TessSadist

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Aug 4, 2019
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You predicted my pattern pretty bloody quick, i'm trying to be the good guy without being a welcome mat lol
I'll try to keep the welcome mat enticing! :)

Unlike (I think) a lot of femdom game devs, I am very dominant rather than submissive, so I tend to think of this style of play first. I always worry about if I can write good inner thoughts and/or dialogue with sub characters as don't feel a natural instinct on that end personally. I honestly don't know if I could write an entire game with literally no dom path at all.
 

IamJAG

Member
May 14, 2020
185
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I'll try to keep the welcome mat enticing! :)

Unlike (I think) a lot of femdom game devs, I am very dominant rather than submissive, so I tend to think of this style of play first. I always worry about if I can write good inner thoughts and/or dialogue with sub characters as don't feel a natural instinct on that end personally. I honestly don't know if I could write an entire game with literally no dom path at all.
I feel you with that one. When writing, it's almost an instinct to stick to your strengths, and it can't really lead you wrong. People reading it can tell when it's something that's well written and inspired than some mass produced drivel meant only to sell or something. I have felt a darker bit of my soul/mind drifting toward the punishment though. Perhaps secretly i'm a bit of a sadist lol
 

TessSadist

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Aug 4, 2019
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Call me a romantic or idealist but I think doing a subject that you love or a project that stokes your fires is most important during the learning period.

To me it's always best to do something you are passionate about, tomorrow is a gift not a promise and for me it's more noble to be remembered for a personal grounded story than a clone of a landlady meets her long lost tennet and falls in love with his naughty antics story.

Happy holidays and thanks for this unique and titillating story. :)

P.s. You have skills and talent enough that I have to be reminded by your posts that this is still new to you.
Thanks! KG all along was a training game for me, but it's a story I also wanted to tell. A lot of things I want to try later I probably won't in KG because they don't match well in a lot of ways (random minor examples are certain UI elements with phones, communication, bios, stats, etc from games like College Kings, Red String, Being a DIK) and uhhh I don't know how to do them yet anyway, lol. I have four stories I really want to do someday, and this is one of them. I always figured too if I was say age 30 someday and still doing it, it means I really fell in love with doing it, etc.
 

afrojack12

Member
Oct 24, 2020
306
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Hey i wanna try this game but before i wanna know if the story is worth it and is there a true romance path or just fucking everyone??
 
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Deleted member 1932742

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H ey iw anna try this game but before i wanna know if the story is worht it and is there a true romance path or just fucking everyone??
romance part is subjective but i couldnt say game is about "just fucking everyone"
the story is actually quite entertaining, not just plain sexual acts or politics(fine for me but not many people like story dominated games), characters have personalities,their own story and goals ,specific desicions&scenes for their personality which is great since many game make characters with same personality,same scenes and different appearances
choices affects the story and current chapters contains hints for future chapters (story) which makes it more mysterious
lets not forget mc guy has nice appearance dont know if you care but not many game has cute guys
so i think game worth it you should try

excuse my bad english
 
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CNR25

Member
Jan 7, 2020
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Well, well, well.

I just finished what was available atm.

And it turns out to be wonderful.

I'll go straight to the point : that's the only porn game, that prevented me to put my hand on my... You know.
Put like this, it would mean the game is actually bad.

But not at all. The more the story advanced, the more i was captivated by the writing. So i ended up wanting to learn more about the lore than having pleasure. ( i was still horny all along to be honest )

I really like the story. I alrady have some ideas about the role of the MC in all this sh*t :
( the only thing the Karlsson dude did not get is either love, or a SON so here comes the MC. ) but i'll wait to figure out if i'm correct.

The art is beautiful and makes the game very pleasant.

A big THANK YOU to the developer, and let's hope you keep up the great work !
 
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b000tslut

Newbie
Mar 4, 2020
19
15
I can't seem to unzip 0.3Final for MAC for some reason using the Unarchiver, is anyone else having this problem or have any suggestions on how to get it to work? Great game!
 

