Err, spent a lot on Daz shoes, just like real life.Since Tess wrote she reinvests part of the game's income into assets I was wondering what these assets actually are and what they cost. I assume she is refering to things like clothes for the models, settings (like the clothing store you see in so many different games) or maybe just the furniture for rooms. How exactly does this work? Do you have to pay for every single piece or can you buy, let's say, a whole kitchen for example?
Thinking about it, Tess uses a lot of "equipment" that seems to be tailor-made specifically for her game. She probably has to spend a lot of time searching for these things.
Okay forget it, I just did quick search for DAZ3D assets and now I have better understanding. A pair of Knee High Stiletto Heel Boots for $12.34 USD! Seems like you have to take out a loan before you can even start to make a game like this.
The best assets are ones that come with props you can use again. For example, a big house with a lot of furniture and other things (even things like bathtubs, beds, tables/chair) that you can use outside that original asset. Or some models come with great hair and/or clothes in a bundle. A themed environment might come with clothing and other props you can use more than once. A lot also go on sale at different times so you just watch the main sites a lot. I usually over click "wishlist" items and often some of those go on sale.
But some rooms are pretty rough. One was $90 with everything (license too for games). I only used it for about 40ish renders, but I felt it was the only asset I found that matched the idea for a scene. (it's a scene with Dom Kane and Veronica, not every player will see this on this path it depends on a prior choice)
Just one render from it as I required a sci-fi type of environment given the action I had in mind for the scene.