Public post just dropped! There are some CGs on Patreon too.
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Public Post (Rough Version Renders/Dialogue done!)
Hi everyone!
I am just making a public post this time because I am currently rendering a final batch of images. When that is done later today, I will officially be done with a very rough version of all dialogue and renders, which is a big step to move towards editing.
Just non-adult previews because it's a public post, haha! Sorry if any are repeats, just randomly picking them from main game image folder. I got like six images "deleted" from being able to post even though they are definitely not adult shots so the screener is a bit tough, heh.
The rough total of all renders (I honestly haven't counted yet because I am moving three more batches of images into the final game files tonight) will be approximately 3,900 to 4,000 renders. I have done about 55 animations, but I will end up using about 20-25+ in the end. (I typically throw away some animations and renders/dialogue) My editing usually cuts down dialogue (too wordy) quite a bit, and I often correct about 3-5% of renders but more often towards 3%. So 3% of say 3900 might be about 120ish or so.
I'm going to sleep for like 16 hours!! today and veg and then Monday move towards the editing phase. So what does that entail? Patrons have already seen this, but it helps to be clear for everyone:
1. Editing dialogue, renders, and animated files so they work well together.
2. Inserting music for each scene and then see that everything seems to work well.
3. The hardest part I save for last -- I have to play test every single path, code flag (choices), and make sure everything works perfectly. I often end up "playing" the game over 50 times which does take a while. I usually do 2-3 full playthroughs at normal speed as I check everything more carefully early, and then in later ones I fly through dialogue and tend to check for saves/paths, etc.
The Test Version will come out first. It is important to note that this version will be missing three minor scenes that are not critical, but I am adding them after to the Final Version. This version is designed to let higher tier people enjoy the game, but also hopefully help weed out any problems I may have missed. I usually will also add a closing scene afterwards too.
Another big note is that I am trying to "close" the game with Episode 7 and make a new "game" with Episode 8 moving forward so it's like a separate season/set like some other games have done. Because of this, I am not sure how the saves will work on the Test Version which will not have coded this change formally in the game. But I am going to ask some way smarter people than I about this kind of thing.
Episode 8 -- which is very big on outline/paper -- will be split into smaller chunks like 1,500 renders or so. The size of Episode 7 was simply too big to manage properly, and Episode 5 (which was more towards 2k renders) was closer to the sweet spot of overall management of the game for me as a dev just keeping track of everything. I am also going to try and release something every 4 months (3 times a year) as a metric/goal but it always depends on my free time which flows up and down at weird times.
I'll add more this week as move further along, but it's finally getting towards the release...whew! I sincerely appreciate the patience and support, especially as I have recovered...I know a few can read between the lines more than I write.
Have a great April everyone!