Vivo001

New Member
Aug 22, 2018
14
16
I've played a lot of Femdom based VN's like this, some from developers making a LOT more money, and I'll be honest: I prefer this one. Consequence of choice is rare in any VN, much less one with so much sex, much, much less one that's Femdom based. A genuinely interesting story is rarer still. I love smut, I truly do, but the best games are the ones that entice you with the smut but get you to stay for the actual story and plot. I'd stick to what you're doing. The fact that I can already see 4 Routes forming (Good/Sub, Good/Dom, Evil/Sub, Evil/Dom), increases replayability a lot, and this world and story are genuinely interesting. It's a good story so far. It's good content. Stick to your guns!

If there's anything I'd like to see, I think a more "Neutral" route or options would be nice. I'm usually a submissive, but the story of your game interested me so I figured I'd play it as realistically as possible. I ended up on the Dom/Neutral path, from what I could tell, which was nice and felt natural, but it would have been awesome if I could still be the sub while also taking control when it really mattered. I was slightly disappointed that I seemed to be locked on a submissive or dominant route fairly early on. I know that's a difficult ask, and a true "Neutral" route might be way too much effort, but maybe it can just blend scenes between the two, with a few unique ones, to make it feel more substantial then it actually is? Or maybe a submissive can climb their way up by sucking ass and a dominant can end up slipping down the ladder by overstepping his boundaries? Just a few ideas, loving what you have so far!
 
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HorneyMoon

Newbie
Oct 7, 2018
75
97
People have to understand that the Dev needs to create the whole new game scenario for only 1 route, she already has too many to develop and you want more and more.

Everyone liked how the Dev sees and introduces her characters and the plot, so why do you guys even interfere with your wet dreams as she obviously cannot satisfy everyone's kinks and perversions.

The more the game grows the more time it takes for every route to be implemented and new releases to see the public.
First, it is one month then 2 months and then 3 and...that is how many cool projects have got abandoned. Please just let the game dev to do what she has planned and how She sees the whole picture.
 
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Deleted member 1932742

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People have to understand that the Dev needs to create the whole new game scenario for only 1 route, she already has too many to develop and you want more and more.

Everyone liked how the Dev sees and introduces her characters and the plot, so why do you guys even interfere with your wet dreams as she obviously cannot satisfy everyone's kinks and perversions.

The more the game grows the more time it takes for every route to be implemented and new releases to see the public.
First, it is one month then 2 months and then 3 and...that is how many cool projects have got abandoned. Please just let the game dev to do what she has planned and how She sees the whole picture.
i agree with you at some points but
in my opinion
they are not demanding, people are just stating their opinions,fantasies etc.
i think its good to see your players expectations, opinions about your project, what kind of audience you have, its variety
some opinions can inspire, maybe she would want to add it in this game or her future games, its not like people are influencing or can influence her, she is the developer, she is the boss here and its up to her to care about others or not, she didnt create this game in one day, she already has her plans for the game, she has a story to tell, if she just wanted to satisfy audience or gain popularity, she would make another incest ntr harem game

excuse my english
 
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Deleted member 1932742

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I'm sure that if Tess likes an idea and feels that it's worth the extra effort, then she will try to implement it, maybe in her next project if this one's already too far in.
thats what i m trying to say

Isn't that the whole point of feedback?
influence "to have an effect on the way that someone behaves or thinks, especially by giving them an example to follow"
inspire " to give somebody the idea for something, especially something artistic or that shows imagination " or
" to give somebody the desire, confidence or enthusiasm to do something well "

when my foreigner brain learns these definitions they make me think feedbacks are not influencing, they dont affect/have effect on developer, they inspire the developer
"to have effect on something" this part makes me think like there must be emotional connection like an art product and viewer, like a novel/music etc could influence someone but not feedbacks, in feedbacks its the dev who likes the idea and wants to use it or change something in the story

dont mind me making zillion grammar mistakes then discuss over word usage
 
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Ianuda

Member
Nov 14, 2020
371
483
I played Karlsson's Gambit v0.3 as one of my first [femdom] games, on 2020-11-14, and finished a single path in just under 5 hours. Now, skimming through the 453 screenshots I made, I do remember how many fascinating characters were introduced. The timeframe both in-game and IRL may be quite short, but it's so rich in content and in choices! Especially given my wider perspective now, when I truly understand the dearth of femdom in games. I wonder where the story will lead next. (And I wonder whether it is possible to integrate two controllable characters, especially when they will be interacting with one another.)

