- Mar 13, 2020
- 598
- 649
I've been away for a while (the world is a mess right now, especially the US, as everybody knows, and I'm getting really busy with election work as an attempt to try and do some good, and time for writing comments has been drastically reduced), so this comment is coming way too late... So, all I will say here is that I agree creators and their professional ethics are crucially important -- after all, if it weren't for creators, pirates would have nothing to pirate. I would also never do that, and I wouldn't feel much respect for a creator who did.Thank you, any decision I make about this game will likely be about lost opportunity income as the main factor. I won't really get into that thread anymore other than to say I think it's different for a game dev - versus just a normal player/poster - to release another dev's game for piracy. I'd never do that and I have no issues with this site or piracy in general, it's more about how I think game developers should treat other game developers. [...]
I think any work of love comes with a sacrifice, often severe sacrifice. There is no such thing as love for something and/or someone that doesn't involve it. It is up to each individual to evaluate things and see where they want to (or can) draw the line, and what their other interests and duties mean to them. From what you write, you're hitting all the right points and orienting yourself in the best possible direction. I had thought about writing something about how financial success -- the so deeply fetishized crux of "Americanness" these days -- is not everything (from what you say, you probably make more money than I do as a professor who is probably going to get tenure in the next couple of years; and yet I'm happy with my situation; I don't desire more wealth and/or success, not even more academic success). However, re-reading what you wrote, I thought this was not really the point. Since you're the one who lives your life, you're the one best placed to decide how to move forward, what to sacrifice and not to sacrifice, and why. I would selfishly want you to do the best KG you possibly can (you're not the only one who fell in love with some of your characters...) but frankly real people are more important than fictional people, and if your sacrifices end up being too much for you or your business partners, then, well, that's it. ('That guy' made the sentence 'it is what it is' sound horrible now, but I think it applies here.)Thanks for the kind words. The simple reality is that I believe now is that certain styles of femdom games can't achieve a particular floor of commercial viability. It is what it is. I do have a theory about that but won't share that as it obviously could be wrong and I also don't want to be negative either. A game I really like in Estate Dominate is a good case study. It has been out since April 2019, and despite it's quality writing and narrative, it cannot even break 2,000 a month. Then I see two other femdom games that are doing ok (between 4-6k a month) and I can make an educated guess why they do well and why ED - and by extension my style of game as well - can't do as well. People wanting to donate to a game need a certain tipping point, and I do believe now that certain types of games can hit that point much easier than others.
I kind of am a hobbyist, but the time required to do my style of game makes it very difficult to not have to sacrifice time from my own business. If I didn't make that kind of time, I'd take 6-8 months to do one update! The opportunity cost has been VERY large over the past three months. I think many would be shocked at what this number actually has been over the past roughly 100 days. I'm pretty lucky that sacrifice isn't killing me because I have been very smart about investing money in things since I first made any money at all at 16 years old, but I also have a fiduciary duty not to harm my business partner's potential either by sacrificing too much. All that is playing in how I am evaluating everything now.
But, I am always considering other options to make things work, as that's always my modus operandi in life. Adapt and adjust to accomplish what you want, etc. The new girl we recently hired for interior design in one day created in my opinion a better set of test renders for my game for fun in Daz Studio than I have in months of working on the game. Her specialty is incredible renders for interior design so she's already way ahead of the game. One scene in my game for 0.3 will likely have a few of her renders. But she loves a certain kind of story more than others...that might matter for me soon.
I'm also probably plunking down 5k for a new computer to help with speed and memory, and other ideas are percolating in my mind as well. I'll probably announce what I am doing in about a month when I know for sure but I am growing more confident KG could continue in an even better way than right now. I had four initial story ideas for a game, so perhaps the one I really wanted to try first will end up the result but it might also be continuing this game for the planned eleven versions. Karlsson's Gambit was actually not my first choice for a story, but I thought it was easier to try as a first game with my complete lack of experience. One story idea I really focused on at first was actually (hard to describe because it's much deeper than what it sounds like at first glance but this is reasonably close) kind of a Mission Impossible/James Bond/Raiders of the Lost Ark/Tomb Raider type of narrative with sexy locales, characters, cool tech/gadgets, mysterious history/artifacts, etc.
I may end up with a three person team working on two games at once, where I do most of the writing and only some of the art. I am not sure as now it might depend on the potential team dynamic just myself moving forward. That might be the only way to balance out my time correctly. But I am doing a lot behind the scenes to try and make it all work as I also near finishing 0.3. I don't want to continue this kind of financial sacrifice that I have for the past three months, so I am trying to be solution oriented on it with as best as I can. I have fallen in love with some of my characters in KG so I do have a vested interest in wanting to see them keep going!
I will only say, though, that femdom games, like any niche merchandise, could never really become big blockbusters -- unless their crucially integrate also non-femdom elements with enough talent to attract people outside of the niche (most people don't read "Papillon" because they enjoy life in a tropical prison like Devil's Island, even though those who do enjoy it will of course like the book). This means that there is no way for someone in your position to avoid (at best moderately heavy) financial loss, even if you manage to reach that "tipping point." ED is probably near the top of possible successful results for such an endeavor.
Whatever decision you make, though, I can honestly say that what I've seen here is enough for me to be thankful to you for all the effort and care you've already put into it. I'm really happy KG exists and that I've been able to play and enjoy it, even if it should end here.