Just enjoying being on the site today taking a break...a few things just to say for future reference
I will not ever change anything super important based on feedback -- I know the story I want to tell, and will tell it. I have tweaked a few things based on audience enjoyment (Katsumi bigger role, minor sex scenes) but the core story is what it is and isn't ever going to change. Not everyone will like it, but hopefully enough have fun with it!
My primary purpose was not to make a femdom game only, but rather a game which explores the highs and lows of humanity in a dystopian world where one can truly be corrupted (or not) by extreme power. I want to emphasize that it is very important to me that there is a HIGH and LOW path to some extent. I will remind people that my most successful thing I ever wrote in my life (paid completely for college) was a historical romantic drama set in the 1890s in Hawaii. It was a very "good" story with the best of humanity but also with some lows of human character, but ultimately the true conflict was a young man who had to choose between his great love or his family/country. I will also say that my first story idea I rejected as being too tough for a newbie game dev was very different in scope and not nearly as dark in tone. This story was originally going to be a "sequel" (done first) taking place after KG with a child of Kane now grown up as the main character from the canon ending I had for KG. (I will not go this route now since I am doing KG and want people to have their own endings, but I did have a canon ending in mind in a sense to set that up.)
My favorite kinds of stories for say something like KG or any other future project is the idea of a character having real conflict with possible paths to take in life...and what they do about it.
My favorite example of this split in high/low in say 0.5 is you can have 1) Olivia hugging Seth and saying they can overcome together or 2) Olivia literally masturbating/getting eaten out as Seth is tormented. As say endings...to me, a super "good" ending might be all three (Olivia/Kane/Seth) have overcome all odds and even have changed the entire company for the better moving forward...a very "evil" ending might be say Olivia literally killing Kane at the end, etc. But I think more would be in the middle (one example -- Kane survives the ordeal and finds romance, but walks off into the sunset, leaving the company behind him forever as he forges his own future with his special someone away from say Olivia or another Karlsson sister running the company as he can't improve the world or rise up the company enough...but he did find his own little happiness away from that madness, etc.) I even wrote one of these scenes for fun before -- it was Kane and a specific woman (picked my favorite one personally not saying who) as his romance partner on the same pier...and they are saying goodbye to the new boss of The Karlsson Group...bittersweet but everyone choosing to go the routes they are...and it's goodbye forever.
Look very carefully at the "flexibility" rating of romance options I listed before -- that might be a clue as to how far a character can be influenced to be good/evil or whatever. Juliette is not so flexible in that list, but Veronica is listed as "flexible" while Alessandra/Dominique are in the middle. By extension one character I also listed as a possible romance option HAS to be very flexible if you understand what I mean.
Anyway, I'm probably rambling as I work on some stuff, so thanks!