SanchoMod Feature Update
Good evening. I've chewed the fat on introducing even more features for v0.6 Final as I've shown a few in previous posts. Here's another... dynamic Work Grade / K-Level Info (populated automatically within the MiniStat screen).
This works similar to FreeRoam events you may have seen in some other mods I have but this one's a bit different... and I'm not done coding it all yet but this will give you the general idea of my thought process (hopefully... maybe). This information automatically changes depending on your current K-Level, if you're on Dom/Sub routes, etc and don't worry, it's accurate (
Kagarus ), I hijacked the dev's conditional math so it's exact everytime, all the time.
I'd post a video but I'm pressed for time so let's go with a brief example. In the following teasers I've enlarged the MiniStat a bit and darkened it for easier viewing.
- Here the player is on Dom and K8. Due to a major choice in E5 the MC will work with Veronica. Note that this is the MiniStat prior to the work "events" start (remember it changes automatically depending on all your previous stats and who you're working with).
- Here is the next screen starting the "work" events and note that the MiniStat automatically changed and displays some new information regarding this at the bottom (the red arrow). The SanchoNotify also alerts the player to WTF is going on and why at the top-left.
- Here we are at the first choice in the "work" event. Note that here the player could either have the ChoiceGuide On/Off and/or the MiniStat On/Off to customize how much assistance is offered... all of it, none of it, or in between as desired on the fly. I'll populate more information when I'm done coding but for now note the possible "ThronePoints" as are accumulated for the possible K-Level advancement later.
- Here the choice was made that increase Veronica's Grade and the MiniStat automatically updates the pertinent info in real time. Note again the possible "ThronePoints".
Pretty cool, right? Come on, I'm trying here! Anyway I'll flesh out the rest of the code and input the possible K-Level math, etc. Remember this will also work on the Sub path which depends on a different point system but SanchoMod will detect your playthrough automatically and show that pertinent info in place of the above demo example.
That's it for this wall of text. Regards.