and skin pores should be a little bit more visible
  • Changed the way breast sliders work: Now we have only one slider called "Breast Size", which will increase Kalyskah's chest in a much more comfortable way than what we had before where you needed to manually adjust the mass and separation to make it look good.
  • Huge performance improvements on the GPU. Tiny Talisman guys did a really great job on optimizing materials and asset's Level of Detail.
  • Trees are bigger and darker now, which will make the woods feel more like "woods". With bigger trees, you will also have more shadows to walk under when your blood points are low.
  • Merishya's armour now glows.
  • Karnstein leather won't shine as much as it was before. Now it will look more like leather than latex, the way it was meant to be.
  • Sword now gets unequipped when Kalyskah bites an enemy
  • Made negotiation with enemies a little bit easier
  • Increased Gremnoch’s health and added some effects when he roars. We will improve his combat behaviour eventually too
  • Foliage and lighting improvements on the open world
  • disabled the tutorial until we remake it for the new combat system
  • Changed the shape of the male character's head to match the female, so female hairstyles can be compatible with male characters as well
  • Citizens will no longer have the golden logo on their plate mails. Those are for another faction of the game
  • Removed the first grunt Michael makes on the dialogue
  • Fara now sells some parts of the plate mail
  • Talking about Fara, her blacksmith bench will finally be displayed as intended!
Fara Table.jpg
  • Improved the responsiveness of the combat: “Parry window” is the 0.5 seconds you have when you enter the guard mode. If an enemy attacks you while the parry window is open, they will be staged. So now we there are many a subtle glowing effect that you will see on both your character and the enemies:
  • White: You either successfully blocked an attack or your parry window is open Blue: You parried the enemy, you and he will glow in blue for a while Red: the attack landed, either on your or on your opponent
  • Kalyskah will change her pose a little bit if you move to the sides while fighting with claws or with one-handed weapons, this will make her locomotion feel more fluid
  • Changes on blocking hits logic so stamina is no longer necessary in case the player is attempting to parry
  • Nights in Thulgata are brighter, the Karnstein Temple is brighter as well
nightfix (1).png


Fixes:
  • Fixed the Save problem in the open world. Now when you load your game you should spawn on the proper level. Notice that this will only affect new saved games.
  • Fixed the ANNOYING problem on dialogues that you had after the cutscene where Kalyskah finds James at the surface world.
  • Fixed an issue where the player was finishing Merishya's quest every time they interacted with the locked Sacrificial Chamber door.
  • Fixed typos on Merishya and Guards dialogue
  • Fixed an issue where the player was finishing Merishya's quest every time they interacted with the locked door.
  • Fixed typo on "Pet Collar"
  • Fixed the "something happened to this text" error while sucking enemy blood
  • Fixed second chance dialogue not being triggered
  • Fixing openworld save after dungeon boss fight and made dungeon boss cutscene skippable
  • Fixed witchat mesh clipping with some hairstyles (Bun and pinned hair still clip though)
  • Kalyskah’s default hair no longer clips with her skull
  • Parring animations no longer overlap, which means that if the player doesn't time the parry properly, he will be punished. With this change, the player can no longer spam parries
  • Fixed issues caused when actors were snaping out of their working places or beds. This bug was what was causing some NPCs to teleport when you started to talk with them.
  • Weird materials on clothes that were not the chest piece
  • Fixed a bug that was making the character upper torso behave oddly
Features:
  • Kalyskah's breasts now have physics. Notice that some armours like the ones where she has a huge metal plate on her chest will not bounce. But the ones made of leather, cotton, etc will.
  • You can now add elven ears to Kaly on the character customisation screen because why not?
  • New hairstyles, you can have a preview
  • A new dialogue between Kalyskah and the guards of Millhaven when she tries to get in the settlement. Right now, this dialogue will trigger once every time you load the game because since it is not 100% done, we are not saving the progress you had on it yet. The dialogue changes slightly depending on the tags of the gear you are wearing, there are currently 3 branches. It can lead to an erotic scene depending on your choices too, the first scene that we did that will actually blend in seamlessly with the story. But keep in mind that this scene is not 100% done yet too.
  • Added handjob animations.

Known issues:
  • Yes, the guards of Millhaven will interact with Kalyskah every time she passes through them on the first time you load a game. That’s because eventually this dialogue will be part of a quest, and we don’t want to save the progress on it yet… Also because the scene is not finished =)
  • Slight mesh clipping when Kalyskah moves with the Karnstein Leather armour when the breasts are on the maximum value.

How will the patron release work now that the public demo is the same as the private one?
As planned; Now that we are putting the most critical issues out of the way we can focus on the new features that will be released at the end of this month for the royal-blood and vampire-tier. We will improve the animations during the conversation between Kalyskah and the guards, and probably add Luanna's branch on it as well. So Kaly will be able to choose if she will go to that cabin with Henrysson or Luanna. We will also try, but no promises, to add the voice acting on the dialogues that you can see at the tavern, but the courtesan questline will have to wait a little longer since we will focus a little bit more on the main story on the next month.

Download
If you are not a patron, you can download the public demo by following this . But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a patron:
  • First, you need to create an account on .
  • VAMPIRE: Link your account , and download the game .
  • NEONATE: Link your account , and download the game .
  • ROYAL BLOOD: Link your account , and download the game .
 
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