Nod, given the new save system (I think for you it will be simplistic though to handle) wise to wait and there are new scenes as well, so just in case...
You got me curious finally and all I had to do is look at everything EXCEPT the script... I got this. Kudos for implementing a couple of my tricks btw, sincerely. I also see you are taking conditionals a step backwards:
FYI on a couple things if I may, menu choices are automatically True by default, no need to add the conditional to each
if True
. You can of course add conditionals to them to only be True under certain circumstances but just know they are True all the time unless conditioned to be otherwise. Also, you were being orthodox before in your label conditionals ending them with
else
but now you've changed them and fallen back to ending them with
elif True
. That doesn't break anything in the conditionals BUT is not really orthodox coding, you actually had both of the scenarios right the first time. Obviously those changes don't harm anything if it makes it easier for you to be more efficient while your banging out dialogue scripts, I just thought I'd let ya know fwiw... I ain't waggin' my finger at ya.