Edit. People keep saying that there are two dichotomies in the game - good/evil and dom/sub. But is there no gradation in the submissive route, harsh/gentle? Or is that expressed in the player's choice of the domme(s)? Because I could clearly imagine something like intelligent slave / will-less slave even with the same mistress.
 
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TessSadist

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Aug 4, 2019
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I apologize for not responding directly to anyone, I am quite rushed and have something, but wanted to check in the forum (try to about once a week).

Never worry about feedback of any kind. I take everything into account, and it's no bother to share ideas. Only trolling or clearly disruptive/abusive comments to anyone (including other posters) would annoy me.

Very briefly, subs can move up the ranks too. But their style of doing that will be different than a dom path, as a sub would rely much more on a powerful female figure for protection. So it would be harder to be truly independent as a sub. The sub paths will have gentle/severe variations, mostly dependent on which characters you tend to attach to over the long run. You can also have a highly ranked sub (say K9 rank which is high) and can even be assertive and strong with day to day company stuff, but very submissive to his own Mistress, etc.

This is definitely a difficult game I chose to create narratively, due to the many branches. I had no illusions how hard it would be versus say another game idea I had which basically had one MC, and less complex branching.

It is impossible for me to account for the many variations I would love to have, but I think I have a decent amount. I will deliberately pare down the very complex branches that will have formed by 0.8, and require a very strong moment of truth decision that locks you in a final trajectory for Act III. Even that specific moment of truth decision might be influenced by prior choices (some choices in that moment of truth may not be available to you if you strayed a certain way in prior choices) So far, there have been only I think three prior choices that actually impact the moment of truth, and they are still reversible.

You will still have many choices from 0.9 to 0.11, but they will more be within your goals in your path at that point versus changing the dynamics of your allies/nature at that point. So after 0.8, if you are locked to say a submissive good man allied with say two sisters and their own allies, that is your "team" so to speak and you can't really go evil at that point. I am not sure on romance/harem paths after 0.8 quite yet (haven't got that far on that aspect compared to narrative overall) but I believe I may keep some flexibility there within that path. (for example, two sisters are in your faction, perhaps either one you can get with stronger, etc.) My art helper has seen my final outline, and has remarked it reminded her of a game where at the end you have some factions and before, you could help or mess around with all of them, but at some point, you had to pick one faction as your main. Then the missions/game geared to their goals and your own, so maybe that's a good example.

As for the final paths, there are four what I consider main branches based only on the MC, but they have sub branches depending on some things (romance, rank, etc.) and those four branches and sub paths lead to 15 endings. I don't count side character fates as endings (likely will do slides/ short scenes/narratives for the ones you didn't key on as critical to your game) and the endings will have pure scenes/narratives for the characters/connected to/impacting you at the end. Keep in mind the sister's paths are kind of dependent too but hard to explain without any of you knowing what I have in mind yet.

Forgive any spelling or grammar, I am just typing and dashing off. So going fast...
 
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Kiliana

New Member
Nov 14, 2019
4
17
Great game! Thank you Dev.

If you keep the same level of content quality and manage to develop it all the way to the end without having to cut any corners, I am sure it can easily become one of best femdom games ever. Most likely the best VN one.

That being said, I can't help but feel like the quality of content in the third release, while still quite good, wasn't on par with the first two releases, which were awesome. Maybe it is just me though.

Anyway, please keep up the good work and try not to rush it. The quality of release is a more important factor than the frequency of release in my opinion. As long as it is not so excruciatingly slow that we end up forgetting the game even exists! :D
 

TessSadist

Well-Known Member
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Game Developer
Aug 4, 2019
1,298
5,559
Great game! Thank you Dev.

If you keep the same level of content quality and manage to develop it all the way to the end without having to cut any corners, I am sure it can easily become one of best femdom games ever. Most likely the best VN one.

That being said, I can't help but feel like the quality of content in the third release, while still quite good, wasn't on par with the first two releases, which were awesome. Maybe it is just me though.

Anyway, please keep up the good work and try not to rush it. The quality of release is a more important factor than the frequency of release in my opinion. As long as it is not so excruciatingly slow that we end up forgetting the game even exists! :D
If I feel this with the 4th also ( worse than 3rd worse than first 2), I'll stop for sure because it means I can't sustain.
 
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4.50 star(s) 150 Votes